Import Geant4 0.0.0 source tree
This commit is contained in:
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PreCompoundModel.cc,v 1.13 1998/12/14 21:46:55 larazb Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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// by V. Lara
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#include "G4PreCompoundModel.hh"
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G4PreCompoundModel::G4PreCompoundModel(G4ExcitationHandler * const value):
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G4VPreCompoundModel(value)
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{
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// neutron
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theChannels.insert(new G4PreCompoundNeutron());
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// proton
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theChannels.insert(new G4PreCompoundProton());
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// deuterium
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theChannels.insert(new G4PreCompoundDeuteron());
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// triton
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theChannels.insert(new G4PreCompoundTriton());
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// helium3
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theChannels.insert(new G4PreCompoundHe3());
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// alpha
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theChannels.insert(new G4PreCompoundAlpha());
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}
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G4PreCompoundModel::~G4PreCompoundModel()
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{
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theChannels.clearAndDestroy();
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}
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const G4PreCompoundModel & G4PreCompoundModel::operator=(const G4PreCompoundModel &right)
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{
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G4Exception("G4PreCompoundModel::operator= meant to not be accessable");
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return *this;
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}
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G4bool G4PreCompoundModel::operator==(const G4PreCompoundModel &right) const
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{
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return false;
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}
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G4bool G4PreCompoundModel::operator!=(const G4PreCompoundModel &right) const
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{
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return true;
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}
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// Additional Declarations
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G4VParticleChange * G4PreCompoundModel::ApplyYourself(const G4Track & thePrimary,
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G4Nucleus & theNucleus)
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{
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theResult.Initialize(thePrimary);
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// prepare fragment
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G4Fragment anInitialState;
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G4int anA=theNucleus.GetN();
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anA += thePrimary.GetDynamicParticle()->GetDefinition()->GetBaryonNumber();
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anInitialState.SetA(anA);
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G4int aZ=theNucleus.GetZ();
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aZ += thePrimary.GetDynamicParticle()->GetDefinition()->GetPDGCharge();
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anInitialState.SetZ(aZ);
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// Nucleus mass
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// G4double nucleusMass =
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// (theNucleus.GetN()-theNucleus.GetZ())*G4Neutron::Neutron()->GetPDGMass()
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// + theNucleus.GetZ()*G4Proton::Proton()->GetPDGMass()
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// - G4NucleiPropertiesTable::GetBindingEnergy(theNucleus.GetN() , theNucleus.GetZ());
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G4double nucleusMass = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(theNucleus.GetZ()
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,theNucleus.GetN());
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// Excitation Energy
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G4double anEnergy = 0;
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anEnergy = nucleusMass + thePrimary.GetTotalEnergy();
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// anEnergy += -aZ*G4Proton::Proton()->GetPDGMass()
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// - (anA-aZ)*G4Neutron::Neutron()->GetPDGMass()
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// -G4NucleiPropertiesTable::GetBindingEnergy(anA,aZ);
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anEnergy -= G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(aZ,anA);
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anInitialState.SetExcitationEnergy(anEnergy);
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// Number of Excitons
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anInitialState.SetNumberOfExcitons(thePrimary.GetDynamicParticle()->GetDefinition()->GetBaryonNumber());
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// Number of Charged
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anInitialState.SetNumberOfCharged(thePrimary.GetDynamicParticle()->GetDefinition()->GetPDGCharge());
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// Number of Holes
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anInitialState.SetNumberOfHoles(0);
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// Momentum
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G4ThreeVector p = thePrimary.GetDynamicParticle()->Get4Momentum().vect();
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G4LorentzVector momentum(p, sqrt(p.mag2()+(anEnergy+nucleusMass) * (anEnergy+nucleusMass)) );
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anInitialState.SetMomentum(momentum);
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// call excitation handler
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const G4Fragment aFragment(anInitialState);
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G4DynamicParticleVector * result = DeExcite(aFragment);
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// fill particle change
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theResult.SetStatusChange(fStopAndKill);
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theResult.SetNumberOfSecondaries(result->length());
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for(G4int i=0; i<result->length(); i++)
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{
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theResult.AddSecondary(result->at(i));
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}
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delete result;
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//return the filled particle change
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return &theResult;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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G4DynamicParticleVector* G4PreCompoundModel::DeExcite(const G4Fragment & theInitialState) const
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{
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G4DynamicParticleVector * Result = new G4DynamicParticleVector;
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// result = GetExcitationHandler()->BreakItUp(aFragment);
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G4Fragment aFragment(theInitialState);
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// Main loop. It is performed until equilibrium deexcitation.
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for (;;) {
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// Compute atomic numbers and charges for rest nuclei
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for (G4int i = 0; i < NumberOfPossibleFragments; i++) {
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theChannels(i)->Init(aFragment);
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}
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// Equilibrium exciton number
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G4double EquilibriumExcitonNumber = sqrt(1.19*G4PreCompoundParameters::GetAddress()->GetLevelDensity()*
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aFragment.GetA()*aFragment.GetExcitationEnergy()/MeV+0.5);
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// Loop for transitions, it is performed while there are preequilibrium transitions.
