Import Geant4 0.0.0 source tree
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#include "G4ShapeRepresentationCreator.hh"
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G4ShapeRepresentationCreator G4ShapeRepresentationCreator::csc;
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G4ShapeRepresentationCreator::G4ShapeRepresentationCreator(){G4GeometryTable::RegisterObject(this);}
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G4ShapeRepresentationCreator::~G4ShapeRepresentationCreator(){}
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void G4ShapeRepresentationCreator::CreateG4Geometry(STEPentity& Ent)
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{
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STEPentity* TmpEnt = 0;
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G4String attrName("items");
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STEPattribute *Attr = GetNamedAttribute(attrName, Ent);
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EntityAggregate *ea = (EntityAggregate*)Attr->ptr.a;
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void *tmp=0;
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G4int placementCount = ea->EntryCount();
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EntityNode* en = (EntityNode*)ea->GetHead();
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G4PlacementVector *placements = new G4PlacementVector();
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// L. Broglia
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// G4Placement* place;
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G4Axis2Placement3D* place;
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for(G4int a=0;a<placementCount;a++)
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{
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TmpEnt = en->node;
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// L. Broglia
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// place =(G4Placement*)G4GeometryTable::CreateObject(*TmpEnt);
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place =(G4Axis2Placement3D*)G4GeometryTable::CreateObject(*TmpEnt);
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placements->append(place);
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en = (EntityNode*)en->NextNode();
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}
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attrName="context_of_items";
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Attr = GetNamedAttribute(attrName, Ent);
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TmpEnt = *Attr->ptr.c;
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tmp =G4GeometryTable::CreateObject(*TmpEnt);
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createdObject = placements;
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}
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void G4ShapeRepresentationCreator::CreateSTEPGeometry(void* G4obj)
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{
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}
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