Import Geant4 0.0.0 source tree
This commit is contained in:
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Box.cc,v 2.3 1998/10/09 13:24:45 japost Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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//
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// Implementation for G4Box class
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//
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// 24.06.98 - V. Grichine: insideEdge in DistanceToIn(p,v)
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// 20.09.98 - V.Grichine: new algorithm of DistanceToIn(p,v)
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#include "G4Box.hh"
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#include "G4VoxelLimits.hh"
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#include "G4AffineTransform.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4Polyhedron.hh"
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#include "G4NURBS.hh"
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#include "G4NURBSbox.hh"
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#include "G4VisExtent.hh"
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// Constructor - check & set half widths
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G4Box::G4Box(const G4String& pName, G4double pX,
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G4double pY, G4double pZ) : G4CSGSolid(pName)
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{
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if (pX>0&&pY>0&&pZ>0)
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{
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fDx=pX; fDy=pY; fDz=pZ;
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}
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else
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{
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G4Exception("Error in G4Box::Box - negative parameters");
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}
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}
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// Destructor
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G4Box::~G4Box()
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{}
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// Dispatch to parameterisation for replication mechanism dimension
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// computation & modification.
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void G4Box::ComputeDimensions(G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep)
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{
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p->ComputeDimensions(*this,n,pRep);
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}
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// Calculate extent under transform and specified limit
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G4bool G4Box::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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if (!pTransform.IsRotated())
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{
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// Special case handling for unrotated boxes
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// Compute x/y/z mins and maxs respecting limits, with early returns
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// if outside limits. Then switch() on pAxis
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G4double xoffset,xMin,xMax;
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G4double yoffset,yMin,yMax;
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G4double zoffset,zMin,zMax;
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xoffset=pTransform.NetTranslation().x();
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xMin=xoffset-fDx;
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xMax=xoffset+fDx;
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if (pVoxelLimit.IsXLimited())
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{
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if (xMin>pVoxelLimit.GetMaxXExtent()
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||xMax<pVoxelLimit.GetMinXExtent())
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{
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return false;
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}
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else
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{
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if (xMin<pVoxelLimit.GetMinXExtent())
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{
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xMin=pVoxelLimit.GetMinXExtent();
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}
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if (xMax>pVoxelLimit.GetMaxXExtent())
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{
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xMax=pVoxelLimit.GetMaxXExtent();
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}
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}
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}
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yoffset=pTransform.NetTranslation().y();
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yMin=yoffset-fDy;
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yMax=yoffset+fDy;
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if (pVoxelLimit.IsYLimited())
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{
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if (yMin>pVoxelLimit.GetMaxYExtent()
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||yMax<pVoxelLimit.GetMinYExtent())
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{
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return false;
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}
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else
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{
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if (yMin<pVoxelLimit.GetMinYExtent())
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{
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yMin=pVoxelLimit.GetMinYExtent();
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}
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if (yMax>pVoxelLimit.GetMaxYExtent())
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{
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yMax=pVoxelLimit.GetMaxYExtent();
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}
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}
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}
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zoffset=pTransform.NetTranslation().z();
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zMin=zoffset-fDz;
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zMax=zoffset+fDz;
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if (pVoxelLimit.IsZLimited())
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{
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if (zMin>pVoxelLimit.GetMaxZExtent()
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||zMax<pVoxelLimit.GetMinZExtent())
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{
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return false;
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}
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else
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{
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if (zMin<pVoxelLimit.GetMinZExtent())
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{
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zMin=pVoxelLimit.GetMinZExtent();
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}
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if (zMax>pVoxelLimit.GetMaxZExtent())
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{
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zMax=pVoxelLimit.GetMaxZExtent();
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}
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}
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}
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switch (pAxis)
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{
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case kXAxis:
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pMin=xMin;
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pMax=xMax;
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break;
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case kYAxis:
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pMin=yMin;
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pMax=yMax;
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break;
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case kZAxis:
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pMin=zMin;
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pMax=zMax;
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break;
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}
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pMin-=kCarTolerance;
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pMax+=kCarTolerance;
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return true;
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}
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else
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{
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// General rotated case - create and clip mesh to boundaries
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G4bool existsAfterClip=false;
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G4ThreeVectorList *vertices;
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pMin=+kInfinity;
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pMax=-kInfinity;
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// Calculate rotated vertex coordinates
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vertices=CreateRotatedVertices(pTransform);
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ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax);
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ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax);
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ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax);
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if (pMin!=kInfinity||pMax!=-kInfinity)
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{
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existsAfterClip=true;
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// Add 2*tolerance to avoid precision troubles
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pMin-=kCarTolerance;
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pMax+=kCarTolerance;
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}
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else
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{
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// Check for case where completely enveloping clipping volume
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// If point inside then we are confident that the solid completely
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// envelopes the clipping volume. Hence set min/max extents according
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// to clipping volume extents along the specified axis.