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G4bool ThereIsTransition = false;
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do {
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if (aFragment.GetNumberOfExcitons() < EquilibriumExcitonNumber) {
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if (aFragment.GetNumberOfParticles() < 1) {
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aFragment.SetNumberOfHoles(aFragment.GetNumberOfHoles()+1);
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aFragment.SetNumberOfExcitons(aFragment.GetNumberOfExcitons()+2);
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}
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G4double TotalEmissionProbability = 0.0;
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G4int i;
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for (i = 0; i < NumberOfPossibleFragments; i++) {
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theChannels(i)->CalcExcitonLevelDensityRatios(
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aFragment.GetNumberOfParticles()+aFragment.GetNumberOfHoles(),
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aFragment.GetNumberOfParticles());
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theChannels(i)->CalcCondensationProbability(aFragment.GetA());
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// Calculate emission probailities
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if (aFragment.GetNumberOfParticles() <= theChannels(i)->GetA()-0.01)
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// if number of particles less than a fragment atomic number
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// set probability to emit a fragment 0
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theChannels(i)->SetEmissionProbability(0.0);
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else if (aFragment.GetNumberOfExcitons() <= theChannels(i)->GetA()+0.01 &&
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aFragment.GetNumberOfExcitons() != 1)
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theChannels(i)->SetEmissionProbability(0.0);
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else if (aFragment.GetNumberOfCharged() <= theChannels(i)->GetZ()-0.01)
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// if number of charged particles (protons) is less than charge of fragment
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// set probability to emit a fragment 0
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theChannels(i)->SetEmissionProbability(0.0);
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else if (theChannels(i)->GetMaximalKineticEnergy() <= 0.0)
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// if the energy threshold for emitted fragment is less or equal 0
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// set probability to emit a fragment 0
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theChannels(i)->SetEmissionProbability(0.0);
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else
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// Compute total (integrated over kinetic energy) emission
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// probability of a fragment and
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// Summing channel emission probabilities
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TotalEmissionProbability += theChannels(i)->CalcEmissionProbability(aFragment);
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}
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// Check if number of excitons is greater than 0
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// else perform equilibrium emission
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if (aFragment.GetNumberOfExcitons() <= 0) {
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// Perform Equilibrium Emission
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PerformEquilibriumEmission(aFragment,Result);
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return Result;
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}
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G4PreCompoundTransitions aTransition(aFragment);
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// Sum of transition probabilities
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G4double TotalTransitionProbability = aTransition.GetTotalProbability();
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// Sum of all probabilities
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G4double TotalProbability = TotalEmissionProbability + TotalTransitionProbability;
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// Select subprocess
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if (G4UniformRand() > TotalEmissionProbability/TotalProbability) {
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// It will be transition to state with a new number of excitons
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ThereIsTransition = true;
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G4int deltaN = aTransition.GetDeltaNExciton();
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aFragment.SetNumberOfExcitons(aFragment.GetNumberOfExcitons()+deltaN);
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aFragment.SetNumberOfHoles(aFragment.GetNumberOfHoles()+deltaN/2);
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// With weight Z/A, number of charged particles is decreased on +1
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if ((deltaN > 0 || aFragment.GetNumberOfCharged() > 0) &&
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(G4UniformRand() <= aFragment.GetZ()/aFragment.GetA()))
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aFragment.SetNumberOfCharged(aFragment.GetNumberOfCharged()+deltaN/2);
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} else {
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// It will be fragment emission
