Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4FastStep.cc,v 2.8 1998/11/20 19:00:46 verderi Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//$Id:
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//---------------------------------------------------------------
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//
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// G4FastStep.cc
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//
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// Description:
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// Encapsulates a G4ParticleChange and insure friendly interface
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// methods to manage the primary/secondaries final state for
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// Fast Simulation Models.
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//
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// History:
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// Oct 97: Verderi && MoraDeFreitas - First Implementation.
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// Apr 98: MoraDeFreitas - G4FastStep becomes the G4ParticleChange
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// for the Fast Simulation Process.
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//
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//---------------------------------------------------------------
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#include "G4FastStep.hh"
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#include "G4Track.hh"
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#include "G4Step.hh"
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#include "G4TrackFastVector.hh"
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#include "G4DynamicParticle.hh"
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void G4FastStep::Initialize(const G4FastTrack& fastTrack)
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{
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// keeps the fastTrack reference
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fFastTrack=&fastTrack;
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// currentTrack will be used to Initialize the other data members
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const G4Track& currentTrack = *(fFastTrack->GetPrimaryTrack());
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// use base class's method at first
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G4VParticleChange::Initialize(currentTrack);
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// set Energy/Momentum etc. equal to those of the parent particle
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const G4DynamicParticle* pParticle = currentTrack.GetDynamicParticle();
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theEnergyChange = pParticle->GetKineticEnergy();
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theMomentumChange = pParticle->GetMomentumDirection();
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thePolarizationChange = pParticle->GetPolarization();
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theProperTimeChange = pParticle->GetProperTime();
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// set Position/Time etc. equal to those of the parent track
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thePositionChange = currentTrack.GetPosition();
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theTimeChange = currentTrack.GetGlobalTime();
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// switch off stepping hit invokation by default:
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theSteppingControlFlag = AvoidHitInvocation;
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// event biasing weigth:
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theWeightChange = currentTrack.GetWeight();
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}
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//----------------------------------------
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// -- Set the StopAndKilled signal
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// -- and put kinetic energy to 0.0. in the
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// -- G4ParticleChange.
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//----------------------------------------
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void G4FastStep::KillPrimaryTrack()
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{
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SetPrimaryTrackFinalKineticEnergy(0.) ;
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SetStatusChange(fStopAndKill) ;
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}
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//--------------------
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//
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//--------------------
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void
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G4FastStep::
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SetPrimaryTrackFinalPosition(const G4ThreeVector &position,
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G4bool localCoordinates)
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{
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// Compute the position coordinate in global
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// reference system if needed ...
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G4ThreeVector globalPosition = position;
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if (localCoordinates)
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globalPosition = fFastTrack->GetInverseAffineTransformation()->
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TransformPoint(position);
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// ...and feed the globalPosition:
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thePositionChange = globalPosition;
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}
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//--------------------
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//
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//--------------------
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void
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G4FastStep::
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SetPrimaryTrackFinalMomentum(const G4ThreeVector &momentum,
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G4bool localCoordinates)
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{
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// Compute the momentum in global reference
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// system if needed ...
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G4ThreeVector globalMomentum = momentum;
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if (localCoordinates)
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globalMomentum = fFastTrack->GetInverseAffineTransformation()->
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TransformAxis(momentum);
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// ...and feed the globalMomentum (ensuring unitarity)
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SetMomentumChange(globalMomentum.unit());
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}
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//--------------------
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//
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//--------------------
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void
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G4FastStep::
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SetPrimaryTrackFinalKineticEnergyAndDirection(G4double kineticEnergy,
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const G4ThreeVector &direction,
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G4bool localCoordinates)
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{
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// Compute global direction if needed...
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G4ThreeVector globalDirection = direction;
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if (localCoordinates)
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globalDirection =fFastTrack->GetInverseAffineTransformation()->
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TransformAxis(direction);
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// ...and feed the globalMomentum (ensuring unitarity)
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SetMomentumChange(globalDirection.unit());
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SetPrimaryTrackFinalKineticEnergy(kineticEnergy);
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}
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//--------------------
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//
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//--------------------
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void
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G4FastStep::
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SetPrimaryTrackFinalPolarization(const G4ThreeVector &polarization,
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G4bool localCoordinates)
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{
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// Compute polarization in global system if needed:
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G4ThreeVector globalPolarization(polarization);
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if (localCoordinates)
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globalPolarization = fFastTrack->GetInverseAffineTransformation()->
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TransformAxis(globalPolarization);
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// Feed the particle globalPolarization:
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thePolarizationChange = globalPolarization;
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}
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//--------------------
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//
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//--------------------
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G4Track* G4FastStep::
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CreateSecondaryTrack(const G4DynamicParticle& dynamics,
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G4ThreeVector polarization,
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G4ThreeVector position,
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G4double time,
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G4bool localCoordinates )
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{
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G4DynamicParticle dummyDynamics(dynamics);
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// ------------------------------------------
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// Add the polarization to the dummyDynamics:
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// ------------------------------------------
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dummyDynamics.SetPolarization(polarization.x(),
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polarization.y(),
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polarization.z());
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return CreateSecondaryTrack(dummyDynamics, position, time, localCoordinates);
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}
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//--------------------
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//
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//--------------------
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G4Track* G4FastStep::
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CreateSecondaryTrack(const G4DynamicParticle& dynamics,
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G4ThreeVector position,
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G4double time,
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G4bool localCoordinates )
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{
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// ----------------------------------------
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// Quantities in global coordinates system.