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G4ThreeVector clipCentre(
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(pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
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(pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
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(pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
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if (Inside(pTransform.Inverse().TransformPoint(clipCentre))!=kOutside)
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{
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existsAfterClip=true;
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pMin=pVoxelLimit.GetMinExtent(pAxis);
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pMax=pVoxelLimit.GetMaxExtent(pAxis);
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}
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}
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delete vertices;
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return existsAfterClip;
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}
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}
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// Return whether point inside/outside/on surface, using tolerance
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EInside G4Box::Inside(const G4ThreeVector& p) const
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{
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EInside in=kOutside;
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if (fabs(p.x())<=fDx-kCarTolerance*0.5)
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{
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if (fabs(p.y())<=fDy-kCarTolerance*0.5)
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{
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if (fabs(p.z())<=fDz-kCarTolerance*0.5)
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{
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in=kInside;
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}
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else if (fabs(p.z())<=fDz+kCarTolerance*0.5)
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{
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in=kSurface;
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}
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}
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else if (fabs(p.y())<=fDy+kCarTolerance*0.5)
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{
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if (fabs(p.z())<=fDz+kCarTolerance*0.5)
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{
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in=kSurface;
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}
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}
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}
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else if (fabs(p.x())<=fDx+kCarTolerance*0.5)
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{
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if (fabs(p.y())<=fDy+kCarTolerance*0.5)
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{
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if (fabs(p.z())<=fDz+kCarTolerance*0.5)
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{
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in=kSurface;
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}
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}
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}
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return in;
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}
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// Calculate side nearest to p, and return normal
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// If two sides are equidistant, normal of first side (x/y/z)
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// encountered returned
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G4ThreeVector G4Box::SurfaceNormal( const G4ThreeVector& p) const
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{
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G4double distx,disty,distz;
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G4ThreeVector norm;
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// Calculate distances as if in 1st octant
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distx=fabs(fabs(p.x())-fDx);
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disty=fabs(fabs(p.y())-fDy);
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distz=fabs(fabs(p.z())-fDz);
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if (distx<=disty)
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{
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if (distx<=distz)
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{
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// Closest to X
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if (p.x()<0) norm=G4ThreeVector(-1.0,0,0);
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else norm=G4ThreeVector(1.0,0,0);
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}
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else
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{
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// Closest to Z
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if (p.z()<0) norm=G4ThreeVector(0,0,-1.0);
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else norm=G4ThreeVector(0,0,1.0);
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}
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}
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else
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{
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if (disty<=distz)
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{
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// Closest to Y
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if (p.y()<0) norm=G4ThreeVector(0,-1.0,0);
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else norm=G4ThreeVector(0,1.0,0);
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}
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else
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{
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// Closest to Z
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if (p.z()<0) norm=G4ThreeVector(0,0,-1.0);
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else norm=G4ThreeVector(0,0,1.0);
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}
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}
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return norm;
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}
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// Calculate distance to box from an outside point
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// - return kInfinity if no intersection.
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//
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// ALGORITHM:
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//
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// Check that if point lies outside x/y/z extent of box, travel is towards
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// the box (ie. there is a possibility of an intersection)
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//
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// Calculate pairs of minimum and maximum distances for x/y/z travel for
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// intersection with the box's x/y/z extent.
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// If there is a valid intersection, it is given by the maximum min distance
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// (ie. distance to satisfy x/y/z intersections) *if* <= minimum max distance
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// (ie. distance after which 1+ of x/y/z intersections not satisfied)
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//
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// NOTE:
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//
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// `Inside' safe - meaningful answers given if point is inside the exact
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// shape.
