Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Nucleon.hh,v 1.1 1998/08/22 08:57:56 hpw Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef G4Nucleon_h
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#define G4Nucleon_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// For information related to this code contact:
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// CERN, CN Division, ASD group
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// ---------------- G4Nucleon ----------------
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// by Gunter Folger, May 1998.
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// class for a nucleon (inside a 3D Nucleus)
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// ------------------------------------------------------------
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4Proton.hh"
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#include "G4Neutron.hh"
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#include "G4VKineticNucleon.hh"
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//#include "G4VSplitableHadron.hh"
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class G4VSplitableHadron;
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class G4Nucleon : public G4VKineticNucleon
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{
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public:
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G4Nucleon();
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~G4Nucleon();
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inline int operator==(const G4Nucleon &right) const;
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inline int operator!=(const G4Nucleon &right) const;
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const G4Nucleon& operator=(const G4Nucleon& right);
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public:
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inline void SetPosition(G4ThreeVector & aPosition) {thePosition = aPosition;}
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virtual inline const G4ThreeVector & GetPosition() const {return thePosition;}
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inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
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inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
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virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
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inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
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inline G4double GetBindingEnergy() const {return theBindingE;}
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inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;}
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inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;}
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inline G4ParticleDefinition * GetParticleType() const {return theParticleType;}
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virtual G4ParticleDefinition* GetDefinition() const {return theParticleType;}
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inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
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void Boost(const G4LorentzVector & aMomentum);
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inline void Hit(G4VSplitableHadron * aHit) { theSplitableHadron=aHit;}
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inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
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inline G4bool AreYouHit()
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{
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G4bool result = true;
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if (theSplitableHadron==NULL) result = false;
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return result;
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}
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private:
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G4ThreeVector thePosition;
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G4LorentzVector theMomentum;
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G4double theBindingE;
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G4ParticleDefinition * theParticleType;
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G4VSplitableHadron * theSplitableHadron;
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};
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inline int G4Nucleon::operator==(const G4Nucleon &right) const
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{
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return this==&right;
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}
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inline int G4Nucleon::operator!=(const G4Nucleon &right) const
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{
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return this!=&right;
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}
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inline const G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
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{
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thePosition=right.GetPosition();
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theMomentum=right.Get4Momentum();
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theBindingE=right.GetBindingEnergy();
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theParticleType=right.GetDefinition();
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theSplitableHadron=right.GetSplitableHadron();
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return *this;
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}
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#endif
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