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ThereIsTransition = false;
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G4double * running = new G4double[NumberOfPossibleFragments];
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running[0] = theChannels(0)->GetEmissionProbability();
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for (i = 1; i < NumberOfPossibleFragments; i++)
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running[i]=running[i-1]+theChannels(i)->GetEmissionProbability();
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// Choose an emission channel
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G4double ChoosedChannel = G4UniformRand()*TotalEmissionProbability;
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G4int aChannel = -1;
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for (i = 0; i < NumberOfPossibleFragments; i++) {
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if (ChoosedChannel <= running[i]) {
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aChannel = i;
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break;
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}
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}
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delete [] running;
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// Compute Kinetic Energy of emitted fragment
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G4double KineticEnergyOfEmittedFragment =
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theChannels(aChannel)->GetKineticEnergy(aFragment);
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// G4cout << "Kinetic energy of Emitted fragment " << KineticEnergyOfEmittedFragment << endl;
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// Update nucleus parameters
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// Number of excitons
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aFragment.SetNumberOfExcitons(aFragment.GetNumberOfExcitons()-
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G4int(theChannels(aChannel)->GetA()));
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// Number of charges
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aFragment.SetNumberOfCharged(aFragment.GetNumberOfCharged()-
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G4int(theChannels(aChannel)->GetZ()));
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// Excitation energy
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// check that Excitation energy is > 0
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G4double CheckU = theChannels(aChannel)->GetMaximalKineticEnergy() -
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KineticEnergyOfEmittedFragment +
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theChannels(aChannel)->GetCoulombBarrier();
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if (CheckU < 0.0)
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G4Exception("G4PreCompoundModel::DeExcite: Excitation energy less than 0! ");
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aFragment.SetExcitationEnergy(CheckU);
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// Atomic number
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aFragment.SetA(theChannels(aChannel)->GetRestA());
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// Charge
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aFragment.SetZ(theChannels(aChannel)->GetRestZ());
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// Emited fragment Velocity
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// G4double EmittedFragmentVel = sqrt((2.0*KineticEnergyOfEmittedFragment)/
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// ( (theChannels(aChannel)->GetNuclearMass()*
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// theChannels(aChannel)->GetRestA())/
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// (theChannels(aChannel)->GetRestA()+
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// theChannels(aChannel)->GetA()))
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// );
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//G4ParticleMomentum momentum =
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// IsotropicRandom3Vetor(EmittedFragmentVel*
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// theChannels(aChannel)->GetNuclearMass()/
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// (1.0+theChannels(aChannel)->GetA()/
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// theChannels(aChannel)->GetRestA()));
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G4double p = sqrt(KineticEnergyOfEmittedFragment*(KineticEnergyOfEmittedFragment+
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2.0*theChannels(aChannel)->GetNuclearMass()));
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G4ParticleMomentum momentum = IsotropicRandom3Vetor(p);
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G4LorentzVector EmittedMomentum(momentum,
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sqrt(momentum.mag2()+
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theChannels(aChannel)->GetNuclearMass() *
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theChannels(aChannel)->GetNuclearMass() )
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);
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G4LorentzVector RestMomentum(-momentum,
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sqrt(momentum.mag2()+
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(theChannels(aChannel)->GetRestNuclearMass()+
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aFragment.GetExcitationEnergy()) *
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(theChannels(aChannel)->GetRestNuclearMass()+
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aFragment.GetExcitationEnergy()
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))
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);
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// Perform Lorentz boosts