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G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) const
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{
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G4double safx, safy, safz ;
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G4double smin=0.0, sminy, sminz ; // , sminx ;
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G4double smax=kInfinity, smaxy, smaxz ; // , smaxx ; // they always > 0
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G4double stmp ;
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G4double sOut=kInfinity, sOuty=kInfinity, sOutz=kInfinity ;
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safx = fabs(p.x()) - fDx ; // minimum distance to x surface of shape
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safy = fabs(p.y()) - fDy ;
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safz = fabs(p.z()) - fDz ;
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// Will we intersect?
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// If safx/y/z is >-tol/2 the point is outside/on the box's x/y/z extent.
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// If both p.x/y/z and v.x/y/z repectively are both positive/negative,
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// travel is in a direction away from the shape.
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if ( ((p.x()*v.x() >= 0.0) && safx > -kCarTolerance*0.5)
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|| ((p.y()*v.y() >= 0.0) && safy > -kCarTolerance*0.5)
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|| ((p.z()*v.z() >= 0.0) && safz > -kCarTolerance*0.5) )
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{
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return kInfinity ; // travel away or parallel within tolerance
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}
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// Compute min / max distances for x/y/z travel:
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// X Planes
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if ( v.x())
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{
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stmp = 1.0/fabs(v.x()) ;
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if (safx >= 0.0)
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{
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smin = safx*stmp ;
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smax = (fDx+fabs(p.x()))*stmp ;
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}
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else
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{
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if (v.x() > 0)
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{
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sOut = (fDx - p.x())*stmp ;
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}
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if (v.x() < 0)
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{
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sOut = (fDx + p.x())*stmp ;
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}
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}
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}
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// Y Planes
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if ( v.y())
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{
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stmp = 1.0/fabs(v.y()) ;
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if (safy >= 0.0)
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{
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sminy = safy*stmp ;
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smaxy = (fDy+fabs(p.y()))*stmp ;
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if (sminy > smin) smin=sminy ;
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if (smaxy < smax) smax=smaxy ;
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if (smin >= smax-kCarTolerance*0.5)
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{
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return kInfinity ; // touch XY corner
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}
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}
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else
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{
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if (v.y() > 0)
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{
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sOuty = (fDy - p.y())*stmp ;
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}
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if (v.y() < 0)
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{
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sOuty = (fDy + p.y())*stmp ;
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}
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if( sOuty < sOut ) sOut = sOuty ;
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}
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}
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// Z planes
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if ( v.z() )
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{
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stmp = 1.0/fabs(v.z()) ;
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if ( safz >= 0.0)
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{
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sminz = safz*stmp ;
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smaxz = (fDz+fabs(p.z()))*stmp ;
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if (sminz > smin) smin = sminz ;
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if (smaxz < smax) smax = smaxz ;
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if (smin >= smax-kCarTolerance*0.5)
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{
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return kInfinity ; // touch ZX or ZY corners
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}
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}
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else
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{
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if (v.z() > 0)
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{
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sOutz = (fDz - p.z())*stmp ;
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}
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if (v.z() < 0)
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{
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sOutz = (fDz + p.z())*stmp ;
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}
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if( sOutz < sOut ) sOut = sOutz ;
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}
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}
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if ( sOut <= smin + 0.5*kCarTolerance) // travel over edge
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{
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return kInfinity ;
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}
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if (smin < 0)
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{
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smin= 0.0;
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}
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return smin ;
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}
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// Appoximate distance to box.
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// Returns largest perpendicular distance to the closest x/y/z sides of
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// the box, which is the most fast estimation of the shortest distance to box
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// - If inside return 0
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G4double G4Box::DistanceToIn(const G4ThreeVector& p) const
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{
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G4double safex,safey,safez,safe=0.0;
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safex=fabs(p.x())-fDx;
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safey=fabs(p.y())-fDy;
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safez=fabs(p.z())-fDz;
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if (safex>safe) safe=safex;
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if (safey>safe) safe=safey;
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if (safez>safe) safe=safez;
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return safe;
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}
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||||
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||||
// Calcluate distance to surface of box from inside
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||||
// by calculating distances to box's x/y/z planes.
|
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// Smallest distance is exact distance to exiting.
