Import Geant4 0.0.0 source tree
This commit is contained in:
@@ -0,0 +1,124 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpAbsorption.cc,v 2.6 1998/09/03 21:31:01 gum Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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////////////////////////////////////////////////////////////////////////
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// Optical Photon Absorption Class Implementation
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4OpAbsorption.cc
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// Description: Discrete Process -- Absorption of Optical Photons
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// Version: 1.0
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// Created: 1996-05-21
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// Author: Juliet Armstrong
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// Updated: 1997-04-09 by Peter Gumplinger
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// > new physics/tracking scheme
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// 1998-08-25 by Stefano Magni
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// > Change process to use G4MaterialPropertiesTables
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// 1998-09-03 by Peter Gumplinger
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// > Protect G4MaterialPropertyVector* AttenuationLengthVector
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// mail: gum@triumf.ca
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// magni@mi.infn.it
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//
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////////////////////////////////////////////////////////////////////////
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#include "G4ios.hh"
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#include "G4OpAbsorption.hh"
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/////////////////////////
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// Class Implementation
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/////////////////////////
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//////////////
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// Operators
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//////////////
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// G4OpAbsorption::operator=(const G4OpAbsorption &right)
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// {
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// }
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/////////////////
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// Constructors
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/////////////////
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G4OpAbsorption::G4OpAbsorption(const G4String& processName)
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: G4VDiscreteProcess(processName)
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{
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if (verboseLevel>0) {
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G4cout << GetProcessName() << " is created " << endl;
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}
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}
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// G4OpAbsorption::G4OpAbsorption(const G4OpAbsorpton &right)
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// {
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// }
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////////////////
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// Destructors
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////////////////
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G4OpAbsorption::~G4OpAbsorption(){}
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////////////
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// Methods
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////////////
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// PostStepDoIt
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// -------------
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//
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G4VParticleChange*
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G4OpAbsorption::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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aParticleChange.SetStatusChange(fStopAndKill);
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if (verboseLevel>0) {
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G4cout << "\n** Photon Absorbed! **" << endl;
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}
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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// GetMeanFreePath
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// ---------------
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//
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G4double G4OpAbsorption::GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* )
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{
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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const G4Material* aMaterial = aTrack.GetMaterial();
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G4double thePhotonMomentum = aParticle->GetTotalMomentum();
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G4MaterialPropertiesTable* aMaterialPropertyTable;
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G4MaterialPropertyVector* AttenuationLengthVector;
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G4double AttenuationLength = DBL_MAX;
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aMaterialPropertyTable = aMaterial->GetMaterialPropertiesTable();
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if ( aMaterialPropertyTable ) {
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AttenuationLengthVector = aMaterialPropertyTable->
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GetProperty("ABSLENGTH");
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if ( AttenuationLengthVector ){
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AttenuationLength = AttenuationLengthVector->
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GetProperty (thePhotonMomentum);
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}
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else {
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G4cout << "No Absorbtion length specified" << endl;
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}
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}
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else {
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G4cout << "No Absorbtion length specified" << endl;
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}
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return AttenuationLength;
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}
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@@ -0,0 +1,635 @@
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////////////////////////////////////////////////////////////////////////
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// Optical Photon Boundary Process Class Implementation
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4OpBoundaryProcess.cc
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// Description: Discrete Process -- reflection/refraction at
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// optical interfaces
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// Version: 1.1
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// Created: 1997-06-18
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// Modified: 1998-05-25 - Correct parallel component of polarization
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// (thanks to: Stefano Magni + Giovanni Pieri)
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// 1998-05-28 - NULL Rindex pointer before reuse
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// (thanks to: Stefano Magni)
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// 1998-06-11 - delete *sint1 in oblique reflection
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// (thanks to: Giovanni Pieri)
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// 1998-06-19 - move from GetLocalExitNormal() to the new
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// method: GetLocalExitNormal(&valid) to get
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// the surface normal in all cases
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// 1998-11-07 - NULL OpticalSurface pointer before use
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// comparison not sharp for: abs(cost1) < 1.0
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// remove sin1, sin2 in lines 556,567
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// (thanks to Stefano Magni)
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//
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// Author: Peter Gumplinger
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// adopted from work by Werner Keil - April 2/96
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#include "G4ios.hh"
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#include "G4OpBoundaryProcess.hh"
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/////////////////////////
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// Class Implementation
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/////////////////////////
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//////////////
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// Operators
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//////////////
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// G4OpBoundaryProcess::operator=(const G4OpBoundaryProcess &right)
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// {
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// }
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/////////////////
