Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4UIcmdWith3VectorAndUnit.cc,v 2.1 1998/07/12 02:59:43 urbi Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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#include "G4UIcmdWith3VectorAndUnit.hh"
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#ifdef WIN32
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# include <Strstrea.h>
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#else
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# include <strstream.h>
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#endif
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G4UIcmdWith3VectorAndUnit::G4UIcmdWith3VectorAndUnit
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(const char * theCommandPath,G4UImessenger * theMessenger)
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:G4UIcommand(theCommandPath,theMessenger)
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{
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G4UIparameter * dblParamX = new G4UIparameter('d');
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SetParameter(dblParamX);
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G4UIparameter * dblParamY = new G4UIparameter('d');
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SetParameter(dblParamY);
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G4UIparameter * dblParamZ = new G4UIparameter('d');
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SetParameter(dblParamZ);
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G4UIparameter * untParam = new G4UIparameter('s');
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SetParameter(untParam);
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untParam->SetParameterName("Unit");
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}
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G4ThreeVector G4UIcmdWith3VectorAndUnit::GetNew3VectorValue(G4String paramString)
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{
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G4double vx;
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G4double vy;
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G4double vz;
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char unts[30];
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const char* t = paramString;
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istrstream is((char*)t);
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is >> vx >> vy >> vz >> unts;
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G4String unt = unts;
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G4double uv = ValueOf(unt);
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return G4ThreeVector(vx*uv,vy*uv,vz*uv);
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}
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G4ThreeVector G4UIcmdWith3VectorAndUnit::GetNew3VectorRawValue(G4String paramString)
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{
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G4double vx;
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G4double vy;
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G4double vz;
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char unts[30];
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const char* t = paramString;
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istrstream is((char*)t);
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is >> vx >> vy >> vz >> unts;
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return G4ThreeVector(vx,vy,vz);
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}
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G4double G4UIcmdWith3VectorAndUnit::GetNewUnitValue(G4String paramString)
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{
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G4double vx;
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G4double vy;
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G4double vz;
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char unts[30];
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const char* t = paramString;
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istrstream is((char*)t);
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is >> vx >> vy >> vz >> unts;
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G4String unt = unts;
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return ValueOf(unt);
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}
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G4String G4UIcmdWith3VectorAndUnit::ConvertToString
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(G4ThreeVector vec,const char * unitName)
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{
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G4String unt = unitName;
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G4double uv = ValueOf(unitName);
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char st[100];
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ostrstream os(st,100);
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os << vec.x()/uv << " " << vec.y()/uv << " " << vec.z()/uv
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<< " " << unitName << '\0';
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G4String vl = st;
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return vl;
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}
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void G4UIcmdWith3VectorAndUnit::SetParameterName
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(const char * theNameX,const char * theNameY,const char * theNameZ,
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G4bool omittable,G4bool currentAsDefault)
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{
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G4UIparameter * theParamX = GetParameter(0);
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theParamX->SetParameterName(theNameX);
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theParamX->SetOmittable(omittable);
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theParamX->SetCurrentAsDefault(currentAsDefault);
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G4UIparameter * theParamY = GetParameter(1);
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theParamY->SetParameterName(theNameY);
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theParamY->SetOmittable(omittable);
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theParamY->SetCurrentAsDefault(currentAsDefault);
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G4UIparameter * theParamZ = GetParameter(2);
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theParamZ->SetParameterName(theNameZ);
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theParamZ->SetOmittable(omittable);
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theParamZ->SetCurrentAsDefault(currentAsDefault);
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}
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void G4UIcmdWith3VectorAndUnit::SetDefaultValue(G4ThreeVector vec)
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{
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G4UIparameter * theParamX = GetParameter(0);
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theParamX->SetDefaultValue(vec.x());
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G4UIparameter * theParamY = GetParameter(1);
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theParamY->SetDefaultValue(vec.y());
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G4UIparameter * theParamZ = GetParameter(2);
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theParamZ->SetDefaultValue(vec.z());
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}
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void G4UIcmdWith3VectorAndUnit::SetUnitCategory(const char * unitCategory)
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{
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SetUnitCandidates(UnitsList(unitCategory));
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}
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void G4UIcmdWith3VectorAndUnit::SetUnitCandidates(const char * candidateList)
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{
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G4UIparameter * untParam = GetParameter(3);
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G4String canList = candidateList;
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untParam->SetParameterCandidates(canList);
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}
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void G4UIcmdWith3VectorAndUnit::SetDefaultUnit(const char * defUnit)
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{
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G4UIparameter * untParam = GetParameter(3);
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untParam->SetOmittable(true);
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untParam->SetDefaultValue(defUnit);
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SetUnitCategory(CategoryOf(defUnit));
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}
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