|
||||
// - Eliminate one side of each pair by considering direction of v
|
||||
// - when leaving a surface & v.close, return 0
|
||||
|
||||
G4double G4Box::DistanceToOut(const G4ThreeVector& p,const G4ThreeVector& v,
|
||||
const G4bool calcNorm,
|
||||
G4bool *validNorm,G4ThreeVector *n) const
|
||||
{
|
||||
ESide side;
|
||||
G4double pdist,stmp,snxt;
|
||||
|
||||
if (calcNorm) *validNorm = true ; // All normals are valid
|
||||
|
||||
// X planes --------------------------------------------
|
||||
|
||||
if (v.x() > 0)
|
||||
{
|
||||
pdist = fDx-p.x() ;
|
||||
|
||||
if (pdist > kCarTolerance*0.5)
|
||||
{
|
||||
snxt=pdist/v.x();
|
||||
side=kPX;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (calcNorm)
|
||||
{
|
||||
*n=G4ThreeVector(1,0,0);
|
||||
}
|
||||
return snxt=0;
|
||||
}
|
||||
}
|
||||
else if (v.x() < 0)
|
||||
{
|
||||
pdist = fDx + p.x() ;
|
||||
|
||||
if (pdist > kCarTolerance*0.5)
|
||||
{
|
||||
snxt=-pdist/v.x();
|
||||
side=kMX;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (calcNorm)
|
||||
{
|
||||
*n=G4ThreeVector(-1,0,0);
|
||||
}
|
||||
return snxt=0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
snxt=kInfinity;
|
||||
}
|
||||
|
||||
// Y planes ------------------------------------------
|
||||
|
||||
if (v.y()>0)
|
||||
{
|
||||
pdist=fDy-p.y();
|
||||
|
||||
if (pdist>kCarTolerance*0.5)
|
||||
{
|
||||
stmp=pdist/v.y();
|
||||
|
||||
if (stmp<snxt)
|
||||
{
|
||||
snxt=stmp;
|
||||
side=kPY;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (calcNorm)
|
||||
{
|
||||
*n=G4ThreeVector(0,1,0);
|
||||
}
|
||||
return snxt=0;
|
||||
}
|
||||
}
|
||||
else if (v.y()<0)
|
||||
{
|
||||
pdist=fDy+p.y();
|
||||
|
||||
if (pdist>kCarTolerance*0.5)
|
||||
{
|
||||
stmp=-pdist/v.y();
|
||||
|
||||
if (stmp<snxt)
|
||||
{
|
||||
snxt=stmp;
|
||||
side=kMY;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (calcNorm)
|
||||
{
|
||||
*n=G4ThreeVector(0,-1,0);
|
||||
}
|
||||
return snxt=0;
|
||||
}
|
||||
}
|
||||
|
||||
// Z planes -----------------------------------------------
|
||||
|
||||
if (v.z()>0)
|
||||
{
|
||||
pdist=fDz-p.z();
|
||||
|
||||
if (pdist>kCarTolerance*0.5)
|
||||
{
|
||||
stmp=pdist/v.z();
|
||||
|
||||
if (stmp<snxt)
|
||||
{
|
||||
snxt=stmp;
|
||||
side=kPZ;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (calcNorm)
|
||||
{
|
||||
*n=G4ThreeVector(0,0,1);
|
||||
}
|
||||
return snxt=0;
|
||||
}
|
||||
}
|
||||
else if (v.z()<0)
|
||||
{
|
||||
pdist=fDz+p.z();
|
||||
|
||||
if (pdist>kCarTolerance*0.5)
|
||||
{
|
||||
stmp=-pdist/v.z();
|
||||
|
||||
if (stmp<snxt)
|
||||
{
|
||||
snxt=stmp;
|
||||
side=kMZ;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (calcNorm)
|
||||
{
|
||||
*n=G4ThreeVector(0,0,-1);
|
||||
}
|
||||
return snxt=0;
|
||||
}
|
||||
}
|
||||
if (calcNorm)
|
||||
{
|
||||
switch (side)
|
||||
{
|
||||
case kPX:
|
||||
*n=G4ThreeVector(1,0,0);
|
||||
break;
|
||||
case kMX:
|
||||
*n=G4ThreeVector(-1,0,0);
|
||||
break;
|
||||
case kPY:
|
||||
*n=G4ThreeVector(0,1,0);
|
||||
break;
|
||||
case kMY:
|
||||
*n=G4ThreeVector(0,-1,0);
|
||||
break;
|
||||
case kPZ:
|
||||
*n=G4ThreeVector(0,0,1);
|
||||
break;
|
||||
case kMZ:
|
||||
*n=G4ThreeVector(0,0,-1);
|
||||
break;
|
||||
default:
|
||||
G4Exception("Invalid enum in G4Box::CalcNormal");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return snxt;
|
||||
}
|
||||
|
||||
// Calculate exact shortest distance to any boundary from inside
|
||||
// - If outside return 0
|
||||
G4double G4Box::DistanceToOut(const G4ThreeVector& p) const
|
||||
{
|
||||
G4double safx1,safx2,safy1,safy2,safz1,safz2,safe;
|
||||
|
||||
safx1=fDx-p.x();
|
||||
safx2=fDx+p.x();
|
||||
safy1=fDy-p.y();
|
||||
safy2=fDy+p.y();
|
||||
safz1=fDz-p.z();
|
||||
safz2=fDz+p.z();
|
||||
|
||||
// shortest Dist to any boundary now MIN(safx1,safx2,safy1..)
