Import Geant4 0.0.0 source tree
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// Abstract base class for solids created by boolean operations
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// between other solids
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//
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// History:
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//
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// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
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#ifndef G4BOOLEANSOLID_HH
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#define G4BOOLEANSOLID_HH
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#include "G4VSolid.hh"
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#include "G4DisplacedSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4BooleanSolid: public G4VSolid
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{
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public:
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4BooleanSolid() ;
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protected:
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G4VSolid* fPtrSolidA ;
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G4VSolid* fPtrSolidB ;
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private:
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G4bool createdDisplacedSolid; // If & only if this object
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// created it, it must delete it
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} ;
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#endif
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@@ -0,0 +1,77 @@
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// Class describing solid placements for boolean operations
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//
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//
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// History:
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//
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// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
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#ifndef G4DisplacedSolid_HH
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#define G4DisplacedSolid_HH
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#include "G4VSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4DisplacedSolid : public G4VSolid
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{
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public:
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Transform3D& transform ) ;
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virtual ~G4DisplacedSolid() ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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virtual G4GeometryType GetEntityType() const
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{ return G4String("G4DisplacedSolid"); }
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4VisExtent GetExtent () const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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protected:
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G4VSolid* fPtrSolid ;
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G4AffineTransform* fPtrTransform ;
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G4AffineTransform* fDirectTransform ;
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private:
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} ;
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#endif
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// Class for description of intersection of two CSG solids
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//
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// History:
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//
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// 12.09.98 V. Grichine, initial design according to J.Apostolakis's
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// recommendations
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// 28.10.98 V. Grichine, addition of two constructors with G4PlacedSolid
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#ifndef G4INTERSECTIONSOLID_HH
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#define G4INTERSECTIONSOLID_HH
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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// #include "G4PlacedSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4IntersectionSolid: public G4BooleanSolid
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{
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public:
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G4IntersectionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4IntersectionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4IntersectionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB,
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const G4Transform3D& transform ) ;
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virtual ~G4IntersectionSolid() ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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virtual G4GeometryType GetEntityType() const
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{ return G4String("G4IntersectionSolid"); }
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4VisExtent GetExtent () const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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protected:
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private:
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} ;
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#endif
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// Class for description of subtraction of two CSG solids: A - B !!!
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//
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// History:
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//
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// 14.10.98 V.Grichine - first implementation
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//
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#ifndef G4SUBTRACTIONSOLID_HH
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#define G4SUBTRACTIONSOLID_HH
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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// #include "G4PlacedSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4SubtractionSolid: public G4BooleanSolid
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{
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public:
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G4SubtractionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4SubtractionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4SubtractionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4SubtractionSolid() ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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virtual G4GeometryType GetEntityType() const
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{ return G4String("G4SubtractionSolid"); }
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4VisExtent GetExtent () const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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protected:
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private:
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} ;
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#endif
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@@ -0,0 +1,83 @@
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// Class for description of intersection of two CSG solids
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//
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// History:
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//
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// 12.09.98 V.Grichine
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//
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#ifndef G4UNIONSOLID_HH
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#define G4UNIONSOLID_HH
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#include "G4BooleanSolid.hh"
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#include "G4VSolid.hh"
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// #include "G4PlacedSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4UnionSolid: public G4BooleanSolid
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{
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public:
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4UnionSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4UnionSolid() ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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virtual G4GeometryType GetEntityType() const
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{ return G4String("G4IntersectionSolid"); }
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4VisExtent GetExtent () const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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protected:
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private:
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} ;
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#endif
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