Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ProjectedSurface.cc,v 2.3 1998/10/20 16:33:56 broglia Exp $
// GEANT4 tag $Name: geant4-00 $
//
#include "G4ProjectedSurface.hh"
int G4ProjectedSurface::Splits=0;
G4ProjectedSurface::~G4ProjectedSurface()
{
delete u_knots;
delete v_knots;
delete ctl_points;
G4OsloMatrix* temp_oslo;
if(oslo_m!=(G4OsloMatrix*)0)
{
while(oslo_m->next != oslo_m)
{
temp_oslo = oslo_m;
oslo_m = oslo_m->next;
delete temp_oslo;
}
delete oslo_m;
}
delete bbox;
}
G4ProjectedSurface::G4ProjectedSurface()
{
distance = 0;
oslo_m =(G4OsloMatrix*)0;
}
G4ProjectedSurface::G4ProjectedSurface(const G4ProjectedSurface &tmp)
{
distance = tmp.distance;
oslo_m =(G4OsloMatrix*)0;
// next=this;
order[0] = tmp.order[0];
order[1] = tmp.order[1];
dir = tmp.dir;
u_knots = new G4KnotVector(*tmp.u_knots);
v_knots = new G4KnotVector(*tmp.v_knots);
ctl_points = new G4ControlPoints(*tmp.ctl_points);
bbox = new G4BoundingBox3D();
}
void G4ProjectedSurface::CopySurface()
// Copies the projected surface into a bezier surface
// and adds it to the List of bezier surfaces.
{
G4BezierSurface *bez = new G4BezierSurface();
bez->Distance(distance);
bez->PutOrder(0, order[0]);
bez->PutOrder(1, order[1]);
bez->Dir(dir);
bez->u_knots = new G4KnotVector(*u_knots);
bez->v_knots = new G4KnotVector(*v_knots);
bez->ctl_points = new G4ControlPoints(*ctl_points);
bezier_list->AddSurface(bez);
}
void G4ProjectedSurface::CalcBBox()
{
// Finds the bounds of the 2D-projected nurb iow
// calculates the bounds for a bounding rectangle
// to the surface. The bounding rectangle is used
// for a preliminary check of intersection.
// Loop to search the whole control point mesh
// for the minimum and maximum values for x and y.
G4double box_minx,box_miny,box_maxx,box_maxy;
box_minx = INFINITY;
box_miny = INFINITY;
box_maxx = -INFINITY;
box_maxy = -INFINITY;
G4double bminx,bminy,bmaxx,bmaxy,tmpx,tmpy;
bminx = box_minx; bminy = box_miny;
bmaxx = box_maxx; bmaxy = box_maxy;
for(register int a = ctl_points->GetRows()-1; a>=0;a--)
for(register int b = ctl_points->GetCols()-1; b>=0;b--)
{
/* L. Broglia
G4Point2d& tmp = (G4Point2d&)ctl_points->get(a,b);
*/
G4Point3D tmp = ctl_points->Get3D(a,b);
tmpx = tmp.x(); tmpy = tmp.y();
if(bminx > tmpx) box_minx=tmpx;
if(bmaxx < tmpx) box_maxx=tmpx;
if(bminy > tmpy) box_miny=tmpy;
if(bmaxy < tmpy) box_maxy=tmpy;
}
G4Point3D box_min(box_minx,box_miny);
G4Point3D box_max(box_maxx,box_maxy);
delete bbox;
bbox = new G4BoundingBox3D(box_min, box_max);
}
void G4ProjectedSurface::ConvertToBezier(G4SurfaceList& proj_list,
G4SurfaceList& bez_list)
{
projected_list = &proj_list;
bezier_list = &bez_list;
// Check wether the surface is a bezier surface by checking
// if internal knots exist.
if(CheckBezier())
{
// Make it a G4BezierSurface -object and add it to the bezier
// surface List
CopySurface();
// Retrieve a pointer to the newly added surface iow the
// last in the List
G4BezierSurface* bez_ptr = (G4BezierSurface*)bezier_list->GetLastSurface();
// Do the first clip to the bezier.
bez_ptr->ClipSurface();
G4double dMin = bez_ptr->SMin();
G4double dMax = bez_ptr->SMax();
G4double dMaxMinusdMin = dMax - dMin;
if(( dMaxMinusdMin > kCarTolerance ))
{
if( dMaxMinusdMin > 0.8 )
{
// The clipping routine selected a larger Area than one
// knot interval which indicates that we have a case of
// multiple intersections. The projected surface has to
// be split again in order to separate the intersections
// to different surfaces.