|
||||
if (safx2<safx1) safe=safx2;
|
||||
else safe=safx1;
|
||||
if (safy1<safe) safe=safy1;
|
||||
if (safy2<safe) safe=safy2;
|
||||
if (safz1<safe) safe=safz1;
|
||||
if (safz2<safe) safe=safz2;
|
||||
|
||||
if (safe<0) safe=0;
|
||||
return safe;
|
||||
}
|
||||
|
||||
// Create a List containing the transformed vertices
|
||||
// Ordering [0-3] -fDz cross section
|
||||
// [4-7] +fDz cross section such that [0] is below [4],
|
||||
// [1] below [5] etc.
|
||||
// Note:
|
||||
// Caller has deletion resposibility
|
||||
|
||||
G4ThreeVectorList*
|
||||
G4Box::CreateRotatedVertices(const G4AffineTransform& pTransform) const
|
||||
{
|
||||
G4ThreeVectorList *vertices;
|
||||
vertices=new G4ThreeVectorList(8);
|
||||
if (vertices)
|
||||
{
|
||||
G4ThreeVector vertex0(-fDx,-fDy,-fDz);
|
||||
G4ThreeVector vertex1(fDx,-fDy,-fDz);
|
||||
G4ThreeVector vertex2(fDx,fDy,-fDz);
|
||||
G4ThreeVector vertex3(-fDx,fDy,-fDz);
|
||||
G4ThreeVector vertex4(-fDx,-fDy,fDz);
|
||||
G4ThreeVector vertex5(fDx,-fDy,fDz);
|
||||
G4ThreeVector vertex6(fDx,fDy,fDz);
|
||||
G4ThreeVector vertex7(-fDx,fDy,fDz);
|
||||
|
||||
vertices->insert(pTransform.TransformPoint(vertex0));
|
||||
vertices->insert(pTransform.TransformPoint(vertex1));
|
||||
vertices->insert(pTransform.TransformPoint(vertex2));
|
||||
vertices->insert(pTransform.TransformPoint(vertex3));
|
||||
vertices->insert(pTransform.TransformPoint(vertex4));
|
||||
vertices->insert(pTransform.TransformPoint(vertex5));
|
||||
vertices->insert(pTransform.TransformPoint(vertex6));
|
||||
vertices->insert(pTransform.TransformPoint(vertex7));
|
||||
}
|
||||
else
|
||||
{
|
||||
G4Exception("G4Box::CreateRotatedVertices Out of memory - Cannot alloc vertices");
|
||||
}
|
||||
return vertices;
|
||||
}
|
||||
|
||||
void G4Box::DescribeYourselfTo (G4VGraphicsScene& scene) const {
|
||||
scene.AddThis (*this);
|
||||
}
|
||||
|
||||
G4VisExtent G4Box::GetExtent() const {
|
||||
return G4VisExtent (-fDx, fDx, -fDy, fDy, -fDz, fDz);
|
||||
}
|
||||
|
||||
G4Polyhedron* G4Box::CreatePolyhedron () const {
|
||||
return new G4PolyhedronBox (fDx, fDy, fDz);
|
||||
}
|
||||
|
||||
G4NURBS* G4Box::CreateNURBS () const {
|
||||
return new G4NURBSbox (fDx, fDy, fDz);
|
||||
}
|
||||
Reference in New Issue
Block a user