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//
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// The allocated globalDynamics is deleted
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// by the destructor of the G4Track.
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// ----------------------------------------
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G4DynamicParticle* globalDynamics =
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new G4DynamicParticle(dynamics);
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G4ThreeVector globalPosition(position);
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// -----------------------------------
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// Convert to global system if needed:
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// -----------------------------------
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if (localCoordinates)
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{
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// -- Momentum Direction:
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globalDynamics->SetMomentumDirection(fFastTrack->
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GetInverseAffineTransformation()->
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TransformAxis(globalDynamics->
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GetMomentumDirection()));
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// -- Polarization:
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G4ThreeVector globalPolarization;
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globalPolarization = fFastTrack->GetInverseAffineTransformation()->
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TransformAxis(globalDynamics->GetPolarization());
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globalDynamics->SetPolarization(
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globalPolarization.x(),
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globalPolarization.y(),
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globalPolarization.z()
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);
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// -- Position:
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globalPosition = fFastTrack->GetInverseAffineTransformation()->
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TransformPoint(globalPosition);
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}
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//-------------------------------------
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// Create the G4Track of the secondary:
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//-------------------------------------
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G4Track* secondary = new G4Track(
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globalDynamics,
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time,
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globalPosition
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);
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//-------------------------------
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// and feed the changes:
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//-------------------------------
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AddSecondary(secondary);
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//--------------------------------------
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// returns the pointer on the secondary:
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//--------------------------------------
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return secondary;
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}
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// G4FastStep should never be Initialized in this way
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// but we must define it to avoid warnings.
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void G4FastStep::Initialize(const G4Track&) {
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G4Exception("G4FastStep::Initialize(const G4Track&) should never be called,\nyou must use instead the G4FastStep::Initialize(const G4FastTrack&)\nmethod!");
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}
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G4FastStep::G4FastStep():G4VParticleChange()
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{
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debugFlag = true;
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if (verboseLevel>2) {
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G4cerr << "G4FastStep::G4FastStep() " << endl;
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}
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}
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G4FastStep::~G4FastStep()
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{
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if (verboseLevel>2) {
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G4cerr << "G4FastStep::~G4FastStep() " << endl;
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}
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}
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// copy and assignment operators are implemented as "shallow copy"
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G4FastStep::G4FastStep(const G4FastStep &right)
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{
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*this = right;
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}
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G4FastStep & G4FastStep::operator=(const G4FastStep &right)
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{
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if (this != &right)
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{
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theListOfSecondaries = right.theListOfSecondaries;
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theSizeOftheListOfSecondaries = right.theSizeOftheListOfSecondaries;
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theNumberOfSecondaries = right.theNumberOfSecondaries;
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theStatusChange = right.theStatusChange;
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theMomentumChange = right.theMomentumChange;
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thePolarizationChange = right.thePolarizationChange;
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thePositionChange = right.thePositionChange;
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theTimeChange = right.theTimeChange;
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theEnergyChange = right.theEnergyChange;
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theTrueStepLength = right.theTrueStepLength;
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theLocalEnergyDeposit = right.theLocalEnergyDeposit;
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theSteppingControlFlag = right.theSteppingControlFlag;
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theWeightChange = right.theWeightChange;
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}
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return *this;
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}
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G4bool G4FastStep::operator==(const G4FastStep &right) const
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{
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return ((G4VParticleChange *)this == (G4VParticleChange *) &right);
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}
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G4bool G4FastStep::operator!=(const G4FastStep &right) const
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{
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return ((G4VParticleChange *)this != (G4VParticleChange *) &right);
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}
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//----------------------------------------------------------------
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// methods for updating G4Step
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//
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G4Step* G4FastStep::UpdateStepForPostStep(G4Step* pStep)
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{
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// A physics process always calculates the final state of the particle
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// Take note that the return type of GetMomentumChange is a
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// pointer to G4ParticleMometum. Also it is a normalized
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// momentum vector.
