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// neutron_hp -- source file
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// J.P. Wellisch, Nov-1996
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// A prototype of the low energy neutron transport model.
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//
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#include "G4NeutronHPLabAngularEnergy.hh"
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#include "G4Gamma.hh"
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#include "G4Electron.hh"
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#include "G4Positron.hh"
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#include "G4Neutron.hh"
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#include "G4Proton.hh"
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#include "G4Deuteron.hh"
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#include "G4Triton.hh"
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#include "G4He3.hh"
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#include "G4Alpha.hh"
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#include "Randomize.hh"
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void G4NeutronHPLabAngularEnergy::Init(ifstream & aDataFile)
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{
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aDataFile >> nEnergies;
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theManager.Init(aDataFile);
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theEnergies = new G4double[nEnergies];
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nCosTh = new G4int[nEnergies];
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theData = new G4NeutronHPVector * [nEnergies];
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theSecondManager = new G4InterpolationManager [nEnergies];
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for(G4int i=0; i<nEnergies; i++)
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{
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aDataFile >> theEnergies[i];
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theEnergies[i]*=eV;
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aDataFile >> nCosTh[i];
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theSecondManager[i].Init(aDataFile);
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theData[i] = new G4NeutronHPVector[nCosTh[i]];
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G4double label;
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for(G4int ii=0; ii<nCosTh[i]; ii++)
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{
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aDataFile >> label;
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theData[i][ii].SetLabel(label);
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theData[i][ii].Init(aDataFile, eV);
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}
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}
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}
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G4ReactionProduct * G4NeutronHPLabAngularEnergy::Sample(G4double anEnergy, G4double massCode, G4double mass)
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{
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G4ReactionProduct * result = new G4ReactionProduct;
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G4int Z = massCode/1000;
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G4int A = massCode-1000*Z;
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if(massCode==0)
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{
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result->SetDefinition(G4Gamma::Gamma());
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}
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else if(A==0)
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{
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result->SetDefinition(G4Electron::Electron());
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if(Z==1) result->SetDefinition(G4Positron::Positron());
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}
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else if(A==1)
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{
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result->SetDefinition(G4Neutron::Neutron());
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if(Z==1) result->SetDefinition(G4Proton::Proton());
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}
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else if(A==2)
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{
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result->SetDefinition(G4Deuteron::Deuteron());
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}
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else if(A==3)
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{
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result->SetDefinition(G4Triton::Triton());
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if(Z==2) result->SetDefinition(G4He3::He3());
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}
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else if(A==4)
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{
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result->SetDefinition(G4Alpha::Alpha());
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if(Z!=2) G4Exception("Unknown ion case 1");
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}
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else
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{
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G4Exception("G4NeutronHPLabAngularEnergy: Unknown ion case 2");
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}
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// get theta, E
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G4double cosTh, secEnergy;
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G4int i, it;
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// find the energy bin
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for(i=0; i<nEnergies; i++)
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{
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it = i;
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if(anEnergy<theEnergies[i]) break;
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}
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if(it==0 || it == nEnergies-1) // it marks the energy bin
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{
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// integrate the prob for each costh, and select theta.
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G4double * running = new G4double [nCosTh[it]];
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running[0]=0;
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for(i=0;i<nCosTh[it]; i++)
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{
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if(i!=0) running[i] = running[i-1];
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running[i]+=theData[it][i].GetIntegral(); // Does interpolated integral.
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}
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G4double random = running[nCosTh[it]-1]*G4UniformRand();
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G4int ith;
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for(i=0;i<nCosTh[it]; i++)
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{
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ith = i;
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if(random<running[i]) break;
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}
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if(ith==0 || ith==nCosTh[it]-1)
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{
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cosTh = theData[it][ith].GetLabel();
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secEnergy = theData[it][ith].Sample();
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currentMeanEnergy = theData[it][ith].GetMeanX();
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}
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else
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{
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G4double x1 = theData[it][ith-1].GetIntegral();
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G4double x2 = theData[it][ith].GetIntegral();
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G4double x = random;
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G4double y1 = theData[it][ith-1].GetLabel();
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G4double y2 = theData[it][ith].GetLabel();
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cosTh = theInt.Interpolate(theSecondManager[it].GetInverseScheme(ith),
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x, x1, x2, y1, y2);
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G4NeutronHPVector theBuff1;
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theBuff1.SetInterpolationManager(theData[it][ith-1].GetInterpolationManager());
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G4NeutronHPVector theBuff2;
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theBuff2.SetInterpolationManager(theData[it][ith].GetInterpolationManager());
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x1=y1;
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x2=y2;
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G4double y, mu;
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for(i=0;i<theData[it][ith-1].GetVectorLength(); i++)
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{
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mu = theData[it][ith-1].GetX(i);
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y1 = theData[it][ith-1].GetY(i);
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y2 = theData[it][ith].GetY(mu);
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y = theInt.Interpolate(theSecondManager[it].GetScheme(ith),
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cosTh, x1,x2,y1,y2);
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theBuff1.SetData(i, mu, y);
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}
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for(i=0;i<theData[it][ith].GetVectorLength(); i++)
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{
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mu = theData[it][ith].GetX(i);
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y1 = theData[it][ith-1].GetY(mu);
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y2 = theData[it][ith].GetY(i);
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y = theInt.Interpolate(theSecondManager[it].GetScheme(ith),
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cosTh, x1,x2,y1,y2);
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theBuff2.SetData(i, mu, y);
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}
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G4NeutronHPVector theStore;
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theStore.Merge(&theBuff1, &theBuff2);
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secEnergy = theStore.Sample();
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currentMeanEnergy = theStore.GetMeanX();
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}
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delete [] running;
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}
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else // this is the small big else.
