Import Geant4 0.0.0 source tree
This commit is contained in:
@@ -0,0 +1,522 @@
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// G4 Process: Gheisha High Energy Collision model.
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// This includes the high energy cascading model, the two-body-resonance model
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// and the low energy two-body model. Not included are the low energy stuff like
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// nuclear reactions, nuclear fission without any cascading and all processes for
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// particles at rest.
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// First work done by J.L.Chuma and F.W.Jones, TRIUMF, June 96.
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// H. Fesefeldt, RWTH-Aachen, 23-October-1996
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// Last modified: 29-July-1998
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#include "G4HESigmaPlusInelastic.hh"
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G4VParticleChange * G4HESigmaPlusInelastic::
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ApplyYourself( const G4Track &aTrack, G4Nucleus &targetNucleus )
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{
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G4HEVector * pv = new G4HEVector[MAXPART];
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theParticleChange.Initialize( aTrack );
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const G4DynamicParticle *aParticle = aTrack.GetDynamicParticle();
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G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
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const G4double A = targetNucleus.GetN();
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const G4double Z = targetNucleus.GetZ();
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G4HEVector incidentParticle(aParticle);
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G4double atomicNumber = Z;
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G4double atomicWeight = A;
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G4int incidentCode = incidentParticle.getCode();
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G4double incidentMass = incidentParticle.getMass();
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G4double incidentTotalEnergy = incidentParticle.getEnergy();
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G4double incidentTotalMomentum = incidentParticle.getTotalMomentum();
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G4double incidentKineticEnergy = incidentTotalEnergy - incidentMass;
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if(incidentKineticEnergy < 1.)
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{
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cout << "GHESigmaPlusInelastic: incident energy < 1 GeV" << endl;
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}
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if(verboseLevel > 1)
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{
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cout << "G4HESigmaPlusInelastic::ApplyYourself" << endl;
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cout << "incident particle " << incidentParticle.getName()
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<< "mass " << incidentMass
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<< "kinetic energy " << incidentKineticEnergy
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<< endl;
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cout << "target material with (A,Z) = ("
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<< atomicWeight << "," << atomicNumber << ")" << endl;
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}
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G4double inelasticity = NuclearInelasticity(incidentKineticEnergy,
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atomicWeight, atomicNumber);
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if(verboseLevel > 1)
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cout << "nuclear inelasticity = " << inelasticity << endl;
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incidentKineticEnergy -= inelasticity;
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G4double excitationEnergyGNP = 0.;
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G4double excitationEnergyDTA = 0.;
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G4double excitation = NuclearExcitation(incidentKineticEnergy,
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atomicWeight, atomicNumber,
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excitationEnergyGNP,
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excitationEnergyDTA);
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if(verboseLevel > 1)
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cout << "nuclear excitation = " << excitation << excitationEnergyGNP
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<< excitationEnergyDTA << endl;
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incidentKineticEnergy -= excitation;
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incidentTotalEnergy = incidentKineticEnergy + incidentMass;
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incidentTotalMomentum = sqrt( (incidentTotalEnergy-incidentMass)
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*(incidentTotalEnergy+incidentMass));
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G4HEVector targetParticle;
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if(G4UniformRand() < atomicNumber/atomicWeight)
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{
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targetParticle.setDefinition("Proton");
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}
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else
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{
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targetParticle.setDefinition("Neutron");
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}
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G4double targetMass = targetParticle.getMass();
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G4double centerOfMassEnergy = sqrt( incidentMass*incidentMass + targetMass*targetMass
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+ 2.0*targetMass*incidentTotalEnergy);
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G4double availableEnergy = centerOfMassEnergy - targetMass - incidentMass;
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// this was the meaning of inElastic in the
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// original Gheisha stand-alone version.
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// G4bool inElastic = InElasticCrossSectionInFirstInt
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// (availableEnergy, incidentCode, incidentTotalMomentum);
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// by unknown reasons, it has been replaced
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// to the following code in Geant???