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G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4Track* aTrack = pStep->GetTrack();
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G4double mass = aTrack->GetDynamicParticle()->GetMass();
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// update kinetic energy and momentum direction
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pPostStepPoint->SetMomentumDirection(theMomentumChange);
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pPostStepPoint->SetKineticEnergy( theEnergyChange );
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// update polarization
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pPostStepPoint->SetPolarization( thePolarizationChange );
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// update position and time
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pPostStepPoint->SetPosition( thePositionChange );
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pPostStepPoint->SetGlobalTime( theTimeChange );
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pPostStepPoint->AddLocalTime( theTimeChange
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- aTrack->GetGlobalTime());
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pPostStepPoint->SetProperTime( theProperTimeChange );
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// update weight
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pPostStepPoint->SetWeight( theWeightChange );
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if (debugFlag) CheckIt(*aTrack);
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// Update the G4Step specific attributes
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return UpdateStepInfo(pStep);
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}
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G4Step* G4FastStep::UpdateStepForAtRest(G4Step* pStep)
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{
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// A physics process always calculates the final state of the particle
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G4StepPoint* pPreStepPoint = pStep->GetPreStepPoint();
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G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
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G4Track* aTrack = pStep->GetTrack();
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G4double mass = mass = aTrack->GetDynamicParticle()->GetMass();
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// update kinetic energy and momentum direction
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pPostStepPoint->SetMomentumDirection(theMomentumChange);
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pPostStepPoint->SetKineticEnergy( theEnergyChange );
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// update polarization
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pPostStepPoint->SetPolarization( thePolarizationChange );
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// update position and time
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pPostStepPoint->SetPosition( thePositionChange );
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pPostStepPoint->SetGlobalTime( theTimeChange );
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pPostStepPoint->AddLocalTime( theTimeChange
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- aTrack->GetGlobalTime());
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pPostStepPoint->SetProperTime( theProperTimeChange );
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// update weight
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pPostStepPoint->SetWeight( theWeightChange );
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if (debugFlag) CheckIt(*aTrack);
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// Update the G4Step specific attributes
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return UpdateStepInfo(pStep);
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}
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//----------------------------------------------------------------
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// methods for printing messages
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//
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void G4FastStep::DumpInfo() const
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{
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// use base-class DumpInfo
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G4VParticleChange::DumpInfo();
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G4cout.precision(3);
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G4cout << " Position - x (mm) : "
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<< setw(20) << thePositionChange.x()/mm
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<< endl;
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G4cout << " Position - y (mm) : "
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<< setw(20) << thePositionChange.y()/mm
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<< endl;
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G4cout << " Position - z (mm) : "
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<< setw(20) << thePositionChange.z()/mm
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<< endl;
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G4cout << " Time (ns) : "
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<< setw(20) << theTimeChange/ns
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<< endl;
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G4cout << " Proper Time (ns) : "
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<< setw(20) << theProperTimeChange/ns
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<< endl;
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G4cout << " Momentum Direct - x : "
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<< setw(20) << theMomentumChange.x()
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<< endl;
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G4cout << " Momentum Direct - y : "
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<< setw(20) << theMomentumChange.y()
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<< endl;
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G4cout << " Momentum Direct - z : "
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<< setw(20) << theMomentumChange.z()
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<< endl;
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G4cout << " Kinetic Energy (MeV): "
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<< setw(20) << theEnergyChange/MeV
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<< endl;
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G4cout << " Polarization - x : "
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<< setw(20) << thePolarizationChange.x()
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<< endl;
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G4cout << " Polarization - y : "
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<< setw(20) << thePolarizationChange.y()
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<< endl;
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G4cout << " Polarization - z : "
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<< setw(20) << thePolarizationChange.z()
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<< endl;
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}
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G4bool G4FastStep::CheckIt(const G4Track& aTrack)
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{
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G4bool itsOK = true;
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if (theEnergyChange > aTrack.GetKineticEnergy()) {
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G4cout << " !!! the energy becomes larger than the initial energy !!!"
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<< " : " << (theEnergyChange -aTrack.GetKineticEnergy())/MeV
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<< "MeV " <<endl;
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itsOK = false;
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}
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if ( (theEnergyChange >0.) &&
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( abs(theMomentumChange.mag2()-1.0) > 1.0e-5 ) ){
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G4cout << " !!! the Momentum Change is not unit vector !!!!"
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<< " : " << theMomentumChange.mag()
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<< endl;
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itsOK = false;
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}
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if (theTimeChange < aTrack.GetGlobalTime()) {
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G4cout << " !!! the global time goes back !!!"
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<< " : " << aTrack.GetGlobalTime()/ns
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<< " -> " << theTimeChange/ns
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<< "[ns] " <<endl;
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itsOK = false;
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}
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if (theProperTimeChange < aTrack.GetProperTime()) {
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G4cout << " !!! the poper time goes back !!!"
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<< " : " << aTrack.GetProperTime()/ns
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<< " -> " << theProperTimeChange/ns
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<< "[ns] " <<endl;
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itsOK = false;
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}
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if (!itsOK) {
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G4cout << " G4FastStep::CheckIt " <<endl;
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G4cout << " pointer : " << this <<endl ;
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DumpInfo();
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}
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return itsOK;
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}
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