Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
@@ -0,0 +1,383 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VInteractorManager.cc,v 2.3 1998/08/07 12:39:53 barrand Exp $
// GEANT4 tag $Name: geant4-00 $
//
// G.Barrand
#include <stdlib.h>
#include <string.h>
#include "G4VInteractorManager.hh"
#define NewString(str) \
((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : NULL)
/***************************************************************************/
G4VInteractorManager::G4VInteractorManager (
)
:argc(0)
,argv(NULL)
,mainInteractor(NULL)
,dispatchern(0)
,dispatchers(NULL)
,preActionn(0)
,preActions(NULL)
,postActionn(0)
,postActions(NULL)
,shelln(0)
,shells(NULL)
,secondaryLoopEnabled(TRUE)
,alreadyInSecondaryLoop(FALSE)
,exitSecondaryLoop(0)
,parentInteractor(NULL)
,createdInteractor(NULL)
,creationString(NULL)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
}
/***************************************************************************/
G4VInteractorManager::~G4VInteractorManager (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(argv!=NULL) {
for(int argi=0;argi<argc;argi++) {
if(argv[argi]!=NULL) free(argv[argi]);
}
free (argv);
}
argv = NULL;
argc = 0;
if(dispatchers!=NULL) free(dispatchers);
dispatchers = NULL;
dispatchern = 0;
if(preActions!=NULL) free(preActions);
preActions = NULL;
preActionn = 0;
if(postActions!=NULL) free(postActions);
postActions = NULL;
postActionn = 0;
if(shells!=NULL) free(shells);
shells = NULL;
shelln = 0;
secondaryLoopEnabled = TRUE;
alreadyInSecondaryLoop = FALSE;
exitSecondaryLoop = 0;
}
/***************************************************************************/
void G4VInteractorManager::SetArguments (
int a_argc
,char** a_argv
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
// Free previous values.
if(argv!=NULL) {
for(int argi=0;argi<argc;argi++) {
if(argv[argi]!=NULL) free(argv[argi]);
}
free(argv);
}
argv = NULL;
argc = 0;
// Set new values.
if(a_argc!=0) {
argv = (char**)malloc(a_argc * sizeof(char*));
if(argv!=NULL) {
argc = a_argc;
for(int argi=0;argi<a_argc;argi++) {
argv[argi] = (char*)NewString (a_argv[argi]);
}
}
}
}
/***************************************************************************/
char** G4VInteractorManager::GetArguments (
int* a_argc
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(a_argc!=NULL) *a_argc = argc;
return argv;
}
/***************************************************************************/
void G4VInteractorManager::SetMainInteractor (
G4Interactor a_main
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
mainInteractor = a_main;
}
/***************************************************************************/
G4Interactor G4VInteractorManager::GetMainInteractor (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
return mainInteractor;
}
/***************************************************************************/
void G4VInteractorManager::EnableSecondaryLoop (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
secondaryLoopEnabled = TRUE;
}
/***************************************************************************/
void G4VInteractorManager::DisableSecondaryLoop (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
secondaryLoopEnabled = FALSE;
}
/***************************************************************************/
void G4VInteractorManager::AddDispatcher (
G4DispatchFunction a_dispatcher
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(a_dispatcher==NULL) return;
for(int count=0;count<dispatchern;count++) {
if(dispatchers[count]==a_dispatcher) return; // Done.
}
if(dispatchern==0) dispatchers = (G4DispatchFunction*)malloc( sizeof(G4DispatchFunction));
else dispatchers = (G4DispatchFunction*)realloc(dispatchers,
(dispatchern+1) * sizeof(G4DispatchFunction));
if(dispatchers==NULL) return;
dispatchers[dispatchern] = a_dispatcher;
dispatchern++;
}
/***************************************************************************/
void G4VInteractorManager::RemoveDispatcher (
G4DispatchFunction a_dispatcher
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
for(int count=0;count<dispatchern;count++) {
if(dispatchers[count]==a_dispatcher) {
dispatchers[count] = NULL;
return; // A dispatcher appears once in the List.
}
}
}
/***************************************************************************/
void G4VInteractorManager::DispatchEvent (
void* a_event
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
for(int count=0;count<dispatchern;count++) {
if(
(dispatchers[count]!=NULL) &&
(dispatchers[count](a_event)==TRUE)
)
break;
}
}
/***************************************************************************/
void G4VInteractorManager::AddSecondaryLoopPreAction (
G4SecondaryLoopAction a_preAction
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(a_preAction==NULL) return;
for(int count=0;count<preActionn;count++) {
if(preActions[count]==a_preAction) return; // Done.
