Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4HadronicProcess.cc,v 2.0 1998/07/02 16:22:25 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
// HPW to implement the choosing of an element for scattering.
#include "G4HadronicProcess.hh"
G4Element * G4HadronicProcess::ChooseAandZ(
const G4DynamicParticle *aParticle, const G4Material *aMaterial )
{
currentZ = 0;
currentN = 0;
const G4int numberOfElements = aMaterial->GetNumberOfElements();
const G4ElementVector *theElementVector = aMaterial->GetElementVector();
if( numberOfElements == 1 )
{
currentZ = G4double((*theElementVector)(0)->GetZ());
currentN = (*theElementVector)(0)->GetN();
targetNucleus.SetParameters(currentN, currentZ);
return (*theElementVector)(0);
}
const G4double *theAtomicNumberDensity = aMaterial->GetAtomicNumDensityVector();
G4double crossSectionTotal = 0;
G4int i;
for( i=0; i < numberOfElements; ++i )
crossSectionTotal += theAtomicNumberDensity[i] *
dispatch->GetMicroscopicCrossSection( aParticle, (*theElementVector)(i) );
G4double crossSectionSum= 0.;
G4double random = G4UniformRand()*crossSectionTotal;
for( i=0; i < numberOfElements; ++i )
{
crossSectionSum += theAtomicNumberDensity[i] *
dispatch->GetMicroscopicCrossSection( aParticle, (*theElementVector)(i) );
if( random<=crossSectionSum )
{
currentZ = G4double((*theElementVector)(i)->GetZ());
currentN = (*theElementVector)(i)->GetN();
targetNucleus.SetParameters(currentN, currentZ);
return (*theElementVector)(i);
}
}
currentZ = G4double((*theElementVector)(numberOfElements-1)->GetZ());
currentN = (*theElementVector)(numberOfElements-1)->GetN();
targetNucleus.SetParameters(currentN, currentZ);
return (*theElementVector)(numberOfElements-1);
}
G4VParticleChange *G4HadronicProcess::GeneralPostStepDoIt(
const G4Track &aTrack, const G4Step &aStep )
{
const G4DynamicParticle *aParticle = aTrack.GetDynamicParticle();
G4Material *aMaterial = aTrack.GetMaterial();
G4double kineticEnergy = aParticle->GetKineticEnergy();
G4Element * anElement = ChooseAandZ( aParticle, aMaterial );
theInteraction = ChooseHadronicInteraction( kineticEnergy,
aMaterial, anElement );
G4VParticleChange *result =
theInteraction->ApplyYourself( aTrack, targetNucleus);
ResetNumberOfInteractionLengthLeft();
return result;
}
/* end of file */