Import Geant4 0.0.0 source tree
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// neutron_hp -- source file
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// J.P. Wellisch, Nov-1996
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// A prototype of the low energy neutron transport model.
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//
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#include "G4NeutronHPFissionBaseFS.hh"
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#include "G4ReactionProduct.hh"
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#include "G4Nucleus.hh"
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#include "G4Proton.hh"
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#include "G4Deuteron.hh"
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#include "G4Triton.hh"
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#include "G4Alpha.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "G4NeutronHPDataUsed.hh"
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void G4NeutronHPFissionBaseFS::Init (G4double A, G4double Z, G4String & dirName, G4String & bit)
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{
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G4String tString = dirName;
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G4bool dbool;
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G4NeutronHPDataUsed aFile = theNames.GetName(A, Z, tString, bit, dbool);
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G4String filename = aFile.GetName();
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theBaseA = aFile.GetA();
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theBaseZ = aFile.GetZ();
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if(!dbool)
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{
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hasAnyData = false;
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hasFSData = false;
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hasXsec = false;
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return; // no data for exactly this isotope.
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}
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ifstream theData(filename, ios::in);
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G4int dummy;
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G4double dumm;
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if(!(theData))
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{
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hasFSData = false;
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hasXsec = false;
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hasAnyData = false;
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return; // no data for this FS for this isotope
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}
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theData >> dummy>>dummy;
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G4int total;
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theData >> total;
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theXsection->Init(theData, total, eV);
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if (!(theData >> dummy))
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{
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hasFSData = false;
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return;
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}
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theData >> dummy;
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theAngularDistribution.Init(theData);
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theData >> dummy >> dummy;
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theEnergyDistribution.Init(theData);
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}
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G4DynamicParticleVector * G4NeutronHPFissionBaseFS::ApplyYourself(G4int nPrompt)
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{
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// if therere were no data for this isotope, break out.
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if(!HasFSData()) return NULL;
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G4int i;
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G4DynamicParticleVector * aResult = new G4DynamicParticleVector;
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G4ReactionProduct boosted;
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boosted.Lorentz(theNeutron, theTarget);
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G4double eKinetic = boosted.GetKineticEnergy();
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// Build neutrons
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G4ReactionProduct * theNeutrons = new G4ReactionProduct[nPrompt];
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for(i=0; i<nPrompt; i++)
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{
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theNeutrons[i].SetDefinition(G4Neutron::Neutron());
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}
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// sample energies
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G4int dummy;
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for(i=0; i<nPrompt; i++)
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{
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// always in the lab system (if file-5)
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theNeutrons[i].SetKineticEnergy(theEnergyDistribution.Sample(eKinetic, dummy));
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}
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// sample neutron angular distribution
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for(i=0; i<nPrompt; i++)
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{
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theAngularDistribution.SampleAndUpdate(theNeutrons[i]);
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}
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// already in lab. Add neutrons to dynamic particle vector
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for(i=0; i<nPrompt; i++)
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{
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G4DynamicParticle * it = new G4DynamicParticle;
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it->SetDefinition(theNeutrons[i].GetDefinition());
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it->SetMomentum(theNeutrons[i].GetMomentum());
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aResult->insert(it);
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}
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delete [] theNeutrons;
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// return the result
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return aResult;
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}
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