Import Geant4 0.0.0 source tree
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#include "G4ClosedShellCreator.hh"
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G4ClosedShellCreator G4ClosedShellCreator::csc;
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G4ClosedShellCreator::G4ClosedShellCreator(){G4GeometryTable::RegisterObject(this);}
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G4ClosedShellCreator::~G4ClosedShellCreator(){}
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void G4ClosedShellCreator::CreateG4Geometry(STEPentity& Ent)
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{
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G4String attrName("cfs_faces");
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STEPattribute *Attr = GetNamedAttribute(attrName, Ent);
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STEPaggregate *Aggr = Attr->ptr.a;
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SingleLinkNode *Node = Aggr->GetHead();
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STEPentity* TmpEnt=0;
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G4int FaceCount = Aggr->EntryCount();
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G4SurfaceVector SurfaceVec;
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for(G4int a=0; a<FaceCount;a++)
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{
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TmpEnt = ((EntityNode*)Node)->node;
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void *tmp =::G4GeometryTable::CreateObject(*TmpEnt);
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SurfaceVec.append((G4Surface*)tmp);
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Node = Node->NextNode();
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}
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// create G4solid
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G4Surface** srfVec = new G4Surface*[FaceCount];
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for(G4int b=0;b<FaceCount;b++)
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srfVec[b] = (SurfaceVec[b]);
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G4BREPSolid* sld = new G4BREPSolid(" ", srfVec, FaceCount);
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createdObject = sld;
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// delete [] srfVec;
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// delete sld;
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}
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void G4ClosedShellCreator::CreateSTEPGeometry(void* G4obj)
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{
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G4BREPSolid* bSld = (G4BREPSolid*)G4obj;
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SdaiClosed_shell* sld = new SdaiClosed_shell();
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G4int surfaceCount = bSld->NumberOfFaces();
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EntityAggregate eAggr;
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EntityNode* eNode=0;
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void* tmp=0;
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G4Surface* srf=0;
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for(G4int a=0;a<surfaceCount;a++)
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{
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srf = bSld->GetSurface(a);
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G4String srfType(srf->GetEntityType());
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tmp = G4GeometryTable::CreateSTEPObject(srf,srfType);
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eNode = new EntityNode((STEPentity*)tmp);
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eAggr.AddNode(eNode);
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}
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sld->Cfs_faces(&eAggr);
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sld->SetFileId(GetNextId());
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sld->Name("");
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sld->STEPwrite(G4cout);
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createdObject = sld;
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}
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