// Check tolerance of clipping
// G4cout << "\nClip Area too big -> Split";
dir = bez_ptr->dir;
bezier_list->RemoveSurface(bez_ptr);
SplitNURBSurface();
return;
//}
}
else
if( dMin > 0.0 || dMax < 0.0 )
{
// The ray intersects with the bounding box
// but not with the surface itself.
// G4cout << "\nConvex hull missed.";
bezier_list->RemoveSurface(bez_ptr);
return;
}
}
else
if(dMaxMinusdMin < kCarTolerance && dMaxMinusdMin > -kCarTolerance)
{
bezier_list->RemoveSurface(bez_ptr);
return;
}
bez_ptr->LocalizeClipValues();
bez_ptr->SetValues();
// Other G4ThreeVec clipping and testing.
bez_ptr->ChangeDir();//bez->dir = !bez_ptr->dir;
bez_ptr->ClipSurface();
// G4cout<<"\nSMIN: " << bez_ptr->smin << " SMAX: "
// << bez_ptr->smax << " DIR: " << bez_ptr->dir;
dMin = bez_ptr->SMin();
dMax = bez_ptr->SMax();
dMaxMinusdMin = dMax-dMin;
if((dMaxMinusdMin > kCarTolerance ))// ||
// (dMaxMinusdMin < -kCarTolerance))
{
if( (dMaxMinusdMin) > 0.8 )
{
// G4cout << "\nClip Area too big -> Split";
dir = bez_ptr->dir;//1.2 klo 18.30
// dir=!dir;
bezier_list->RemoveSurface(bez_ptr);
SplitNURBSurface();
return;
//}
}
else
if( dMin > 1.0 || dMax < 0.0 )
{
// G4cout << "\nConvex hull missed.";
bezier_list->RemoveSurface(bez_ptr);
return;
}
}
else
if(dMaxMinusdMin < kCarTolerance && dMaxMinusdMin > -kCarTolerance)
{
bezier_list->RemoveSurface(bez_ptr);
return;
}
bez_ptr->LocalizeClipValues();
bez_ptr->SetValues();
bez_ptr->CalcAverage();
}
else
{
// Split the surface into two new surfaces. The G4ThreeVec
// is set in the CheckBezier function.
// G4cout << "\nNot a bezier surface -> Split";
SplitNURBSurface();
}
}
int G4ProjectedSurface::CheckBezier()
{
// Checks if the surface is a bezier surface by
// checking wether internal knots exist. If no internal
// knots exist the quantity of knots is 2*order of the
// surface. Returns 1 if the surface
// is a bezier.
if( u_knots->GetSize() > (2.0 * GetOrder(ROW)))
{dir=0;return 0;}
if( v_knots->GetSize() > (2.0 * GetOrder(COL)))
{dir=1;return 0;}
return 1;
}
void G4ProjectedSurface::SplitNURBSurface()
{
// Divides the surface in two parts. Uses the oslo-algorithm to calculate
// the new knotvectors and controlpoints for the subsurfaces.