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// Constructors
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/////////////////
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G4OpBoundaryProcess::G4OpBoundaryProcess(const G4String& processName)
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: G4VDiscreteProcess(processName)
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{
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if ( verboseLevel > 0) {
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G4cout << GetProcessName() << " is created " << endl;
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}
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theStatus = Undefined;
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theModel = glisur;
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theFinish = polished;
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}
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// G4OpBoundaryProcess::G4OpBoundaryProcess(const G4OpBoundaryProcess &right)
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// {
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// }
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////////////////
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// Destructors
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////////////////
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G4OpBoundaryProcess::~G4OpBoundaryProcess(){}
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////////////
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// Methods
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////////////
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// PostStepDoIt
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// ------------
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//
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G4VParticleChange*
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G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
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G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
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if (pPostStepPoint->GetStepStatus() != fGeomBoundary)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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if (aTrack.GetStepLength()<=kCarTolerance/2)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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Material1 = pPreStepPoint ->GetPhysicalVolume()->
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GetLogicalVolume()->GetMaterial();
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Material2 = pPostStepPoint->GetPhysicalVolume()->
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GetLogicalVolume()->GetMaterial();
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if (Material1 == Material2)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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thePhotonMomentum = aParticle->GetTotalMomentum();
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OldMomentum = aParticle->GetMomentumDirection();
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OldPolarization = aParticle->GetPolarization();
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if ( verboseLevel > 0 ) {
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G4cout << " Photon at Boundary! " << endl;
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G4cout << " Old Momentum Direction: " << OldMomentum << endl;
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G4cout << " Old Polarization: " << OldPolarization << endl;
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}
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G4MaterialPropertiesTable* aMaterialPropertiesTable;
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G4MaterialPropertyVector* Rindex;
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aMaterialPropertiesTable = Material1->GetMaterialPropertiesTable();
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if (aMaterialPropertiesTable) {
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Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
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}
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else {
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aParticleChange.SetStatusChange(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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if (Rindex) {
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Rindex1 = Rindex->GetProperty(thePhotonMomentum);
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}
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else {
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aParticleChange.SetStatusChange(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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Rindex = NULL;
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OpticalSurface = NULL;
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aMaterialPropertiesTable = Material2->GetMaterialPropertiesTable();
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if (aMaterialPropertiesTable)
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Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
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G4LogicalSurface* Surface = G4LogicalBorderSurface::GetSurface
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(pPreStepPoint ->GetPhysicalVolume(),
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pPostStepPoint->GetPhysicalVolume());
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if (Surface == NULL) Surface = G4LogicalSkinSurface::GetSurface
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(pPreStepPoint->GetPhysicalVolume()->
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GetLogicalVolume());
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if (Surface != NULL) OpticalSurface = Surface->GetOpticalSurface();
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theModel = glisur;
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theFinish = polished;
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G4OpticalSurfaceType type;
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if (Rindex) {
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type = dielectric_dielectric;
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// if (OpticalSurface) type = OpticalSurface->GetType();
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Rindex2 = Rindex->GetProperty(thePhotonMomentum);
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}
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else if (OpticalSurface) {
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type = OpticalSurface->GetType();
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}
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else {
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aParticleChange.SetStatusChange(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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if (OpticalSurface) {
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theModel = OpticalSurface->GetModel();
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theFinish = OpticalSurface->GetFinish();
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aMaterialPropertiesTable = OpticalSurface->
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GetMaterialPropertiesTable();
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if (aMaterialPropertiesTable) {
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G4MaterialPropertyVector* PropertyPointer;
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if(!Rindex) {
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("RINDEX");
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if (PropertyPointer) Rindex2 =
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PropertyPointer->GetProperty(thePhotonMomentum);
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}
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("REFLECTIVITY");
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if (PropertyPointer) theReflectivity =
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PropertyPointer->GetProperty(thePhotonMomentum);
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("EFFICIENCY");
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if (PropertyPointer) theEfficiency =
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PropertyPointer->GetProperty(thePhotonMomentum);
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if ( theModel == unified ) {
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("SPECULARLOBECONSTANT");
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if (PropertyPointer) prob_sl =
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PropertyPointer->GetProperty(thePhotonMomentum);
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("SPECULARSPIKECONSTANT");
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if (PropertyPointer) prob_ss =
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PropertyPointer->GetProperty(thePhotonMomentum);
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("BACKSCATTERCONSTANT");
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if (PropertyPointer) prob_bs =
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PropertyPointer->GetProperty(thePhotonMomentum);
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}
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}
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}
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G4ThreeVector theGlobalPoint = pPostStepPoint->GetPosition();
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G4Navigator* theNavigator =
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G4TransportationManager::GetTransportationManager()->
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GetNavigatorForTracking();
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G4ThreeVector theLocalPoint = theNavigator->
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GetGlobalToLocalTransform().
