Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Scintillation.hh,v 2.1 1998/11/10 01:06:55 gum Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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////////////////////////////////////////////////////////////////////////
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// Scintillation Light Class Definition
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4Scintillation.hh
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// Description: Discrete Process - Generation of Scintillation Photons
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// Version: 1.0
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// Created: 1998-11-07
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// Author: Peter Gumplinger
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// Updated:
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//
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#ifndef G4Scintillation_h
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#define G4Scintillation_h 1
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/////////////
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// Includes
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/////////////
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#include "globals.hh"
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#include "templates.hh"
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#include "Randomize.hh"
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#include "G4ThreeVector.hh"
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#include "G4ParticleMomentum.hh"
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#include "G4Step.hh"
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#include "G4VDiscreteProcess.hh"
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#include "G4OpticalPhoton.hh"
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#include "G4DynamicParticle.hh"
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#include "G4Material.hh"
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#include "G4PhysicsTable.hh"
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#include "G4MaterialPropertiesTable.hh"
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#include "G4PhysicsOrderedFreeVector.hh"
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/////////////////////
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// Class Definition
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/////////////////////
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class G4Scintillation : public G4VDiscreteProcess
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{
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private:
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//////////////
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// Operators
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//////////////
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// G4Scintillation& operator=(const G4Scintillation &right);
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public:
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////////////////////////////////
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// Constructors and Destructor
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////////////////////////////////
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G4Scintillation(const G4String& processName = "Scintillation");
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// G4Scintillation(const G4Scintillation &right);
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~G4Scintillation();
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////////////
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// Methods
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////////////
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G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
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G4double GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* );
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G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
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const G4Step& aStep);
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void SetTrackSecondariesFirst(const G4bool state);
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G4bool GetTrackSecondariesFirst() const;
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void SetScintillationYield(const G4double yield);
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G4double GetScintillationYield() const;
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void SetResolutionScale(const G4double scale);
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G4double GetResolutionScale() const;
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void SetScintillationTime(const G4double time);
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G4double GetScintillationTime() const;
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G4PhysicsTable* GetPhysicsTable() const;
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// Returns the address of the physics table.
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void DumpPhysicsTable() const;
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private:
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void BuildThePhysicsTable();
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///////////////////////
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// Class Data Members
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///////////////////////
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protected:
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G4PhysicsTable* thePhysicsTable;
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// A Physics Table can be either a cross-sections table or
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// an energy table (or can be used for other specific
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// purposes).
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private:
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G4bool fTrackSecondariesFirst;
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G4double ScintillationYield;
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G4double ScintillationTime;
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G4double ResolutionScale;
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};
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////////////////////
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// Inline methods
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////////////////////
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inline
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G4bool G4Scintillation::IsApplicable(const G4ParticleDefinition& aParticleType)
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{
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return true;
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}
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inline
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void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
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{
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fTrackSecondariesFirst = state;
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}
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inline
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G4bool G4Scintillation::GetTrackSecondariesFirst() const
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{
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return fTrackSecondariesFirst;
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}
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inline
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void G4Scintillation::SetScintillationYield(const G4double yield)
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{
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ScintillationYield = yield;
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}
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inline
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G4double G4Scintillation::GetScintillationYield() const
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{
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return ScintillationYield;
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}
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inline
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void G4Scintillation::SetResolutionScale(const G4double scale)
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{
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ResolutionScale = scale;
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}
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inline
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G4double G4Scintillation::GetResolutionScale() const
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{
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return ResolutionScale;
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}
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inline
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void G4Scintillation::SetScintillationTime(const G4double time)
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{
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ScintillationTime = time;
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}
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inline
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G4double G4Scintillation::GetScintillationTime() const
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{
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return ScintillationTime;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetPhysicsTable() const
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{
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return thePhysicsTable;
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}
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inline
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void G4Scintillation::DumpPhysicsTable() const
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{
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G4int PhysicsTableSize = thePhysicsTable->entries();
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G4PhysicsOrderedFreeVector *v;
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for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
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{
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v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
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v->DumpValues();
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}
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}
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#endif /* G4Scintillation_h */
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