// G4cout << "\nProjected splitted.";
register G4double value;
register int i;
register int k_index;
register G4ProjectedSurface *srf1, *srf2;
register int nr,nc;
if ( dir == ROW )
{
value = u_knots->GetKnot((u_knots->GetSize()-1)/2);
for( i = 0; i < u_knots->GetSize(); i++)
if( (abs(value - u_knots->GetKnot(i))) < kCarTolerance )
{
k_index = i;
break;
}
if ( k_index == 0)
{
value = ( value + u_knots->GetKnot(u_knots->GetSize() -1))/2.0;
k_index = GetOrder(ROW);
}
new_knots = u_knots->MultiplyKnotVector(GetOrder(ROW), value);
ord = GetOrder(ROW);
CalcOsloMatrix();
srf1 = new G4ProjectedSurface(*this);
//srf1->dir=ROW;
srf1->dir=COL;
new_knots->ExtractKnotVector(srf1->u_knots,
k_index + srf1->GetOrder(ROW),0);
nr= srf1->v_knots->GetSize() - srf1->GetOrder(COL);
nc= srf1->u_knots->GetSize() - srf1->GetOrder(ROW);
delete srf1->ctl_points;
srf1->ctl_points= new G4ControlPoints(2, nr, nc);
srf2 = new G4ProjectedSurface(*this);
//srf2->dir = ROW;
srf2->dir = COL;
new_knots->ExtractKnotVector(srf2->u_knots,
new_knots->GetSize(), k_index);
nr= srf2->v_knots->GetSize() - srf2->GetOrder(COL);
nc= srf2->u_knots->GetSize() - srf2->GetOrder(ROW);
delete srf2->ctl_points;
srf2->ctl_points = new G4ControlPoints(2, nr, nc);
lower = 0;
upper = k_index;
MapSurface(srf1);
lower = k_index;
upper = new_knots->GetSize() - srf2->GetOrder(ROW);
MapSurface(srf2);
}
else // G4ThreeVec = col
{
value = v_knots->GetKnot((v_knots->GetSize() -1)/2);
for( i = 0; i < v_knots->GetSize(); i++)
if( (abs(value - v_knots->GetKnot(i))) < kCarTolerance )
{
k_index = i;
break;
}
if ( k_index == 0)
{
value = ( value + v_knots->GetKnot(v_knots->GetSize() -1))/2.0;
k_index = GetOrder(COL);
}
new_knots = v_knots->MultiplyKnotVector( GetOrder(COL), value );
ord = GetOrder(COL);
CalcOsloMatrix();
srf1 = new G4ProjectedSurface(*this);
//srf1->dir = COL;
srf1->dir = ROW;
new_knots->ExtractKnotVector(srf1->v_knots,
k_index + srf1->GetOrder(COL), 0);
nr = srf1->v_knots->GetSize() - srf1->GetOrder(COL);
nc = srf1->u_knots->GetSize() - srf1->GetOrder(ROW);
delete srf1->ctl_points;
srf1->ctl_points = new G4ControlPoints(2, nr, nc);
srf2 = new G4ProjectedSurface(*this);
//srf2->dir = COL;
srf2->dir = ROW;
new_knots->ExtractKnotVector(srf2->v_knots, new_knots->GetSize(), k_index);
nr = srf2->v_knots->GetSize() - srf2->GetOrder(COL);
nc = srf2->u_knots->GetSize() - srf2->GetOrder(ROW);
delete srf2->ctl_points;
srf2->ctl_points = new G4ControlPoints(2,nr, nc);
lower = 0;
upper = k_index;
MapSurface(srf1);
lower = k_index;
upper = new_knots->GetSize() - srf2->GetOrder(COL);
MapSurface(srf2);
}
// Check that surfaces are ok.
int col_size = srf1->ctl_points->GetCols();
int row_size = srf1->ctl_points->GetRows();
/* L. Broglia
// get three cornerpoints of the controlpoint mesh.
G4Point2d pt1 = srf1->ctl_points->get(0,0);
G4Point2d pt2 = srf1->ctl_points->get(0,col_size-1);
G4Point2d pt3 = srf1->ctl_points->get(row_size-1,0);
// Calc distance between points
G4double pointDist1 = pt1.Distance(pt2);
G4double pointDist2 = pt1.Distance(pt3);
*/
// get three cornerpoints of the controlpoint mesh.
G4Point3D pt1 = srf1->ctl_points->Get3D(0,0);
G4Point3D pt2 = srf1->ctl_points->Get3D(0,col_size-1);
G4Point3D pt3 = srf1->ctl_points->Get3D(row_size-1,0);
// Calc distance squared between points
G4double pointDist1 = pt1.distance2(pt2);
G4double pointDist2 = pt1.distance2(pt3);
// Add surfaces to List of projected surfaces
if(pointDist1 > kCarTolerance && pointDist2 > kCarTolerance)
projected_list->AddSurface(srf1);
else
delete srf1;
col_size = srf2->ctl_points->GetCols();
row_size = srf2->ctl_points->GetRows();
/* L. Broglia
// get three cornerpoints of the controlpoint mesh.
pt1 = srf2->ctl_points->get(0,0);
pt2 = srf2->ctl_points->get(0,col_size-1);
pt3 = srf2->ctl_points->get(row_size-1,0);
// Calc distance between points
pointDist1 = pt1.Distance(pt2);
pointDist2 = pt1.Distance(pt3);
*/
// get three cornerpoints of the controlpoint mesh.