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TransformPoint(theGlobalPoint);
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G4ThreeVector theLocalNormal; // Normal points back into volume
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G4bool valid;
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theLocalNormal = theNavigator->GetLocalExitNormal(&valid);
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if (valid) {
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theLocalNormal = -theLocalNormal;
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}
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else {
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G4cerr << " G4OpBoundaryProcess/PostStepDoIt(): "
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<< " The Navigator reports that it returned an invalid normal"
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<< endl;
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}
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theGlobalNormal = theNavigator->GetLocalToGlobalTransform().
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TransformAxis(theLocalNormal);
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theStatus = Undefined;
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if (type == dielectric_metal) {
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DielectricMetal();
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}
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else if (type == dielectric_dielectric) {
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if ( theFinish == polishedfrontpainted ||
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theFinish == groundfrontpainted ) {
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if( !G4BooleanRand(theReflectivity) ) {
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DoAbsorption();
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}
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else {
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if ( theFinish == groundfrontpainted )
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theStatus = LambertianReflection;
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DoReflection();
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}
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}
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else {
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DielectricDielectric();
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}
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}
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else {
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G4cout << " Error: G4BoundaryProcess: illegal boundary type " << endl;
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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NewMomentum = NewMomentum.unit();
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NewPolarization = NewPolarization.unit();
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if ( verboseLevel > 0) {
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G4cout << " New Momentum Direction: " << NewMomentum << endl;
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G4cout << " New Polarization: " << NewPolarization << endl;
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if ( theStatus == Undefined )
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G4cout << " *** Undefined *** " << endl;
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if ( theStatus == FresnelRefraction )
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G4cout << " *** FresnelRefraction *** " << endl;
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if ( theStatus == FresnelReflection )
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G4cout << " *** FresnelReflection *** " << endl;
