Import Geant4 0.0.0 source tree
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#include "G4CartesianPointCreator.hh"
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G4CartesianPointCreator G4CartesianPointCreator::csc;
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G4CartesianPointCreator::G4CartesianPointCreator()
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{
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G4GeometryTable::RegisterObject(this);
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}
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G4CartesianPointCreator::~G4CartesianPointCreator(){}
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void G4CartesianPointCreator::CreateG4Geometry(STEPentity& Ent)
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{
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G4double x,y,z;
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Ent.ResetAttributes();
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STEPattribute* Attr = Ent.NextAttribute();
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Attr = Ent.NextAttribute();
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STEPaggregate& XYZAggr = *Attr->ptr.a;
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SingleLinkNode* RNode = XYZAggr.GetHead();
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x = ((RealNode*)RNode)->value;
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RNode = RNode->NextNode();
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y = ((RealNode*)RNode)->value;
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RNode = RNode->NextNode();
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z = ((RealNode*)RNode)->value;
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// createdObject = new G4Point3d(x,y,z);
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createdObject = new G4Point3D(x,y,z);
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}
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void G4CartesianPointCreator::CreateSTEPGeometry(void* G4obj)
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{
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//G4Point3d* pt = (G4Point3d*)G4obj;
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G4Point3D* pt = (G4Point3D*)G4obj;
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RealNode *xa,*ya,*za;
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RealAggregate pointAggr;
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xa = (RealNode*)pointAggr.NewNode();
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// xa->value = pt->X();
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xa->value = pt->x();
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ya = (RealNode*)pointAggr.NewNode();
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// ya->value = pt->Y();
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ya->value = pt->y();
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za = (RealNode*)pointAggr.NewNode();
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// za->value = pt->Z();
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za->value = pt->z();
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pointAggr.AddNode(xa);
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pointAggr.AddNode(ya);
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pointAggr.AddNode(za);
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SdaiCartesian_point *sPoint = new SdaiCartesian_point();
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sPoint->Coordinates(&pointAggr);
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sPoint->SetFileId(GetNextId());
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sPoint->Name("");
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sPoint->STEPwrite(G4cout);
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createdObject = sPoint;
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}
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