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G4bool inElastic = true;
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// if (G4UniformRand() < elasticCrossSection/totalCrossSection) inElastic = false;
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vecLength = 0;
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if(verboseLevel > 1)
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cout << "ApplyYourself: CallFirstIntInCascade for particle "
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<< incidentCode << endl;
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G4bool successful = false;
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if(inElastic || (!inElastic && atomicWeight < 1.5))
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{
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FirstIntInCasSigmaPlus(inElastic, availableEnergy, pv, vecLength,
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incidentParticle, targetParticle, atomicWeight);
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if(verboseLevel > 1)
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cout << "ApplyYourself::StrangeParticlePairProduction" << endl;
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if ((vecLength > 0) && (availableEnergy > 1.))
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StrangeParticlePairProduction( availableEnergy, centerOfMassEnergy,
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pv, vecLength,
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incidentParticle, targetParticle);
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HighEnergyCascading( successful, pv, vecLength,
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excitationEnergyGNP, excitationEnergyDTA,
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incidentParticle, targetParticle,
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atomicWeight, atomicNumber);
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if (!successful)
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HighEnergyClusterProduction( successful, pv, vecLength,
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excitationEnergyGNP, excitationEnergyDTA,
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incidentParticle, targetParticle,
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atomicWeight, atomicNumber);
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if (!successful)
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MediumEnergyCascading( successful, pv, vecLength,
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excitationEnergyGNP, excitationEnergyDTA,
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incidentParticle, targetParticle,
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atomicWeight, atomicNumber);
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if (!successful)
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MediumEnergyClusterProduction( successful, pv, vecLength,
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excitationEnergyGNP, excitationEnergyDTA,
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incidentParticle, targetParticle,
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atomicWeight, atomicNumber);
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if (!successful)
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QuasiElasticScattering( successful, pv, vecLength,
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excitationEnergyGNP, excitationEnergyDTA,
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incidentParticle, targetParticle,
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atomicWeight, atomicNumber);
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}
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if (!successful)
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{
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ElasticScattering( successful, pv, vecLength,
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incidentParticle,
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atomicWeight, atomicNumber);
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}
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if (!successful)
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{
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cout << "GHEInelasticInteraction::ApplyYourself fails to produce final state particles" << endl;
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}
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FillParticleChange(pv, vecLength);
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delete [] pv;
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theParticleChange.SetStatusChange(fStopAndKill);
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return & theParticleChange;
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}
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void
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G4HESigmaPlusInelastic::FirstIntInCasSigmaPlus( G4bool &inElastic,
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const G4double availableEnergy,
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G4HEVector pv[],
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G4int &vecLen,
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G4HEVector incidentParticle,
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G4HEVector targetParticle,
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const G4double atomicWeight)
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// Sigma+ undergoes interaction with nucleon within a nucleus. Check if it is
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// energetically possible to produce pions/kaons. In not, assume nuclear excitation
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// occurs and input particle is degraded in energy. No other particles are produced.
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// If reaction is possible, find the correct number of pions/protons/neutrons
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// produced using an interpolation to multiplicity data. Replace some pions or
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// protons/neutrons by kaons or strange baryons according to the average
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// multiplicity per inelastic reaction.