|
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if ( theStatus == TotalInternalReflection )
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G4cout << " *** TotalInternalReflection *** " << endl;
|
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if ( theStatus == LambertianReflection )
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G4cout << " *** LambertianReflection *** " << endl;
|
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if ( theStatus == LobeReflection )
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G4cout << " *** LobeReflection *** " << endl;
|
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if ( theStatus == SpikeReflection )
|
||||
G4cout << " *** SpikeReflection *** " << endl;
|
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if ( theStatus == BackScattering )
|
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G4cout << " *** BackScattering *** " << endl;
|
||||
if ( theStatus == Absorption )
|
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G4cout << " *** Absorption *** " << endl;
|
||||
if ( theStatus == Detection )
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G4cout << " *** Detection *** " << endl;
|
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}
|
||||
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aParticleChange.SetMomentumChange(NewMomentum);
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aParticleChange.SetPolarizationChange(NewPolarization);
|
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||||
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
|
||||
}
|
||||
|
||||
G4ThreeVector
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G4OpBoundaryProcess::GetFacetNormal(const G4ThreeVector& Momentum,
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||||
const G4ThreeVector& Normal ) const
|
||||
{
|
||||
G4ThreeVector FacetNormal;
|
||||
|
||||
if (theModel == unified) {
|
||||
|
||||
/* This function code alpha to a random value taken from the
|
||||
distribution p(alpha) = g(alpha; 0, sigma_alpha)*sin(alpha),
|
||||
for alpha > 0 and alpha < 90, where g(alpha; 0, sigma_alpha)
|
||||
is a gaussian distribution with mean 0 and standard deviation
|
||||
sigma_alpha. */
|
||||
|
||||
G4double alpha;
|
||||
|
||||
G4double sigma_alpha = 0.0;
|
||||
if (OpticalSurface) sigma_alpha = OpticalSurface->GetSigmaAlpha();
|
||||
|
||||
G4double f_max = min(1.0,4.*sigma_alpha);
|
||||
|
||||
do {
|
||||
do {
|
||||
alpha = RandGauss::shoot(0.0,sigma_alpha);
|
||||
} while (G4UniformRand()*f_max > sin(alpha) || alpha >= halfpi );
|
||||
|
||||
G4double phi = G4UniformRand()*twopi;
|
||||
|
||||
G4double SinAlpha = sin(alpha);
|
||||
G4double CosAlpha = cos(alpha);
|
||||
G4double SinPhi = sin(phi);
|
||||
G4double CosPhi = cos(phi);
|
||||
|
||||
G4double unit_x = SinAlpha * CosPhi;
|
||||
G4double unit_y = SinAlpha * SinPhi;
|
||||
G4double unit_z = CosAlpha;
|
||||
|
||||
FacetNormal.setX(unit_x);
|
||||
FacetNormal.setY(unit_y);
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||||
FacetNormal.setZ(unit_z);
|
||||
|
||||
G4ThreeVector tmpNormal = Normal;
|
||||
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||||
FacetNormal.rotateUz(tmpNormal);
|
||||
} while (Momentum * FacetNormal >= 0.0);
|
||||
}
|
||||
else {
|
||||
|
||||
G4double polish = 1.0;
|
||||
if (OpticalSurface) polish = OpticalSurface->GetPolish();
|
||||
|
||||
if (polish < 1.0) {
|
||||
do {
|
||||
G4ThreeVector smear;
|
||||
do {
|
||||
smear.setX(2.*G4UniformRand()-1.0);
|
||||
smear.setY(2.*G4UniformRand()-1.0);
|
||||
smear.setZ(2.*G4UniformRand()-1.0);
|
||||
} while (smear.mag()>1.0);
|
||||
smear = (1.-polish) * smear;
|
||||
FacetNormal = Normal + smear;
|
||||
} while (Momentum * FacetNormal >= 0.0);
|
||||
FacetNormal = FacetNormal.unit();
|
||||
}
|
||||
else {
|
||||