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EmittedMomentum.boost(aFragment.GetMomentum().boostVector());
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RestMomentum.boost(aFragment.GetMomentum().boostVector());
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// Update nucleus momentum
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aFragment.SetMomentum(RestMomentum);
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// Set emitted fragment momentum
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theChannels(aChannel)->SetMomentum(EmittedMomentum);
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// Add emitted fragment to Result
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G4DynamicParticle * MyDP = new G4DynamicParticle(theChannels(aChannel)->GetDynamicParticle());
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Result->insert(MyDP);
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}
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} else {
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// Perform Equilibrium Emission
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PerformEquilibriumEmission(aFragment,Result);
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return Result;
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}
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} while (ThereIsTransition); // end of do loop
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} // end of for (;;) loop
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}
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G4ThreeVector G4PreCompoundModel::IsotropicRandom3Vetor(G4double Magnitude) const
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// Create a unit vector with a random direction isotropically distributed
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{
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G4double CosTheta = 1.0 - 2.0*G4UniformRand();
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G4double SinTheta = sqrt(1.0 - CosTheta*CosTheta);
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G4double Phi = twopi*G4UniformRand();
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G4ThreeVector Vector(Magnitude*cos(Phi)*SinTheta,
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Magnitude*sin(Phi)*SinTheta,
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Magnitude*CosTheta);
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return Vector;
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}
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void G4PreCompoundModel::PerformEquilibriumEmission(const G4Fragment & aFragment,
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G4DynamicParticleVector * Result) const
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{
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for (G4int j = 0; j < Result->entries(); j++)
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G4LorentzVector mom(Result->at(j)->Get4Momentum());
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G4DynamicParticleVector * theEquilibriumResult;
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theEquilibriumResult = GetExcitationHandler()->BreakItUp(aFragment);
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while (theEquilibriumResult->entries() > 0)
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Result->insert(theEquilibriumResult->removeFirst());
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delete theEquilibriumResult;
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return;
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}
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+62
@@ -0,0 +1,62 @@
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// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
//
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||||
// by V. Lara
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// Corrections by V. Krylov
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#include "G4PreCompoundNeutron.hh"
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G4double G4PreCompoundNeutron::ProbabilityDistributionFunction(const G4double & eKin,
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const G4Fragment & aFragment)
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{
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const G4double r0 = 1.5; // fm
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const G4double SingleParticleLevelDensity =
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0.595*G4PreCompoundParameters::GetAddress()->GetLevelDensity();
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G4double R0J=0.76+2.2/pow(GetRestA(),1.0/3.0);;
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G4double BN = (2.12/pow(GetRestA(),2.0/3.0)-0.05)/R0J;
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G4double C1 = eKin + BN;
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return 0.000234*r0*r0*pow(GetRestA(),2.0/3.0)*R0J*
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GetExcitonLevelDensityRatio()/
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(SingleParticleLevelDensity*(aFragment.GetExcitationEnergy()/MeV)*GetRestA())*
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pow((1.0 - (eKin+GetBindingEnergy())/(aFragment.GetExcitationEnergy()/MeV)),
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(aFragment.GetNumberOfExcitons()-2.0))*C1;
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// Corrected some mistakes in return statement by V. Krylov:
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// - First GetRestA() was GetA()
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// - The C1 factor was inside of precedent pow( )
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}
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G4double G4PreCompoundNeutron::GetKineticEnergy(const G4Fragment & aFragment)
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{