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{
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static const G4double expxu = log(MAXFLOAT); // upper bound for arg. of exp
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static const G4double expxl = -expxu; // lower bound for arg. of exp
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static const G4double protb = 0.7;
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static const G4double neutb = 0.7;
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static const G4double c = 1.25;
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static const G4int numMul = 1200;
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static const G4int numSec = 60;
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G4int neutronCode = Neutron.getCode();
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G4int protonCode = Proton.getCode();
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G4int targetCode = targetParticle.getCode();
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G4double incidentMass = incidentParticle.getMass();
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G4double incidentEnergy = incidentParticle.getEnergy();
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G4double incidentTotalMomentum = incidentParticle.getTotalMomentum();
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static G4bool first = true;
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static G4double protmul[numMul], protnorm[numSec]; // proton constants
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static G4double neutmul[numMul], neutnorm[numSec]; // neutron constants
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// misc. local variables
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// np = number of pi+, nm = number of pi-, nz = number of pi0
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G4int i, counter, nt, np, nm, nz;
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if( first )
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{ // compute normalization constants, this will only be done once
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first = false;
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for( i=0; i<numMul; i++ )protmul[i] = 0.0;
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for( i=0; i<numSec; i++ )protnorm[i] = 0.0;
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counter = -1;
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for( np=0; np<(numSec/3); np++ )
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{
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for( nm=max(0,np-2); nm<=np; nm++ )
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{
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for( nz=0; nz<numSec/3; nz++ )
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{
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if( ++counter < numMul )
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{
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nt = np+nm+nz;
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if( (nt>0) && (nt<=numSec) )
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{
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protmul[counter] = pmltpc(np,nm,nz,nt,protb,c);
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protnorm[nt-1] += protmul[counter];
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}
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}
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}
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}
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}
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for( i=0; i<numMul; i++ )neutmul[i] = 0.0;
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for( i=0; i<numSec; i++ )neutnorm[i] = 0.0;
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counter = -1;
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for( np=0; np<numSec/3; np++ )
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{
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for( nm=max(0,np-1); nm<=(np+1); nm++ )
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{
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for( nz=0; nz<numSec/3; nz++ )
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{
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if( ++counter < numMul )
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{
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nt = np+nm+nz;
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if( (nt>0) && (nt<=numSec) )
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{
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neutmul[counter] = pmltpc(np,nm,nz,nt,neutb,c);
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neutnorm[nt-1] += neutmul[counter];
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}
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}
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}
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}
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}
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for( i=0; i<numSec; i++ )
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{
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if( protnorm[i] > 0.0 )protnorm[i] = 1.0/protnorm[i];
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if( neutnorm[i] > 0.0 )neutnorm[i] = 1.0/neutnorm[i];
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}
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} // end of initialization
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// initialize the first two places
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// the same as beam and target
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pv[0] = incidentParticle;
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pv[1] = targetParticle;
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vecLen = 2;
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if( !inElastic )
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{ // quasi-elastic scattering, no pions produced
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G4double cech[] = {0.50, 0.45, 0.40, 0.35, 0.30, 0.25, 0.06, 0.04, 0.005, 0.};
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G4int iplab = G4int( min( 9.0, incidentTotalMomentum*2.5 ) );
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if( G4UniformRand() < cech[iplab]/pow(atomicWeight,0.42) )
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{
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G4double ran = G4UniformRand();
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if( targetCode == protonCode)
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{
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pv[0] = Proton;
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pv[1] = SigmaPlus;
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}
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else
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{
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if(ran < 0.2)
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{
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pv[0] = SigmaZero;
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pv[1] = Proton;
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}
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else if(ran < 0.4)
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{
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pv[0] = Lambda;
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pv[1] = Proton;
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}
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else if(ran < 0.6)
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{
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pv[0] = Neutron;
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pv[1] = SigmaPlus;
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}
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else if(ran < 0.8)
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{
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pv[0] = Proton;
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pv[1] = SigmaZero;
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}
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else
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{
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pv[0] = Proton;
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pv[1] = Lambda;
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}
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}
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}
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return;
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}
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else if (availableEnergy <= PionPlus.getMass())
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return;
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// inelastic scattering
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np = 0; nm = 0; nz = 0;
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// number of total particles vs. centre of mass Energy - 2*proton mass
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G4double aleab = log(availableEnergy);
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G4double n = 3.62567+aleab*(0.665843+aleab*(0.336514
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+ aleab*(0.117712+0.0136912*aleab))) - 2.0;
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// normalization constant for kno-distribution.
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// calculate first the sum of all constants, check for numerical problems.