FacetNormal = Normal;
|
||||
}
|
||||
}
|
||||
return FacetNormal;
|
||||
}
|
||||
|
||||
void G4OpBoundaryProcess::DielectricMetal()
|
||||
{
|
||||
do {
|
||||
if( !G4BooleanRand(theReflectivity) ) {
|
||||
|
||||
DoAbsorption();
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
DoReflection();
|
||||
|
||||
}
|
||||
|
||||
OldMomentum = NewMomentum;
|
||||
OldPolarization = NewPolarization;
|
||||
|
||||
} while (NewMomentum * theGlobalNormal < 0.0);
|
||||
}
|
||||
|
||||
void G4OpBoundaryProcess::DielectricDielectric()
|
||||
{
|
||||
G4bool Inside = false;
|
||||
G4bool Swap = false;
|
||||
|
||||
leap:
|
||||
|
||||
G4bool Through = false;
|
||||
G4bool Done = false;
|
||||
|
||||
do {
|
||||
|
||||
if (Through) {
|
||||
Swap = !Swap;
|
||||
Through = false;
|
||||
theGlobalNormal = -theGlobalNormal;
|
||||
G4Swap(Material1,Material2);
|
||||
G4Swap(&Rindex1,&Rindex2);
|
||||
}
|
||||
|
||||
if ( theFinish == ground || theFinish == groundbackpainted ) {
|
||||
theFacetNormal =
|
||||
GetFacetNormal(OldMomentum,theGlobalNormal);
|
||||
}
|
||||
else {
|
||||
theFacetNormal = theGlobalNormal;
|
||||
}
|
||||
|
||||
G4double PdotN = OldMomentum * theFacetNormal;
|
||||
G4double EdotN = OldPolarization * theFacetNormal;
|
||||
|
||||
cost1 = - PdotN;
|
||||
if (abs(cost1) < 1.0-kCarTolerance){
|
||||
sint1 = sqrt(1-cost1*cost1);
|
||||
sint2 = sint1*Rindex1/Rindex2; // *** Snell's Law ***
|
||||
}
|
||||
else {
|
||||
sint1 = 0.0;
|
||||
sint2 = 0.0;
|
||||
}
|
||||
|
||||
if (sint2 >= 1.0) {
|
||||
|
||||
// Simulate total internal reflection
|
||||
|
||||
if (Swap) Swap = !Swap;
|
||||
|
||||
theStatus = TotalInternalReflection;
|
||||
|
||||
if ( theModel == unified && theFinish != polished )
|
||||
ChooseReflection();
|
||||
|
||||
if ( theStatus == LambertianReflection ) {
|
||||
DoReflection();
|
||||
}
|
||||
else if ( theStatus == BackScattering ) {
|
||||
NewMomentum = -OldMomentum;
|
||||
NewPolarization = -OldPolarization;
|
||||
}
|
||||
else {
|
||||
|
||||
PdotN = OldMomentum * theFacetNormal;
|
||||
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
|
||||
EdotN = OldPolarization * theFacetNormal;
|
||||
NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal;
|
||||
|
||||
}
|
||||
}
|
||||
else if (sint2 < 1.0) {
|
||||
|
||||
// Calculate amplitude for transmission (Q = P x N)
|
||||
|
||||
if (cost1 > 0.0) {
|
||||
cost2 = sqrt(1-sint2*sint2);
|
||||
}
|
||||
else {
|
||||
cost2 = -sqrt(1-sint2*sint2);
|
||||
}
|
||||
|
||||
G4ThreeVector A_trans, Atrans, E1pp, E1pl;
|
||||
G4double E1_perp, E1_parl;
|
||||
|
||||
if (sint1 > 0.0) {
|
||||
A_trans = OldMomentum.cross(theFacetNormal);
|
||||
Atrans = A_trans.unit();
|
||||
E1_perp = OldPolarization * Atrans;
|
||||
E1pp = E1_perp * Atrans;
|
||||
E1pl = OldPolarization - E1pp;
|
||||
E1_parl = E1pl.mag();
|
||||
}
|
||||
else {
|
||||
A_trans = OldPolarization;
|
||||
// Here we Follow Jackson's conventions and we set the
|
||||
// parallel component = 1 in case of a ray perpendicular
|
||||
// to the surface
|
||||
E1_perp = 0.0;
|
||||
E1_parl = 1.0;
|
||||
}
|
||||
|
||||
G4double E2_perp, E2_parl, E2_total, TransCoeff;
|
||||
|
||||
if (cost1 != 0.0) {
|
||||
G4double s1 = Rindex1*cost1;
|
||||
E2_perp = 2.*s1*E1_perp/(Rindex1*cost1+Rindex2*cost2);
|
||||
E2_parl = 2.*s1*E1_parl/(Rindex2*cost1+Rindex1*cost2);
|
||||
E2_total = E2_perp*E2_perp + E2_parl*E2_parl;
|
||||
G4double s2 = Rindex2*cost2*E2_total;
|
||||
TransCoeff = s2/s1;
|
||||
}
|
||||
else {
|
||||
TransCoeff = 0.0;
|
||||
}
|
||||
|
||||
G4ThreeVector Refracted, Deflected;
|
||||
G4double E2_abs, C_parl, C_perp;
|
||||
|
||||
if ( !G4BooleanRand(TransCoeff) ) {
|
||||
|
||||
// Simulate reflection
|
||||
|
||||
if (Swap) Swap = !Swap;
|
||||
|
||||
theStatus = FresnelReflection;
|
||||
if ( theModel == unified && theFinish != polished )
|
||||
ChooseReflection();