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G4double DJ = (2.12/pow(GetRestA(),2.0/3.0)-0.05)/
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(0.76+2.2/pow(GetRestA(),1.0/3.0));
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G4double T = aFragment.GetNumberOfParticles() + aFragment.GetNumberOfHoles() - GetA() - 1.0;
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G4double R2 = GetMaximalKineticEnergy();
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G4double R1 = R2 + GetCoulombBarrier();
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if (T <= -0.1) return R1;
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else if (T <= 0.1) return -DJ + sqrt(DJ*DJ + (G4UniformRand()*(R2*R2 + 2.0*DJ*R2)));
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else {
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G4double E1 = (R1 - DJ*T)/(T + 1.0);
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G4double E = 0.0;
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G4double T3 = 0.0;
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do {
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E = GetCoulombBarrier()+G4UniformRand()*R2;
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G4double T1 = (E + DJ)/(E1 + DJ);
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G4double T2 = (R1 - E)/(R1 - E1);
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T3 = T1*pow(T2,T);
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} while (G4UniformRand() > T3);
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return E;
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}
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}
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+21
@@ -0,0 +1,21 @@
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// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
//
|
||||
// by V. Lara
|
||||
|
||||
#include "G4PreCompoundParameters.hh"
|
||||
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||||
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||||
const G4double theLevelDensity = 0.125;
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||||
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||||
G4PreCompoundParameters G4PreCompoundParameters::thePreCompoundParameters;
|
||||
//G4PreCompoundParameters G4PreCompoundParameters::thePreCompoundParameters(1);
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||||
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||||
G4PreCompoundParameters * G4PreCompoundParameters::GetAddress()
|
||||
{ return &thePreCompoundParameters; }
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
//
|
||||
// by V. Lara
|
||||
// Correction by V. Krylov
|
||||
|
||||
#include "G4PreCompoundProton.hh"
|
||||
|
||||
|
||||
|
||||
G4double G4PreCompoundProton::ProbabilityDistributionFunction(const G4double & eKin,
|
||||
const G4Fragment & aFragment)
|
||||
{
|
||||
const G4double r0 = 1.5; // fm
|
||||
const G4double SingleParticleLevelDensity =
|
||||
0.595*G4PreCompoundParameters::GetAddress()->GetLevelDensity(); // AC
|
||||
G4double R0J=1.2;
|
||||
G4double C1 = eKin - GetCoulombBarrier();
|
||||
|
||||
return 0.000234*r0*r0*pow(GetRestA(),2.0/3.0)*R0J*
|
||||
GetExcitonLevelDensityRatio()/
|
||||
(SingleParticleLevelDensity*(aFragment.GetExcitationEnergy()/MeV)*GetRestA())*
|
||||
pow((1.0 - (eKin+GetBindingEnergy())/(aFragment.GetExcitationEnergy()/MeV)),
|
||||
(aFragment.GetNumberOfExcitons()-2.0))*C1;
|
||||
|
||||
// Corrected some mistakes in return statement by V. Krylov:
|
||||
// - First GetRestA() was GetA()
|
||||
// - The C1 factor was inside of precedent pow( )
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
G4double G4PreCompoundProton::GetKineticEnergy(const G4Fragment & aFragment)
|
||||
{
|
||||
G4double DJ = - GetCoulombBarrier();
|
||||
|
||||
G4double T = aFragment.GetNumberOfParticles() + aFragment.GetNumberOfHoles() - GetA() - 1.0;
|
||||
G4double R2 = GetMaximalKineticEnergy();
|
||||
G4double R1 = R2 + GetCoulombBarrier();
|
||||
|
||||
|
||||
if (T <= -0.1) return R1;
|
||||
else if (T <= 0.1) return sqrt(G4UniformRand())*R2 + GetCoulombBarrier();
|
||||
else {
|
||||
G4double E1 = (R1 - DJ*T)/(T + 1.0);
|
||||
G4double E = 0.0;
|
||||
G4double T3 = 0.0;
|
||||
do {
|
||||
E = GetCoulombBarrier()+G4UniformRand()*R2;
|
||||
G4double T1 = (E + DJ)/(E1 + DJ);
|
||||
G4double T2 = (R1 - E)/(R1 - E1);
|
||||
T3 = T1*pow(T2,T);
|
||||
} while (G4UniformRand() > T3);
|
||||
return E;
|
||||
}
|
||||
}
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
//
|
||||
// by V. Lara
|
||||
|
||||
#include "G4PreCompoundTransitions.hh"
|
||||
|
||||
G4PreCompoundTransitions::
|
||||
G4PreCompoundTransitions(const G4Fragment & aFragment)
|
||||
{
|
||||
// Fermi energy; method internal units are MeV
|
||||
const G4double FermiEnergy = 45.0;
|
||||
|
||||
// Number of holes
|
||||
G4double H = aFragment.GetNumberOfHoles();
|
||||
// Number of Particles
|
||||
G4double P = aFragment.GetNumberOfParticles();
|
||||
|
||||
// Relative Energy (T_{rel})
|
||||
G4double RelativeEnergy = (8.0/5.0)*FermiEnergy + (aFragment.GetExcitationEnergy()/MeV)/(H+P);
|
||||
// (aFragment.GetExcitationEnergy()/MeV)/aFragment.GetNumberOfExcitons();
|
||||
|
||||
// Relative Velocity:
|
||||
// <V_{rel}>^2
|
||||
G4double RelativeVelocitySqr = 2.0*RelativeEnergy/(G4Proton::Proton()->GetPDGMass()/MeV);
|
||||
// <V_{rel}>
|
||||
G4double RelativeVelocity = sqrt(RelativeVelocitySqr);
|
||||
|
||||
// Proton-Proton Cross Section (in mbarn)
|
||||
G4double ppXSection = 10.63/RelativeVelocitySqr - 29.93/RelativeVelocity + 42.9;
|
||||
// Proton-Neutron Cross Section (in mbarn)
|
||||
G4double npXSection = 34.10/RelativeVelocitySqr - 82.20/RelativeVelocity + 82.2;
|
||||
|
||||
// Averaged Cross Section: \sigma(V_{rel})
|
||||
G4double AveragedXSection = (ppXSection+npXSection)/2.0;
|
||||
|
||||
// Fermi energy Relative energy ratio
|
||||
G4double FermiRelRatio = FermiEnergy/RelativeEnergy;
|
||||
|
||||
// This factor is introduced to take into account the Pauli principle
|
||||