}
if(preActionn==0)
preActions = (G4SecondaryLoopAction*)malloc( sizeof(G4SecondaryLoopAction));
else
preActions = (G4SecondaryLoopAction*)realloc(preActions,
(preActionn+1) * sizeof(G4SecondaryLoopAction));
if(preActions==NULL) return;
preActions[preActionn] = a_preAction;
preActionn++;
}
/***************************************************************************/
void G4VInteractorManager::SecondaryLoopPreActions (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
for(int count=0;count<preActionn;count++) {
if(preActions[count]!=NULL) preActions[count]();
}
}
/***************************************************************************/
void G4VInteractorManager::AddSecondaryLoopPostAction (
G4SecondaryLoopAction a_postAction
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(a_postAction==NULL) return;
for(int count=0;count<postActionn;count++) {
if(postActions[count]==a_postAction) return; // Done.
}
if(postActionn==0)
postActions = (G4SecondaryLoopAction*)malloc( sizeof(G4SecondaryLoopAction));
else
postActions = (G4SecondaryLoopAction*)realloc(postActions,
(postActionn+1) * sizeof(G4SecondaryLoopAction));
if(postActions==NULL) return;
postActions[postActionn] = a_postAction;
postActionn++;
}
/***************************************************************************/
void G4VInteractorManager::SecondaryLoopPostActions (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
for(int count=0;count<postActionn;count++) {
if(postActions[count]!=NULL) postActions[count]();
}
}
/***************************************************************************/
void G4VInteractorManager::SecondaryLoop (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(Inited()==FALSE) return;
if(secondaryLoopEnabled==FALSE) return;
if (alreadyInSecondaryLoop==FALSE) {
alreadyInSecondaryLoop = TRUE;
exitSecondaryLoop = 0;
SecondaryLoopPreActions ();
// for(int count=0;count<shelln;count++) XWidgetUniconify(shells[count]);
void* event;
while(1) {
event = GetEvent();
if(event==NULL) break;
DispatchEvent (event);
if(exitSecondaryLoop!=0) break;
}
SecondaryLoopPostActions ();
}
}
/***************************************************************************/
void G4VInteractorManager::RequireExitSecondaryLoop (
int a_code
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(secondaryLoopEnabled==FALSE) return;
if(a_code==0) a_code = 1;
exitSecondaryLoop = a_code;
alreadyInSecondaryLoop = FALSE;
// for(int count=0;count<shelln;count++) XWidgetIconify(shells[count]);
// if(shelln!=0) XSync(XtDisplay(topWidget),False);
}
/***************************************************************************/
int G4VInteractorManager::GetExitSecondaryLoopCode (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
return exitSecondaryLoop;
}
/***************************************************************************/
void G4VInteractorManager::AddShell (
G4Interactor a_shell
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
if(a_shell==NULL) return;
for(int count=0;count<shelln;count++) {
if(shells[count]==a_shell) return; // Done.
}
if(shelln==0) shells = (G4Interactor*)malloc( sizeof(G4Interactor));
else shells = (G4Interactor*)realloc(shells, (shelln+1) * sizeof(G4Interactor));
if(shells==NULL) return;
shells[shelln] = a_shell;
shelln++;
}
/***************************************************************************/
void G4VInteractorManager::RemoveShell (
G4Interactor a_shell
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
for(int count=0;count<shelln;count++) {
if(shells[count]==a_shell) {
shells[count] = NULL;
return; // A shell appears once in the List.
}
}
}
/***************************************************************************/
void G4VInteractorManager::SetParentInteractor (
G4Interactor a_interactor
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
parentInteractor = a_interactor;
}
/***************************************************************************/
G4Interactor G4VInteractorManager::GetParentInteractor (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
return parentInteractor;
}
/***************************************************************************/
void G4VInteractorManager::SetCreatedInteractor (
G4Interactor a_interactor
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
createdInteractor = a_interactor;
}
/***************************************************************************/
G4Interactor G4VInteractorManager::GetCreatedInteractor (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
return createdInteractor;
}
/***************************************************************************/
void G4VInteractorManager::SetCreationString (
char* a_string
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
creationString = a_string;
}
/***************************************************************************/
char* G4VInteractorManager::GetCreationString (
)
/***************************************************************************/
/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
{
return creationString;
}