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{
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G4double x, x1, x2, y1, y2, y, tmp, E;
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// integrate the prob for each costh, and select theta.
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G4NeutronHPVector run1;
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run1.SetY(0, 0.);
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for(i=0;i<nCosTh[it-1]; i++)
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{
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if(i!=0) run1.SetY(i, run1.GetY(i-1));
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run1.SetX(i, theData[it-1][i].GetLabel());
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run1.SetY(i, run1.GetY(i)+theData[it-1][i].GetIntegral());
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}
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G4NeutronHPVector run2;
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run2.SetY(0, 0.);
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for(i=0;i<nCosTh[it]; i++)
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{
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if(i!=0) run2.SetY(i, run2.GetY(i-1));
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run2.SetX(i, theData[it][i].GetLabel());
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run2.SetY(i, run2.GetY(i)+theData[it][i].GetIntegral());
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}
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// get the distributions for the correct neutron energy
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x = anEnergy;
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x1 = theEnergies[it-1];
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x2 = theEnergies[it];
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G4NeutronHPVector thBuff1; // to be interpolated as run1.
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thBuff1.SetInterpolationManager(theSecondManager[it-1]);
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for(i=0; i<run1.GetVectorLength(); i++)
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{
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tmp = run1.GetX(i); //theta
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y1 = run1.GetY(i); // integral
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y2 = run2.GetY(tmp);
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y = theInt.Interpolate(theManager.GetScheme(it), x, x1,x2,y1,y2);
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thBuff1.SetData(i, tmp, y);
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}
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G4NeutronHPVector thBuff2;
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thBuff2.SetInterpolationManager(theSecondManager[it]);
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for(i=0; i<run2.GetVectorLength(); i++)
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{
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tmp = run2.GetX(i); //theta
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y1 = run1.GetY(tmp); // integral
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y2 = run2.GetY(i);
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y = theInt.Lin(x, x1,x2,y1,y2);
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thBuff2.SetData(i, tmp, y);
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}
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G4NeutronHPVector theThVec;
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theThVec.Merge(&thBuff1 ,&thBuff2); // takes care of interpolation
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G4double random = (theThVec.GetY(theThVec.GetVectorLength()-1)
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-theThVec.GetY(0)) *G4UniformRand();
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G4int ith;
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for(i=1;i<theThVec.GetVectorLength(); i++)
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{
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ith = i;
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if(random<theThVec.GetY(i)-theThVec.GetY(0)) break;
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}
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{
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// calculate theta
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G4double x, x1, x2, y1, y2, y;
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x = random;
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x1 = theThVec.GetY(ith-1)-theThVec.GetY(0); // integrals
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x2 = theThVec.GetY(ith)-theThVec.GetY(0);
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y1 = theThVec.GetX(ith-1); // cos(theta)
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y2 = theThVec.GetX(ith);
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cosTh = theInt.Interpolate(theSecondManager[it].GetScheme(ith),
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x, x1,x2,y1,y2);
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}
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G4int i1, i2;
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// get the indixes of the vectors close to theta for low energy
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// first it-1 !!!! i.e. low in energy
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for(i=0; i<nCosTh[it-1]; i++)
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{
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i1 = i;
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if(cosTh<theData[it-1][i].GetLabel()) break;
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}
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// now get the prob at this energy for the right theta value
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x = cosTh;
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x1 = theData[it-1][i1-1].GetLabel();
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x2 = theData[it-1][i1].GetLabel();
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G4NeutronHPVector theBuff1a;
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theBuff1a.SetInterpolationManager(theData[it-1][i1-1].GetInterpolationManager());
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for(i=0;i<theData[it-1][i1-1].GetVectorLength(); i++)
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{
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E = theData[it-1][i1-1].GetX(i);
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y1 = theData[it-1][i1-1].GetY(i);
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y2 = theData[it-1][i1].GetY(E);
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y = theInt.Lin(x, x1,x2,y1,y2);
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theBuff1a.SetData(i, E, y); // wrong E, right theta.
