Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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#include "G4InteractorMessenger.hh"
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#include "G4VInteractiveSession.hh"
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static unsigned InteractorsHashFun (const G4String& name) {
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return name.hash();
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}
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/***************************************************************************/
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G4VInteractiveSession::G4VInteractiveSession (
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)
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:interactors(InteractorsHashFun)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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messenger = new G4InteractorMessenger(this);
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}
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/***************************************************************************/
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G4VInteractiveSession::~G4VInteractiveSession()
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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delete messenger;
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddMenu (
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const char* a_name
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,const char* a_label
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddButton (
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const char* a_menu
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,const char* a_label
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,const char* a_command
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddInteractor (
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G4String a_name
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,G4Interactor a_interactor
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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interactors[a_name] = a_interactor;
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}
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/***************************************************************************/
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G4Interactor G4VInteractiveSession::GetInteractor (
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G4String a_name
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)
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/***************************************************************************/
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/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
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{
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G4Interactor value;
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if(interactors.findValue(a_name,value)==false) return NULL;
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return value;
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}
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