G4double PauliFactor = 1.0 - (7.0/5.0)*FermiRelRatio;
|
||||
if (FermiRelRatio > 0.5) PauliFactor += (2.0/5.0)*FermiRelRatio*pow(2.0 - (1.0/FermiRelRatio), 5.0/2.0);
|
||||
|
||||
// Transition probability for \Delta n = +2
|
||||
TransitionProb1 = 0.00332*AveragedXSection*PauliFactor*sqrt(RelativeEnergy)/
|
||||
pow(1.2 + 1.0/(4.7*RelativeVelocity), 3.0);
|
||||
|
||||
|
||||
G4double GE = G4PreCompoundParameters::GetAddress()->GetLevelDensity()*
|
||||
aFragment.GetA()*aFragment.GetExcitationEnergy()/MeV;
|
||||
|
||||
// Transition probability for \Delta n = -2 (at F(p,h) = 0)
|
||||
// TransitionProb2 = max(0, (TransitionProb1*P*H*(P+H+1.0)*(P+H-2.0))/(GE*GE));
|
||||
TransitionProb2 = (TransitionProb1*P*H*(P+H+1.0)*(P+H-2.0))/(GE*GE);
|
||||
if (TransitionProb2 < 0.0) TransitionProb2 = 0.0;
|
||||
|
||||
// Transition probability for \Delta n = 0 (at F(p,h) = 0)
|
||||
TransitionProb3 = TransitionProb1*(P+H+1.0)*(P*(P-1.0)+4.0*P*H+H*(H-1.0))/((P+H)*GE);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const G4PreCompoundTransitions & G4PreCompoundTransitions::operator=(const G4PreCompoundTransitions &right)
|
||||
{
|
||||
G4Exception("G4PreCompoundTransitions::operator= meant to not be accessable");
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
G4bool G4PreCompoundTransitions::operator==(const G4PreCompoundTransitions &right) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
G4bool G4PreCompoundTransitions::operator!=(const G4PreCompoundTransitions &right) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
G4int G4PreCompoundTransitions::GetDeltaNExciton()
|
||||
{
|
||||
G4int result = 0;
|
||||
G4double ChosenTransition = G4UniformRand()*GetTotalProbability();
|
||||
if (ChosenTransition <= TransitionProb1)
|
||||
{
|
||||
// Number of excitons is increased on \Delta n = +2
|
||||
result = 2;
|
||||
}
|
||||
else if (ChosenTransition <= TransitionProb1+TransitionProb2)
|
||||
{
|
||||
// Number of excitons is increased on \Delta n = -2
|
||||
result = -2;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
+219
@@ -0,0 +1,219 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
//
|
||||
// by V. Lara
|
||||
// corrections by V. Krylov
|
||||
|
||||
#include "G4VPreCompoundFragment.hh"
|
||||
|
||||
//G4VPreCompoundFragment::G4VPreCompoundFragment(): theA(0.0),theZ(0.0),
|
||||
// theRestNucleusA(0.0),theRestNucleusZ(0.0),CoulombBarrier(0.0),MaximalKineticEnergy(-1.0),
|
||||
// ExcitonLevelDensityRatio(0.0),EmissionProbability(0.0),CondensationProbability(0.0),
|
||||
// Momentum(0.0,0.0,0.0,0.0)
|
||||
//{
|
||||
//}
|
||||
|
||||
|
||||
G4VPreCompoundFragment::G4VPreCompoundFragment
|
||||
(const G4VPreCompoundFragment & right)
|
||||
{
|
||||
theA = right.theA;
|
||||
theZ = right.theZ;
|
||||
theRestNucleusA = right.theRestNucleusA;
|
||||
theRestNucleusZ = right.theRestNucleusZ;
|
||||
CoulombBarrier = right.CoulombBarrier;
|
||||
MaximalKineticEnergy = right.MaximalKineticEnergy;
|
||||
ExcitonLevelDensityRatio = right.ExcitonLevelDensityRatio;
|
||||
EmissionProbability = right.EmissionProbability;
|
||||
CondensationProbability = right.CondensationProbability;
|
||||
Momentum = right.Momentum;
|
||||
}
|
||||
|
||||
|
||||
G4VPreCompoundFragment::G4VPreCompoundFragment(const G4double anA, const G4double aZ):
|
||||
theA(anA),theZ(aZ),theRestNucleusA(0.0),theRestNucleusZ(0.0),CoulombBarrier(0.0),
|
||||
MaximalKineticEnergy(-1.0),ExcitonLevelDensityRatio(0.0),EmissionProbability(0.0),
|
||||
CondensationProbability(0.0),Momentum(0.0,0.0,0.0,0.0)
|
||||
{}
|
||||
|
||||
|
||||
|
||||
G4VPreCompoundFragment::~G4VPreCompoundFragment()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
const G4VPreCompoundFragment & G4VPreCompoundFragment::operator=
|
||||
(const G4VPreCompoundFragment & right)
|
||||
{
|
||||
if (this != &right) {
|
||||
theA = right.theA;
|
||||
theZ = right.theZ;
|
||||
theRestNucleusA = right.theRestNucleusA;
|
||||
theRestNucleusZ = right.theRestNucleusZ;
|
||||
CoulombBarrier = right.CoulombBarrier;
|
||||
MaximalKineticEnergy = right.MaximalKineticEnergy;
|
||||
ExcitonLevelDensityRatio = right.ExcitonLevelDensityRatio;
|
||||
EmissionProbability = right.EmissionProbability;
|
||||
CondensationProbability = right.CondensationProbability;
|
||||
Momentum = right.Momentum;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
G4int G4VPreCompoundFragment::operator==(const G4VPreCompoundFragment & right) const
|
||||
{
|
||||
return (this == (G4VPreCompoundFragment *) &right);
|
||||
}
|
||||
|
||||
G4int G4VPreCompoundFragment::operator!=(const G4VPreCompoundFragment & right) const
|
||||
{
|
||||
return (this != (G4VPreCompoundFragment *) &right);
|
||||
}
|
||||
|
||||
|
||||
ostream& operator << (ostream &out, const G4VPreCompoundFragment &theFragment)
|
||||
{
|
||||
out << &theFragment;
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
ostream& operator << (ostream &out, const G4VPreCompoundFragment *theFragment)
|
||||
{
|
||||
long old_floatfield = out.setf(0,ios::floatfield);
|
||||
|
||||
out
|
||||
<< "PreCompound Model Emitted Fragment: A = " << setprecision(3) << theFragment->theA
|
||||
<< ", Z = " << setprecision(3) << theFragment->theZ;
|
||||
out.setf(ios::scientific,ios::floatfield);
|
||||
// out
|
||||
// << ", U = " << theFragment->theExcitationEnergy/MeV
|
||||
// << " MeV" << endl
|
||||
// << " P = ("
|
||||
// << theFragment->theMomentum.x()/MeV << ","
|
||||
// << theFragment->theMomentum.y()/MeV << ","
|
||||
// << theFragment->theMomentum.z()/MeV
|
||||
// << ") MeV E = "
|
||||
// << theFragment->theMomentum.t()/MeV << " MeV";
|
||||
|
||||
out.setf(old_floatfield,ios::floatfield);
|
||||
|
||||
return out;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void G4VPreCompoundFragment::Init(const G4Fragment & aFragment)
|
||||
{
|
||||
|
||||
SetRestA(aFragment.GetA());
|
||||
SetRestZ(aFragment.GetZ());
|
||||
|
||||
if ((GetRestA() < GetRestZ()) ||
|
||||
(GetRestA() < GetA()) ||
|
||||
(GetRestZ() < GetZ())) {
|
||||
// for to be sure that emission probability will be 0.