|
||||
|
||||
if ( theStatus == LambertianReflection ) {
|
||||
DoReflection();
|
||||
}
|
||||
else if ( theStatus == BackScattering ) {
|
||||
NewMomentum = -OldMomentum;
|
||||
NewPolarization = -OldPolarization;
|
||||
}
|
||||
else {
|
||||
|
||||
PdotN = OldMomentum * theFacetNormal;
|
||||
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
|
||||
|
||||
if (sint1 > 0.0) { // incident ray oblique
|
||||
|
||||
E2_parl = Rindex2*E2_parl/Rindex1 - E1_parl;
|
||||
E2_perp = E2_perp - E1_perp;
|
||||
E2_total = E2_perp*E2_perp + E2_parl*E2_parl;
|
||||
Refracted = theFacetNormal + PdotN * NewMomentum;
|
||||
E2_abs = sqrt(E2_total);
|
||||
C_parl = E2_parl/E2_abs;
|
||||
C_perp = E2_perp/E2_abs;
|
||||
|
||||
NewPolarization = C_parl*Refracted - C_perp*A_trans;
|
||||
|
||||
}
|
||||
|
||||
else if (Rindex2 > Rindex1) { // incident ray perpendicular
|
||||
|
||||
NewPolarization = - OldPolarization;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // photon gets transmitted
|
||||
|
||||
// Simulate transmission/refraction
|
||||
|
||||
Inside = !Inside;
|
||||
Through = true;
|
||||
theStatus = FresnelRefraction;
|
||||
|
||||
if (sint1 > 0.0) { // incident ray oblique
|
||||
|
||||
G4double alpha = cost1 - cost2*(Rindex2/Rindex1);
|
||||
Deflected = OldMomentum + alpha*theFacetNormal;
|
||||
NewMomentum = Deflected.unit();
|
||||
PdotN = -cost2;
|
||||
Refracted = theFacetNormal - PdotN*NewMomentum;
|
||||
E2_abs = sqrt(E2_total);
|
||||
C_parl = E2_parl/E2_abs;
|
||||
C_perp = E2_perp/E2_abs;
|
||||
NewPolarization = C_parl*Refracted + C_perp*A_trans;
|
||||
|
||||
}
|
||||
else { // incident ray perpendicular
|
||||
|
||||
NewMomentum = OldMomentum;
|
||||
NewPolarization = OldPolarization;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OldMomentum = NewMomentum;
|
||||
OldPolarization = NewPolarization;
|
||||
|
||||
if (theStatus == FresnelRefraction) {
|
||||
Done = (NewMomentum * theGlobalNormal <= 0.0);
|
||||
}
|
||||
else {
|
||||
Done = (NewMomentum * theGlobalNormal >= 0.0);
|
||||
}
|
||||
|
||||
} while (!Done);
|
||||
|
||||
if (Inside && !Swap) {
|
||||
if( theFinish == polishedbackpainted ||
|
||||
theFinish == groundbackpainted ) {
|
||||
if( !G4BooleanRand(theReflectivity) ) {
|
||||
DoAbsorption();
|
||||
}
|
||||
else {
|
||||
if (theStatus != FresnelRefraction ) {
|
||||
theGlobalNormal = -theGlobalNormal;
|
||||
}
|
||||
else {
|
||||
Swap = !Swap;
|
||||
G4Swap(Material1,Material2);
|
||||
G4Swap(&Rindex1,&Rindex2);
|
||||
}
|
||||
if ( theFinish == groundbackpainted )
|
||||
theStatus = LambertianReflection;
|
||||
|
||||
DoReflection();
|
||||
|
||||
theGlobalNormal = -theGlobalNormal;
|
||||
OldMomentum = NewMomentum;
|
||||
|
||||
goto leap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GetMeanFreePath
|
||||
// ---------------
|
||||
//
|
||||
G4double G4OpBoundaryProcess::GetMeanFreePath(const G4Track& ,
|
||||
G4double ,
|
||||
G4ForceCondition* condition)
|
||||
{
|
||||
*condition = Forced;
|
||||
|
||||
return DBL_MAX;
|
||||
}
|
||||
@@ -0,0 +1,295 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4OpRayleigh.cc,v 2.4 1998/08/25 22:05:13 gum Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Optical Photon Rayleigh Scattering Class Implementation
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// File: G4OpRayleigh.cc
|
||||
// Description: Discrete Process -- Rayleigh scattering of optical
|
||||
// photons
|
||||
// Version: 1.0
|
||||
// Created: 1996-05-31
|
||||
// Author: Juliet Armstrong
|
||||
// Updated: 1997-04-09 by Peter Gumplinger
|
||||
// > new physics/tracking scheme
|
||||
// mail: gum@triumf.ca
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "G4ios.hh"
|
||||
#include "G4OpRayleigh.hh"
|
||||
|
||||
/////////////////////////
|
||||
// Class Implementation
|
||||
/////////////////////////
|
||||
|
||||
//////////////
|
||||