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G4double test, dum, anpn = 0.0;
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for( nt=1; nt<=numSec; nt++ )
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{
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test = exp( min( expxu, max( expxl, -(M_PI/4.0)*(nt*nt)/(n*n) ) ) );
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dum = M_PI*nt/(2.0*n*n);
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if( fabs(dum) < 1.0 )
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if( test >= 1.0e-10 )anpn += dum*test;
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else
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anpn += dum*test;
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}
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G4double ran = G4UniformRand();
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G4double excs = 0.0;
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if( targetCode == protonCode )
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{
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counter = -1;
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for( np=0; np<numSec/3; np++ )
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{
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for( nm=max(0,np-2); nm<=np; nm++ )
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{
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for( nz=0; nz<numSec/3; nz++ )
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{
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if( ++counter < numMul )
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{
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nt = np+nm+nz;
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if( (nt>0) && (nt<=numSec) )
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{
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test = exp( min( expxu, max( expxl, -(M_PI/4.0)*(nt*nt)/(n*n) ) ) );
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dum = (M_PI/anpn)*nt*protmul[counter]*protnorm[nt-1]/(2.0*n*n);
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if( fabs(dum) < 1.0 )
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if( test >= 1.0e-10 )excs += dum*test;
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else
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excs += dum*test;
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if (ran < excs) goto outOfLoop; //----------------------->
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}
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}
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}
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}
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}
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// 3 previous loops continued to the end
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inElastic = false; // quasi-elastic scattering
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return;
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}
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else
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{ // target must be a neutron
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counter = -1;
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for( np=0; np<numSec/3; np++ )
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{
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for( nm=max(0,np-1); nm<=(np+1); nm++ )
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{
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for( nz=0; nz<numSec/3; nz++ )
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{
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if( ++counter < numMul )
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{
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nt = np+nm+nz;
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if( (nt>=1) && (nt<=numSec) )
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{
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test = exp( min( expxu, max( expxl, -(M_PI/4.0)*(nt*nt)/(n*n) ) ) );
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dum = (M_PI/anpn)*nt*neutmul[counter]*neutnorm[nt-1]/(2.0*n*n);
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if( fabs(dum) < 1.0 )
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if( test >= 1.0e-10 )excs += dum*test;
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else
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excs += dum*test;
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if (ran < excs) goto outOfLoop; // -------------------------->
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}
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}
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}
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}
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}
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// 3 previous loops continued to the end
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inElastic = false; // quasi-elastic scattering.
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return;
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}
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outOfLoop: // <------------------------------------------------------------------------
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ran = G4UniformRand();
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if( targetCode == protonCode)
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{
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if( np == nm)
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{
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}
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else if (np == (nm+1))
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{
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if( ran < 0.25)
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{
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pv[0] = SigmaZero;
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}
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else if(ran < 0.5)
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{
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pv[0] = Lambda;
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}
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else
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{
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pv[1] = Neutron;
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}
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}
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else
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{
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if(ran < 0.5)
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||||
{
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pv[0] = SigmaZero;
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pv[1] = Neutron;
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}
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else
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{
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pv[0] = Lambda;
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pv[1] = Neutron;
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}
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}
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}
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else
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{
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if (np == nm)
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{
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if (ran < 0.5)
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{
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}
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else if (ran < 0.75)
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{
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pv[0] = SigmaZero;
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pv[1] = Proton;
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}
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else
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{
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pv[0] = Lambda;
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pv[1] = Proton;
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}
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}
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else if (np == (nm-1))
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{
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pv[1] = Proton;
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}
|
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else
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{
|
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if (ran < 0.5)
|
||||
{
|
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pv[0] = SigmaZero;
|
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}
|
||||
else
|
||||
{
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pv[0] = Lambda;
|
||||
}
|
||||
}
|
||||
}
|
||||
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nt = np + nm + nz;
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while ( nt > 0)
|
||||
{
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||||
G4double ran = G4UniformRand();
|
||||
if ( ran < (G4double)np/nt)
|
||||
{
|
||||
if( np > 0 )
|
||||
{ pv[vecLen++] = PionPlus;
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||||
np--;
|
||||
}
|
||||
}
|
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else if ( ran < (G4double)(np+nm)/nt)
|
||||
{
|
||||
if( nm > 0 )
|
||||
{
|
||||
pv[vecLen++] = PionMinus;
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||||
nm--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( nz > 0 )
|
||||
{
|
||||
pv[vecLen++] = PionZero;
|
||||
nz--;
|
||||
}
|
||||
}
|
||||
nt = np + nm + nz;
|
||||
}
|
||||
if (verboseLevel > 1)
|
||||
{
|
||||
cout << "Particles produced: " ;
|
||||
cout << pv[0].getName() << " " ;
|
||||
cout << pv[1].getName() << " " ;
|
||||
for (i=2; i < vecLen; i++)
|
||||
{
|
||||
cout << pv[i].getName() << " " ;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user