pt1 = srf2->ctl_points->Get3D(0,0);
pt2 = srf2->ctl_points->Get3D(0,col_size-1);
pt3 = srf2->ctl_points->Get3D(row_size-1,0);
// Calc distance squared between points
pointDist1 = pt1.distance2(pt2);
pointDist2 = pt1.distance2(pt3);
// Add surfaces to List of projected surfaces
if(pointDist1 > kCarTolerance && pointDist2 > kCarTolerance)
projected_list->AddSurface(srf2);
else
delete srf2;
delete new_knots;
Splits++;
}
void G4ProjectedSurface::CalcOsloMatrix()
{
// This algorithm is described in the paper "Making the Oslo-algorithm
// more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86
// Calculates the oslo-matrix , which is used in mapping the new
// knotvector- and controlpoint-values.
register G4KnotVector *ah;
static G4KnotVector *newknots;
register int i;
register int j;
register int mu, muprim;
register int v, p;
register int iu, il, ih, n1;
register int ahi;
register G4double beta1;
register G4double tj;
ah = new G4KnotVector(ord*(ord + 1)/2);
newknots = new G4KnotVector(ord * 2 );
n1 = new_knots->GetSize() - ord;
mu = 0;
if(oslo_m!=(G4OsloMatrix*)0)
{
G4OsloMatrix* tmp;
while(oslo_m!=oslo_m->next)
{
tmp=oslo_m->next;
delete oslo_m;
oslo_m=tmp;
}
}
delete oslo_m;
oslo_m = new G4OsloMatrix();
register G4OsloMatrix* o_ptr = oslo_m;
register G4KnotVector* old_knots;
if(dir)
old_knots = v_knots;
else
old_knots = u_knots;
for (j = 0; j < n1; j++)
{
if ( j != 0 )
{
oslo_m->next = new G4OsloMatrix();
oslo_m = oslo_m->next;
}
//while (old_knots->GetKnot(mu + 1) <= new_knots->GetKnot(j))
while ( (new_knots->GetKnot(j) - old_knots->GetKnot(mu + 1)) >
kCarTolerance )
mu = mu + 1; // find the bounding mu
i = j + 1;
muprim = mu;
while ( ((abs(new_knots->GetKnot(i) - old_knots->GetKnot(muprim))) <
kCarTolerance) && i < (j + ord) )
{
i++;
muprim--;
}
ih = muprim + 1;
for (v = 0, p = 1; p < ord; p++)
{
// if (new_knots->GetKnot(j + p) == old_knots->GetKnot(ih))
if ( (abs((new_knots->GetKnot(j + p)) - (old_knots->GetKnot(ih)))) <
kCarTolerance )
ih++;
else
newknots->PutKnot(++v - 1,new_knots->GetKnot(j + p));
}
ahi = AhIndex(0, ord - 1,ord);
ah->PutKnot(ahi, 1.0);
for (p = 1; p <= v; p++)
{
beta1 = 0.0;
tj = newknots->GetKnot(p-1);
if (p - 1 >= muprim)
{
beta1 = AhIndex(p - 1, ord - muprim,ord);
beta1 = ((tj - old_knots->GetKnot(0)) * beta1) /
(old_knots->GetKnot(p + ord - v) - old_knots->GetKnot(0));
}
i = muprim - p + 1;
il = Amax (1, i);
i = n1 - 1 + v - p;
iu = Amin (muprim, i);
for (i = il; i <= iu; i++)
{
register G4double d1, d2;
register G4double beta;
d1 = tj - old_knots->GetKnot(i);
d2 = old_knots->GetKnot(i + p + ord - v - 1) - tj;
beta = ah->GetKnot(AhIndex(p - 1, i + ord - muprim - 1,ord)) /
(d1 + d2);
ah->PutKnot(AhIndex(p, i + ord - muprim - 2,ord), d2 * beta + beta1) ;
beta1 = d1 * beta;
}
ah->PutKnot(AhIndex(p, iu + ord - muprim - 1,ord), beta1);
if (iu < muprim)
{
register G4double kkk;
register G4double ahv;
kkk = old_knots->GetKnot(n1 - 1 + ord);
ahv = AhIndex (p - 1, iu + ord - muprim,ord);
ah->PutKnot(AhIndex(p, iu + ord - muprim - 1,ord),
beta1 + (kkk - tj) * ahv /
(kkk - old_knots->GetKnot(iu + 1)));
}
}
delete oslo_m->o_vec;
oslo_m->o_vec = new G4KnotVector(v+1);
oslo_m->offset = Amax(muprim - v, 0);
oslo_m->osize = v;
for ( i = v, p = 0; i >= 0; i--)
oslo_m->o_vec->PutKnot ( p++, ah->GetKnot(AhIndex (v, (ord-1) - i,ord)));
}
delete ah;
delete newknots;
oslo_m->next = oslo_m;
oslo_m = o_ptr;
}
void G4ProjectedSurface::MapSurface(G4ProjectedSurface* srf)
{
// This algorithm is described in the paper "Making the Oslo-algorithm
// more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86
// Maps the new controlpoints into the new surface.