// Operators
|
||||
//////////////
|
||||
|
||||
// G4OpRayleigh::operator=(const G4OpRayleigh &right)
|
||||
// {
|
||||
// }
|
||||
|
||||
/////////////////
|
||||
// Constructors
|
||||
/////////////////
|
||||
|
||||
G4OpRayleigh::G4OpRayleigh(const G4String& processName)
|
||||
: G4VDiscreteProcess(processName)
|
||||
{
|
||||
|
||||
thePhysicsTable = NULL;
|
||||
|
||||
if (verboseLevel>0) {
|
||||
G4cout << GetProcessName() << " is created " << endl;
|
||||
}
|
||||
|
||||
BuildThePhysicsTable();
|
||||
}
|
||||
|
||||
// G4OpRayleigh::G4OpRayleigh(const G4OpRayleigh &right)
|
||||
// {
|
||||
// }
|
||||
|
||||
////////////////
|
||||
// Destructors
|
||||
////////////////
|
||||
|
||||
G4OpRayleigh::~G4OpRayleigh()
|
||||
{
|
||||
if (thePhysicsTable!= NULL) {
|
||||
thePhysicsTable->clearAndDestroy();
|
||||
delete thePhysicsTable;
|
||||
}
|
||||
}
|
||||
|
||||
////////////
|
||||
// Methods
|
||||
////////////
|
||||
|
||||
// PostStepDoIt
|
||||
// -------------
|
||||
//
|
||||
G4VParticleChange*
|
||||
G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
|
||||
{
|
||||
aParticleChange.Initialize(aTrack);
|
||||
|
||||
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
|
||||
const G4Material* aMaterial = aTrack.GetMaterial();
|
||||
|
||||
if (verboseLevel>0) {
|
||||
G4cout << "Scattering Photon!" << endl;
|
||||
G4cout << "Old Momentum Direction: "
|
||||
<< aParticle->GetMomentumDirection() << endl;
|
||||
G4cout << "Old Polarization: "
|
||||
<< aParticle->GetPolarization() << endl;
|
||||
}
|
||||
|
||||
// find polar angle w.r.t. old polarization vector
|
||||
|
||||
G4double rand = G4UniformRand();
|
||||
|
||||
G4double CosTheta = pow(rand, 1./3.);
|
||||
G4double SinTheta = 1.-CosTheta*CosTheta;
|
||||
|
||||
// find azimuthal angle w.r.t old polarization vector
|
||||
|
||||
rand = G4UniformRand();
|
||||
|
||||
G4double Phi = twopi*rand;
|
||||
G4double SinPhi = sin(Phi);
|
||||
G4double CosPhi = cos(Phi);
|
||||
|
||||
G4double unit_x = SinTheta * CosPhi;
|
||||
G4double unit_y = SinTheta * SinPhi;
|
||||
G4double unit_z = CosTheta;
|
||||
|
||||
G4ThreeVector NewPolarization (unit_x,unit_y,unit_z);
|
||||
|
||||
// Rotate new polarization direction into global reference system
|
||||
|
||||
G4ThreeVector OldPolarization = aParticle->GetPolarization();
|
||||
|
||||
NewPolarization.rotateUz(OldPolarization);
|
||||
|
||||
// -- new momentum direction is normal to the new polarization
|
||||
// vector (components below expressed in reference system where
|
||||
// new polarization vector is aligned with the z axis)
|
||||
|
||||
SinTheta = 1.0;
|
||||
CosTheta = 0.0;
|
||||
|
||||
rand = G4UniformRand();
|
||||
|
||||
Phi = twopi * rand;
|
||||
SinPhi = sin(Phi);
|
||||
CosPhi = cos(Phi);
|
||||
|
||||
unit_x = SinTheta*CosPhi;
|
||||
unit_y = SinTheta*SinPhi;
|
||||
unit_z = CosTheta;
|
||||
|
||||
G4ThreeVector NewMomentumDirection(unit_x,unit_y,unit_z);
|
||||
|
||||
// Rotate New momentum direction vector into global reference system
|
||||
|
||||
NewMomentumDirection.rotateUz(NewPolarization);
|
||||
|
||||
aParticleChange.SetPolarizationChange(NewPolarization.unit());
|
||||
|
||||
aParticleChange.SetMomentumChange(NewMomentumDirection.unit());
|
||||
|
||||
if (verboseLevel>0) {
|
||||
G4cout << "New Polarization: "
|
||||
<< NewPolarization << endl;
|
||||
G4cout << "Polarization Change: "
|
||||
<< *(aParticleChange.GetPolarizationChange()) << endl;
|
||||
G4cout << "New Momentum Direction: "
|
||||
<< NewMomentumDirection << endl;
|
||||
G4cout << "Momentum Change: "
|
||||
<< *(aParticleChange.GetMomentumChange()) << endl;
|
||||
}
|
||||
|
||||
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
|
||||
}
|
||||
|
||||
// BuildThePhysicsTable for the Rayleigh Scattering process
|
||||
// --------------------------------------------------------
|
||||
//
|
||||