|
||||
SetMaximalKineticEnergy(0.0);
|
||||
return;
|
||||
}
|
||||
// Compute nuclear radius (needed to calculate Coulomb barrier)
|
||||
G4double NuclearRadius = 2.173*
|
||||
(1.0+0.006103*GetZ()*GetRestZ())/
|
||||
(1.0+0.009443*GetZ()*GetRestZ());
|
||||
// Calculate Coulomb barrier
|
||||
SetCoulombBarrier(CalcCoulombBarrier(NuclearRadius));
|
||||
|
||||
// Compute Binding Energies for fragments (needed to separate a fragment from the nucleus)
|
||||
|
||||
SetBindingEnergy(G4NucleiProperties::GetMassExcess(GetA(),GetZ())/MeV+
|
||||
G4NucleiProperties::GetMassExcess(GetRestA(),GetRestZ())/MeV-
|
||||
G4NucleiProperties::GetMassExcess(aFragment.GetA(),aFragment.GetZ())/MeV);
|
||||
|
||||
// Compute Maximal Kinetic Energy which can be carried by fragments after separation
|
||||
SetMaximalKineticEnergy((aFragment.GetExcitationEnergy()/MeV)-
|
||||
(GetBindingEnergy()+
|
||||
GetCoulombBarrier()));
|
||||
|
||||
|
||||
}
|
||||
|
||||
G4double G4VPreCompoundFragment::CalcCoulombBarrier(const G4double & NucRad)
|
||||
// Calculation of Coulomb potential energy (barrier) for outgoing particles (in MeV)
|
||||
{
|
||||
// for neutron
|
||||
G4double Barrier;
|
||||
if (GetZ() == 0)
|
||||
{
|
||||
Barrier = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Barrier = (1.44/NucRad)*
|
||||
((GetZ()*GetRestZ())/
|
||||
(pow(GetA(),1.0/3.0)+pow(GetRestA(),1.0/3.0)));
|
||||
}
|
||||
// return Barrier;
|
||||
return Barrier;
|
||||
}
|
||||
|
||||
|
||||
G4double G4VPreCompoundFragment::
|
||||
CalcEmissionProbability(const G4Fragment & aFragment)
|
||||
{
|
||||
if (GetMaximalKineticEnergy() <= 0.0) return 0.0;
|
||||
|
||||
// Coulomb barrier for fragment "index" (for nucleon it is 0) is the lower limit
|
||||
// of integration over kinetic energy
|
||||
G4double LowerLimit = GetCoulombBarrier();
|
||||
|
||||
// Excitation energy of nucleus after fragment emission is the upper limit
|
||||
// of integration over kinetic energy
|
||||
G4double UpperLimit = aFragment.GetExcitationEnergy()/MeV - GetBindingEnergy();
|
||||
|
||||
return EmissionProbability = IntegrateEmissionProbability(LowerLimit,UpperLimit,aFragment);
|
||||
|
||||
// Correction by V. Krylov:
|
||||
// Emission probability was stored in a local variable but not in
|
||||
// data member EmissionProbability, then the returned probability
|
||||
// by GetEmissionProbability() method was always 0.0
|
||||
|
||||
}
|
||||
|
||||
G4double G4VPreCompoundFragment::
|
||||
IntegrateEmissionProbability(const G4double & Low, const G4double & Up,
|
||||
const G4Fragment & aFragment)
|
||||
{
|
||||
static const G4double w[8] = {0.1012285363,
|
||||
0.2223810345,
|
||||
0.3137066459,
|
||||
0.3626837834,
|
||||
0.3626837834,
|
||||
0.3137066459,
|
||||
0.2223810345,
|
||||
0.1012285363};
|
||||
|
||||
static const G4double FIKS[8] = {0.9602898565,
|
||||
0.7966664774,
|
||||
0.5255324099,
|
||||
0.1834346425,
|
||||
-0.1834346425,
|
||||
-0.5255324099,
|
||||
-0.7966664774,
|
||||
-0.9602898565};
|
||||
|
||||
G4double Total = 0.0;
|
||||
for (G4int i = 0; i < 8; i++) {
|
||||
G4double KineticE = ((Up-Low)*FIKS[i]+(Up+Low))/2.0;
|
||||
Total += w[i]*ProbabilityDistributionFunction(KineticE, aFragment)
|
||||
*(Up-Low)/2.0;