register G4ControlPoints *c_ptr;
register G4OsloMatrix *o_ptr;
register G4ControlPoints* new_pts;
register G4ControlPoints* old_pts;
new_pts = srf->ctl_points;
// Copy the old points so they can be used in calculating the new ones.
// In this version, where the splitted surfaces are given
// as parameters the copying is not necessary.
old_pts = new G4ControlPoints(*ctl_points);
register int j, // j loop
i; // oslo loop
c_ptr = new_pts;
register int size; // The number of rows or columns,
// depending on processing order
if(!dir)
size=new_pts->GetRows();
else
size=new_pts->GetCols();
for( register int a=0; a<size;a++)
{
if ( lower != 0)
for ( i = 0, o_ptr = oslo_m; i < lower; i++, o_ptr = o_ptr->next);
else
o_ptr = oslo_m;
if(!dir)// Direction ROW
{
for ( j = lower; j < upper; j++, o_ptr = o_ptr->next)
{
register G4double o_scale;
register int x;
x=a;
/* L. Broglia
register G4Point2d o_pts = (G4Point2d&)old_pts->get(x,o_ptr->offset);
register G4Point2d tempc = (G4Point2d&)c_ptr->get(j/upper,
(j)%upper-lower);
*/
register G4Point3D o_pts = old_pts->Get3D(x, o_ptr->offset);
register G4Point3D tempc = c_ptr->Get3D(j/upper, (j)%upper-lower);
o_scale = o_ptr->o_vec->GetKnot(0);
tempc.setX(o_pts.x() * o_scale);
tempc.setY(o_pts.y() * o_scale);
for ( i = 1; i <= o_ptr->osize; i++)
{
o_scale = o_ptr->o_vec->GetKnot(i);
/* L. Broglia
o_pts = (G4Point2d&)old_pts->get(x,i+o_ptr->offset);
tempc.X(tempc.X() + o_scale * o_pts.X());
tempc.Y(tempc.Y() + o_scale * o_pts.Y());
*/
o_pts = old_pts->Get3D(x,i+o_ptr->offset);
tempc.setX(tempc.x() + o_scale * o_pts.x());
tempc.setY(tempc.y() + o_scale * o_pts.y());
}
c_ptr->put(a,(j)%upper-lower,tempc);
}
}
else // dir = COL
{
for ( j = lower; j < upper; j++, o_ptr = o_ptr->next)
{
register G4double o_scale;
register int x;
x=a;
/* L.Broglia
register G4Point2d o_pts = (G4Point2d&)old_pts->get(o_ptr->offset,x);
register G4Point2d tempc = (G4Point2d&)c_ptr->get((j)%upper-lower,
j/upper);
*/
register G4Point3D o_pts = old_pts->Get3D(o_ptr->offset,x);
register G4Point3D tempc = c_ptr->Get3D((j)%upper-lower, j/upper);
o_scale = o_ptr->o_vec->GetKnot(0);
tempc.setX(o_pts.x() * o_scale);
tempc.setY(o_pts.y() * o_scale);
for ( i = 1; i <= o_ptr->osize; i++)
{
o_scale = o_ptr->o_vec->GetKnot(i);
o_pts= old_pts->Get3D(i+o_ptr->offset,a);
tempc.setX(tempc.x() + o_scale * o_pts.x());
tempc.setY(tempc.y() + o_scale * o_pts.y());
}
c_ptr->put((j)%upper-lower,a,tempc);
}
}
}
delete old_pts;
}