void G4OpRayleigh::BuildThePhysicsTable()
|
||||
{
|
||||
// Builds a table of scattering lengths for each material
|
||||
|
||||
if (thePhysicsTable) return;
|
||||
|
||||
const G4MaterialTable* theMaterialTable=
|
||||
G4Material::GetMaterialTable();
|
||||
G4int numOfMaterials = theMaterialTable->length();
|
||||
|
||||
// create a new physics table
|
||||
|
||||
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
|
||||
|
||||
// loop for materials
|
||||
|
||||
for (G4int i=0 ; i < numOfMaterials; i++)
|
||||
{
|
||||
G4PhysicsOrderedFreeVector* ScatteringLengths =
|
||||
new G4PhysicsOrderedFreeVector();
|
||||
|
||||
if ((*theMaterialTable)[i]->GetName() == "Water")
|
||||
{
|
||||
G4MaterialPropertiesTable *MaterialPT =
|
||||
(*theMaterialTable)[i]->GetMaterialPropertiesTable();
|
||||
// Call utility routine to Generate
|
||||
// Rayleigh Scattering Lengths
|
||||
ScatteringLengths =
|
||||
RayleighAttenuationLengthGenerator(MaterialPT);
|
||||
}
|
||||
|
||||
thePhysicsTable->insertAt(i,ScatteringLengths);
|
||||
}
|
||||
}
|
||||
|
||||
// GetMeanFreePath()
|
||||
// -----------------
|
||||
//
|
||||
G4double G4OpRayleigh::GetMeanFreePath(const G4Track& aTrack,
|
||||
G4double ,
|
||||
G4ForceCondition* )
|
||||
{
|
||||
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
|
||||
const G4Material* aMaterial = aTrack.GetMaterial();
|
||||
|
||||
G4double thePhotonMomentum = aParticle->GetTotalMomentum();
|
||||
|
||||
G4double AttenuationLength = DBL_MAX;
|
||||
G4bool isOutRange;
|
||||
|
||||
if (aMaterial->GetName() == "Water")
|
||||
{
|
||||
AttenuationLength =
|
||||
(*thePhysicsTable)(aMaterial->GetIndex())->
|
||||
GetValue(thePhotonMomentum, isOutRange);
|
||||
}
|
||||
return AttenuationLength;
|
||||
}
|
||||
|
||||
// RayleighAttenuationLengthGenerator()
|
||||
// ------------------------------------
|
||||
// Private method to compute Rayleigh Scattering Lengths (for water)
|
||||
//
|
||||
G4PhysicsOrderedFreeVector*
|
||||
G4OpRayleigh::RayleighAttenuationLengthGenerator(G4MaterialPropertiesTable *aMPT)
|
||||
{
|
||||
// Physical Constants
|
||||
|
||||
// isothermal compressibility of water
|
||||
G4double betat = 7.658e-23*m3/MeV;
|
||||
|
||||
// K Boltzman
|
||||
G4double kboltz = 8.61739e-11*MeV/kelvin;
|
||||
|
||||
// Temperature of water is 10 degrees celsius
|
||||
// conversion to kelvin:
|
||||
// TCelsius = TKelvin - 273.15 => 273.15 + 10 = 283.15
|
||||
G4double temp = 283.15*kelvin;
|
||||
|
||||
// Retrieve vectors for refraction index
|
||||
// and photon momentum from the material properties table
|
||||
|
||||
G4MaterialPropertyVector* Rindex = aMPT->GetProperty("RINDEX");
|
||||
|
||||
G4double refsq;
|
||||
G4double e;
|
||||
G4double xlambda;
|
||||
G4double c1, c2, c3, c4;
|
||||
G4double Dist;
|
||||
G4double refraction_index;
|
||||
|
||||
G4double no_unit = 1.0;
|
||||
|
||||
G4PhysicsOrderedFreeVector *RayleighScatteringLengths =
|
||||
new G4PhysicsOrderedFreeVector();
|
||||
Rindex->ResetIterator();
|
||||
|
||||
while (++(*Rindex)) {
|
||||
|
||||
e = (Rindex->GetPhotonMomentum());
|
||||
|
||||
refraction_index = Rindex->GetProperty();
|
||||
refsq = refraction_index*refraction_index;
|
||||
xlambda = h_Planck*c_light/e;
|
||||
|
||||
if (verboseLevel>0) {
|
||||
G4cout << Rindex->GetPhotonMomentum() << " MeV\t";
|
||||
G4cout << xlambda << " mm\t";
|
||||
}
|
||||
|
||||
c1 = 1 / (6.0 * pi);
|
||||
c2 = pow((2.0 * pi / xlambda), 4);
|
||||
c3 = pow( ( (refsq - 1.0) * (refsq + 2.0) / 3.0 ), 2);
|
||||
c4 = betat * temp * kboltz;
|
||||
|
||||
Dist = 1.0 / (c1*c2*c3*c4);
|
||||
|
||||
if (verboseLevel>0) {
|
||||
G4cout << Dist << " mm" << endl;
|
||||
}
|
||||
RayleighScatteringLengths->
|
||||
InsertValues(Rindex->GetPhotonMomentum(), Dist);
|
||||
}
|
||||
|
||||
return RayleighScatteringLengths;
|
||||
}
|
||||
Reference in New Issue
Block a user