Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PlacedSolid.cc,v 2.2 1998/10/29 17:49:39 broglia Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#include "G4PlacedSolid.hh"
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G4PlacedSolid::G4PlacedSolid()
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{
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solid =0;
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solidRotation =0;
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solidTranslation =0;
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}
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G4PlacedSolid::G4PlacedSolid(G4BREPSolid* s, G4Axis2Placement3D* p)
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{
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solid =s;
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if(p)
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{
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G4double x,y,z;
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G4Point3D srfpoint = p->GetLocation();
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x = srfpoint.x();
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y = srfpoint.y();
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z = srfpoint.z();
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solidTranslation = new G4ThreeVector(x,y,z);
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G4Vector3D tmpvec = p->GetAxis();
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x = tmpvec.x();
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y = tmpvec.y();
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z = tmpvec.z();
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G4ThreeVector x_axis(x,y,z);
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if( (x<kCarTolerance)&&
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(y<kCarTolerance)&&
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(z<kCarTolerance) )
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solidRotation=0;
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else
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{
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tmpvec = p->GetRefDirection();
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x = tmpvec.x();
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y = tmpvec.y();
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z = tmpvec.z();
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G4ThreeVector y_axis(x,y,z);
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solidRotation = new HepRotation();
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solidRotation->rotateAxes(x_axis, y_axis, x_axis.cross(y_axis));
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}
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}
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else
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{
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solidTranslation=0;
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solidRotation=0;
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}
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}
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G4PlacedSolid::~G4PlacedSolid()
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{
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//delete solid;
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if(solidRotation)
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delete solidRotation;
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if(solidTranslation)
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delete solidTranslation;
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}
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