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}
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G4NeutronHPVector theBuff2a;
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theBuff2a.SetInterpolationManager(theData[it-1][i1].GetInterpolationManager());
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for(i=0;i<theData[it-1][i1].GetVectorLength(); i++)
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{
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E = theData[it-1][i1].GetX(i);
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y1 = theData[it-1][i1-1].GetY(E);
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y2 = theData[it-1][i1].GetY(i);
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y = theInt.Lin(x, x1,x2,y1,y2);
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theBuff2a.SetData(i, E, y); // wrong E, right theta.
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}
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G4NeutronHPVector theStore1;
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theStore1.Merge(&theBuff1a, &theBuff2a); // wrong E, right theta, complete binning
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// get the indixes of the vectors close to theta for high energy
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// then it !!!! i.e. high in energy
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for(i=0; i<nCosTh[it]; i++)
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{
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i2 = i;
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if(cosTh<theData[it][i2].GetLabel()) break;
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} // sonderfaelle mit i1 oder i2 head on fehlen. @@@@@
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x1 = theData[it][i2-1].GetLabel();
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x2 = theData[it][i2].GetLabel();
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G4NeutronHPVector theBuff1b;
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theBuff1b.SetInterpolationManager(theData[it][i2-1].GetInterpolationManager());
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for(i=0;i<theData[it][i2-1].GetVectorLength(); i++)
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{
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E = theData[it][i2-1].GetX(i);
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y1 = theData[it][i2-1].GetY(i);
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y2 = theData[it][i2].GetY(E);
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y = theInt.Lin(x, x1,x2,y1,y2);
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theBuff1b.SetData(i, E, y); // wrong E, right theta.
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}
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G4NeutronHPVector theBuff2b;
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theBuff2b.SetInterpolationManager(theData[it][i2].GetInterpolationManager());
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for(i=0;i<theData[it][i1].GetVectorLength(); i++)
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{
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E = theData[it][i1].GetX(i);
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y1 = theData[it][i1-1].GetY(E);
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y2 = theData[it][i1].GetY(i);
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y = theInt.Lin(x, x1,x2,y1,y2);
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theBuff2b.SetData(i, E, y); // wrong E, right theta.
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}
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G4NeutronHPVector theStore2;
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theStore2.Merge(&theBuff1b, &theBuff2b); // wrong E, right theta, complete binning
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// now get to the right energy.
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x = anEnergy;
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x1 = theEnergies[it-1];
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x2 = theEnergies[it];
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G4NeutronHPVector theOne1;
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theOne1.SetInterpolationManager(theStore1.GetInterpolationManager());
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for(i=0; i<theStore1.GetVectorLength(); i++)
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{
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E = theStore1.GetX(i);
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y1 = theStore1.GetY(i);
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y2 = theStore2.GetY(E);
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y = theInt.Interpolate(theManager.GetScheme(it), x, x1,x2,y1,y2);
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theOne1.SetData(i, E, y); // both correct
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}
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G4NeutronHPVector theOne2;
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theOne2.SetInterpolationManager(theStore2.GetInterpolationManager());
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for(i=0; i<theStore2.GetVectorLength(); i++)
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{
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E = theStore2.GetX(i);
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y1 = theStore1.GetY(E);
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y2 = theStore2.GetY(i);
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y = theInt.Interpolate(theManager.GetScheme(it), x, x1,x2,y1,y2);
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theOne2.SetData(i, E, y); // both correct
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}
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G4NeutronHPVector theOne;
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theOne.Merge(&theOne1, &theOne2); // both correct, complete binning
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secEnergy = theOne.Sample();
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currentMeanEnergy = theOne.GetMeanX();
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}
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// now do random direction in phi, and fill the result.
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result->SetKineticEnergy(secEnergy);
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G4double phi = twopi*G4UniformRand();
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G4double theta = acos(cosTh);
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G4double sinth = sin(theta);
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G4double mtot = result->GetTotalMomentum();
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G4ThreeVector tempVector(mtot*sinth*cos(phi), mtot*sinth*sin(phi), mtot*cos(theta) );
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result->SetMomentum(tempVector);
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return result;
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}
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