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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4GlobalFastSimulationManager.hh,v 2.5 1998/10/13 09:54:33 mora Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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//---------------------------------------------------------------
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//
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// G4GlobalFastSimulationManager.hh
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//
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// Description:
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// A singleton class which manages the Fast Simulation managers
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// attached to envelopes.
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//
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// History:
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// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
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// "G4FlavoredParallelWorld"; some method name changes;
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// GetFlavoredWorldForThis now returns a
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// G4FlavoredParallelWorld pointer.
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// Feb 98: Verderi && MoraDeFreitas - First Implementation.
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//
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//---------------------------------------------------------------
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#ifndef G4GlobalFastSimulationManager_hh
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#define G4GlobalFastSimulationManager_hh
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#include <rw/tpordvec.h>
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#include "G4FastSimulationManager.hh"
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#include "G4FastSimulationManagerProcess.hh"
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#include "G4StateManager.hh"
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#include "G4VStateDependent.hh"
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#include "G4FlavoredParallelWorld.hh"
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enum listType {
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NAMES_ONLY,
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MODELS,
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ISAPPLICABLE
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};
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class G4FastSimulationMessenger;
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class G4GlobalFastSimulationManager : public G4VStateDependent
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{
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public:
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// Global access to the GlobalFastSimulationManager
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static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
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// Destructor
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~G4GlobalFastSimulationManager();
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// G4FastSimulationManager's management :
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//
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// Methods for a G4FastSimulationManager to register itself
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//
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void AddFastSimulationManager(G4FastSimulationManager*);
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void RemoveFastSimulationManager(G4FastSimulationManager*);
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// Open/Close Parameterisation
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void FastSimulationNeedsToBeClosed();
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void CloseFastSimulation();
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// print/control commands
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void ListEnvelopes(const G4String& aName = "all",
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listType aListType = NAMES_ONLY);
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void ListEnvelopes(const G4ParticleDefinition*);
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void ActivateFastSimulationModel(const G4String&);
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void InActivateFastSimulationModel(const G4String&);
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// G4FastSimulationProcess interface
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G4FlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *);
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// G4StateManager interface
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G4bool Notify(G4ApplicationState requestedState);
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private:
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// Private construtor insures singleton class
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G4GlobalFastSimulationManager();
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// The single instance.
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static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
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// The G4FastSimulationMessenger
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G4FastSimulationMessenger* fTheFastSimulationMessenger;
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// List of G4FastSimulationManagers
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RWTPtrOrderedVector<G4FastSimulationManager> ManagedManagers;
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// fClosed flags if the NeededFlavoredWorlds List was Build.
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G4bool fClosed;
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// List of needed ParallelWorlds after close
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RWTPtrOrderedVector<G4FlavoredParallelWorld> NeededFlavoredWorlds;
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// Internal fonction to Build world volume clones.
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G4VPhysicalVolume* GiveMeAWorldVolumeClone();
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};
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#endif
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// end of #ifndef G4GlobalFastSimulationManager_hh
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