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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VParticleChange.icc,v 2.6 1998/12/11 20:53:01 kurasige Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//----------------------------------------------------------------
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// Virtual methods for updating G4Step
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//
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inline G4Step* G4VParticleChange::UpdateStepInfo(G4Step* pStep)
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{
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// Apply math fomula if Event Biasing is active
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if (fUseEB) theEBMechanism->ApplyMath( this, *pStep);
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// Update the G4Step specific attributes
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pStep->SetStepLength( theTrueStepLength );
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pStep->AddTotalEnergyDeposit( theLocalEnergyDeposit );
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pStep->SetControlFlag( theSteppingControlFlag );
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return pStep;
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}
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inline
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G4Step* G4VParticleChange::UpdateStepForAtRest(G4Step* Step)
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{
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return UpdateStepInfo(Step);
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}
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inline
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G4Step* G4VParticleChange::UpdateStepForAlongStep(G4Step* Step)
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{
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return UpdateStepInfo(Step);
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}
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inline
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G4Step* G4VParticleChange::UpdateStepForPostStep(G4Step* Step)
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{
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return UpdateStepInfo(Step);
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}
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//----------------------------------------------------------------
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// Set/Get inline functions
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//
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inline
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G4Track* G4VParticleChange::GetSecondary(G4int anIndex) const
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{
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return (*theListOfSecondaries)[anIndex];
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}
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inline
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G4int G4VParticleChange::GetNumberOfSecondaries() const
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{
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return theNumberOfSecondaries;
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}
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inline
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void G4VParticleChange::SetStatusChange(G4TrackStatus aStatus)
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{
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theStatusChange = aStatus;
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}
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inline
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G4TrackStatus G4VParticleChange::GetStatusChange() const
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{
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return theStatusChange;
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}
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inline
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G4SteppingControl G4VParticleChange::GetSteppingControl() const
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{
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return theSteppingControlFlag;
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}
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inline
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void G4VParticleChange::SetSteppingControl(G4SteppingControl StepControlFlag)
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{
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theSteppingControlFlag = StepControlFlag;
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}
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//----------------------------------------------------------------
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// Set/Get inline functions
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//
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inline
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G4double G4VParticleChange::GetLocalEnergyDeposit() const
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{
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return theLocalEnergyDeposit;
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}
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inline
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void G4VParticleChange::SetLocalEnergyDeposit(G4double anEnergyPart)
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{
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theLocalEnergyDeposit = anEnergyPart;
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}
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inline
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G4double G4VParticleChange::GetTrueStepLength() const
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{
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return theTrueStepLength;
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}
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inline
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void G4VParticleChange::SetTrueStepLength(G4double aLength)
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{
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theTrueStepLength = aLength;
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}
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inline
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void G4VParticleChange::SetVerboseLevel(G4int vLevel)
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{
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verboseLevel = vLevel;
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}
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inline
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G4int G4VParticleChange::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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inline
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G4double G4VParticleChange::GetParentWeight() const
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{
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return theParentWeight;
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}
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//----------------------------------------------------------------
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// inline functions for Initialization
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//
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inline
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void G4VParticleChange::InitializeLocalEnergyDeposit(const G4Track&)
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{
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// clear theLocalEnergyDeposited
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theLocalEnergyDeposit = 0.0;
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}
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inline
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void G4VParticleChange::InitializeSteppingControl(const G4Track& )
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{
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// SteppingControlFlag
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theSteppingControlFlag = NormalCondition;
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}
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inline
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void G4VParticleChange::Clear()
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{
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theNumberOfSecondaries = 0;
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}
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//----------------------------------------------------------------
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// functions for Initialization
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//
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inline void G4VParticleChange::InitializeStatusChange(const G4Track& track)
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{
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// set TrackStatus equal to the parent track's one
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theStatusChange = track.GetTrackStatus();
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}
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inline void G4VParticleChange::InitializeParentWeight(const G4Track& track)
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{
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// set the parent track's weight
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theParentWeight = track.GetWeight();
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}
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inline void G4VParticleChange::InitializeTrueStepLength(const G4Track& track)
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{
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// Reset theTrueStepLength
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// !! Caution !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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theTrueStepLength = track.GetStep()->GetStepLength();
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// !! TrueStepLength should be copied from G4Step not G4Track
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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}
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inline void G4VParticleChange::InitializeSecondaries(const G4Track&)
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{
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// clear secondaries
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if (theNumberOfSecondaries>0) {
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#ifdef G4VERBOSE
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if (verboseLevel>0) {
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G4cerr << "G4VParticleChange::Initialize() Warning ";
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G4cerr << "theListOfSecondaries is not empty " << endl;
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G4cerr << "All objects in theListOfSecondaries are destroyed!" << endl;
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}
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#endif
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for (G4int index= 0; index<theNumberOfSecondaries; index++){
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if ( (*theListOfSecondaries)[index] ){
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delete (*theListOfSecondaries)[index] ;
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}
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}
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}
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theNumberOfSecondaries = 0;
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}
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//----------------------------------------------------------------
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// methods for handling secondaries
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//
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inline void G4VParticleChange::AddSecondary(G4Track *aTrack)
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{
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// pass the weight of parent track if this particle change use no EB
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aTrack->SetWeight(theParentWeight);
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// add a secondary after size check
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if (theSizeOftheListOfSecondaries > theNumberOfSecondaries) {
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theListOfSecondaries->SetElement(theNumberOfSecondaries, aTrack);
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theNumberOfSecondaries++;
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} else {
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#ifdef G4VERBOSE
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if (verboseLevel>0) {
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G4cerr << "G4VParticleChange::AddSecondary() Warning ";
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G4cerr << "theListOfSecondaries is full !! " << endl;
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G4cerr << " The object will not be added in theListOfSecondaries" << endl;
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}
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#endif
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}
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}
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inline void G4VParticleChange::SetNumberOfSecondaries(G4int totSecondaries)
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{
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// check if tracks still exist in theListOfSecondaries
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if (theNumberOfSecondaries>0) {
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#ifdef G4VERBOSE
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if (verboseLevel>0) {
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G4cerr << "G4VParticleChange::SetNumberOfSecondaries() Warning ";
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G4cerr << "theListOfSecondaries is not empty ";
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}
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#endif
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for (G4int index= 0; index<theNumberOfSecondaries; index++){
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if ( (*theListOfSecondaries)[index] ){
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delete (*theListOfSecondaries)[index] ;
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}
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}
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}
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theNumberOfSecondaries = 0;
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theSizeOftheListOfSecondaries = totSecondaries;
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// Initialize ListOfSecondaries
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theListOfSecondaries->Initialize(totSecondaries);
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}
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inline void G4VParticleChange::Initialize(const G4Track& track)
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{
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InitializeStatusChange(track);
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InitializeLocalEnergyDeposit(track);
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InitializeSteppingControl(track);
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InitializeTrueStepLength(track);
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InitializeSecondaries(track);
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InitializeParentWeight(track);
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}
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inline
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void G4VParticleChange::RegisterEBMechanism(G4VEvtBiasMechanism* pEB)
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{
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theEBMechanism = pEB;
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}
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inline
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void G4VParticleChange::SwOnEB()
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{
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if (theEBMechanism!=NULL) fUseEB = true;
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}
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inline
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void G4VParticleChange::SwOffEB()
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{
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fUseEB = false;
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}
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inline
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G4bool G4VParticleChange::IsEBActive() const
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{
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return fUseEB;
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}
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inline
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G4VEvtBiasMechanism* G4VParticleChange::GetEBMechanism() const
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{
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return theEBMechanism;
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}
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