|
||||
}
|
||||
return Total;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
//
|
||||
// by V. Lara
|
||||
// Corrections by V. Krylov
|
||||
|
||||
#include "G4VPreCompoundIon.hh"
|
||||
|
||||
G4double G4VPreCompoundIon::
|
||||
ProbabilityDistributionFunction(const G4double & eKin,
|
||||
const G4Fragment & aFragment)
|
||||
{
|
||||
const G4double r0 = 1.5; // fm
|
||||
const G4double SingleParticleLevelDensity =
|
||||
0.595*G4PreCompoundParameters::GetAddress()->GetLevelDensity(); // AC
|
||||
|
||||
G4double R0J = 1.1;
|
||||
G4double exEnergy = aFragment.GetExcitationEnergy()/MeV;
|
||||
|
||||
return GetCondensationProbability()*R0J*0.104/
|
||||
(r0*pow(GetRestA(),1.0/3.0)*sqrt(GetA()*exEnergy))*
|
||||
GetExcitonLevelDensityRatio()*
|
||||
( (eKin-GetCoulombBarrier())/exEnergy )*
|
||||
pow( ( (eKin+GetBindingEnergy() )/exEnergy), GetRestA()-1.5)*
|
||||
pow(1.0 - (eKin + GetBindingEnergy())/exEnergy ,
|
||||
aFragment.GetNumberOfExcitons()-GetA()-1.0 ) ;
|
||||
|
||||
// Corrections in return statemet by V. Krylov:
|
||||
// - GetA() and GetRestA() were intechanged
|
||||
|
||||
}
|
||||
|
||||
|
||||
G4double G4VPreCompoundIon::GetKineticEnergy(const G4Fragment & aFragment)
|
||||
{
|
||||
G4double DJ = - GetCoulombBarrier();
|
||||
|
||||
G4double T = aFragment.GetNumberOfParticles() + aFragment.GetNumberOfHoles() - GetA() - 1.0;
|
||||
G4double R2 = GetMaximalKineticEnergy();
|
||||
G4double R1 = R2 + GetCoulombBarrier();
|
||||
|
||||
|
||||
if (T <= -0.1) return R1;
|
||||
else if (T <= 0.1) {
|
||||
G4double E1 = R1;
|
||||
G4double E = 0.0;
|
||||
G4double T3 = 0.0;
|
||||
do {
|
||||
G4double PJ1 = GetA() - 1.5;
|
||||
G4double AbsBindingE = abs(GetBindingEnergy());
|
||||
if (GetBindingEnergy() <= 0.0 && AbsBindingE > GetCoulombBarrier())
|
||||
E = AbsBindingE + G4UniformRand()*(aFragment.GetExcitationEnergy()/MeV);
|
||||
else
|
||||
E = GetCoulombBarrier() + G4UniformRand()*R2;
|
||||
T3 = pow((E+GetBindingEnergy())/(E1+GetBindingEnergy()),PJ1)*
|
||||
((E+DJ)/(E1+DJ));
|
||||
} while (G4UniformRand() > T3);
|
||||
return E;
|
||||
} else {
|
||||
G4double PJ1 = GetA() - 1.5;
|
||||
G4double ES = (aFragment.GetExcitationEnergy()/MeV)*(GetA()-0.5)+
|
||||
((aFragment.GetExcitationEnergy()/MeV)-R2)*(aFragment.GetNumberOfParticles()+
|
||||
aFragment.GetNumberOfHoles()-2.5);
|
||||
G4double E1 = (ES + sqrt(ES*ES-((aFragment.GetExcitationEnergy()/MeV)-R2)*(GetA()-1.5)*
|
||||
(aFragment.GetNumberOfParticles()+aFragment.GetNumberOfHoles()-1.5)*
|
||||
4.0*(aFragment.GetExcitationEnergy()/MeV)))/
|
||||
((aFragment.GetNumberOfParticles()+aFragment.GetNumberOfHoles()-1.5)*2.0)
|
||||
- (aFragment.GetExcitationEnergy()/MeV) + R1;
|
||||
G4double E = 0.0;
|
||||
G4double T3 = 0.0;
|
||||
do {
|
||||
if (GetBindingEnergy() <= 0.0 && abs(GetBindingEnergy()) > GetCoulombBarrier())
|
||||
E = abs(GetBindingEnergy()) + G4UniformRand()*(aFragment.GetExcitationEnergy()/MeV);
|
||||
else
|
||||
E = GetCoulombBarrier()+G4UniformRand()*R2;
|
||||
T3 = (pow((E+GetBindingEnergy())/(E1+GetBindingEnergy()),PJ1)*
|
||||
((E+DJ)/(E1+DJ))) * pow((R1-E)/(R1-E1),T);
|
||||
} while (G4UniformRand() > T3);
|
||||
return E;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user