Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
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// Abstract base class for solids created by boolean operations
// between other solids
//
// History:
//
// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
#ifndef G4BOOLEANSOLID_HH
#define G4BOOLEANSOLID_HH
#include "G4VSolid.hh"
#include "G4DisplacedSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4BooleanSolid: public G4VSolid
{
public:
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
const G4Transform3D& transform ) ;
virtual ~G4BooleanSolid() ;
protected:
G4VSolid* fPtrSolidA ;
G4VSolid* fPtrSolidB ;
private:
G4bool createdDisplacedSolid; // If & only if this object
// created it, it must delete it
} ;
#endif
@@ -0,0 +1,77 @@
// Class describing solid placements for boolean operations
//
//
// History:
//
// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
#ifndef G4DisplacedSolid_HH
#define G4DisplacedSolid_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4DisplacedSolid : public G4VSolid
{
public:
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
virtual ~G4DisplacedSolid() ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4DisplacedSolid"); }
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
protected:
G4VSolid* fPtrSolid ;
G4AffineTransform* fPtrTransform ;
G4AffineTransform* fDirectTransform ;
private:
} ;
#endif
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// Class for description of intersection of two CSG solids
//
// History:
//
// 12.09.98 V. Grichine, initial design according to J.Apostolakis's
// recommendations
// 28.10.98 V. Grichine, addition of two constructors with G4PlacedSolid
#ifndef G4INTERSECTIONSOLID_HH
#define G4INTERSECTIONSOLID_HH
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
// #include "G4PlacedSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4IntersectionSolid: public G4BooleanSolid
{
public:
G4IntersectionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4IntersectionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4IntersectionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB,
const G4Transform3D& transform ) ;
virtual ~G4IntersectionSolid() ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4IntersectionSolid"); }
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
protected:
private:
} ;
#endif
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// Class for description of subtraction of two CSG solids: A - B !!!
//
// History:
//
// 14.10.98 V.Grichine - first implementation
//
#ifndef G4SUBTRACTIONSOLID_HH
#define G4SUBTRACTIONSOLID_HH
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
// #include "G4PlacedSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4SubtractionSolid: public G4BooleanSolid
{
public:
G4SubtractionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4SubtractionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4SubtractionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
const G4Transform3D& transform ) ;
virtual ~G4SubtractionSolid() ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4SubtractionSolid"); }
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
protected:
private:
} ;
#endif
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// Class for description of intersection of two CSG solids
//
// History:
//
// 12.09.98 V.Grichine
//
#ifndef G4UNIONSOLID_HH
#define G4UNIONSOLID_HH
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
// #include "G4PlacedSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4UnionSolid: public G4BooleanSolid
{
public:
G4UnionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4UnionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4UnionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
const G4Transform3D& transform ) ;
virtual ~G4UnionSolid() ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4IntersectionSolid"); }
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
protected:
private:
} ;
#endif