Import Geant4 0.0.0 source tree
This commit is contained in:
@@ -0,0 +1,98 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4BREPSolidBox.cc,v 2.3 1998/10/20 16:33:37 broglia Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
#include "G4BREPSolidBox.hh"
|
||||
#include "G4FPlane.hh"
|
||||
#include "G4Point3DVector.hh"
|
||||
|
||||
G4BREPSolidBox::G4BREPSolidBox(G4String name,
|
||||
const G4Point3D& Pt1,
|
||||
const G4Point3D& Pt2,
|
||||
const G4Point3D& Pt3,
|
||||
const G4Point3D& Pt4,
|
||||
const G4Point3D& Pt5,
|
||||
const G4Point3D& Pt6,
|
||||
const G4Point3D& Pt7,
|
||||
const G4Point3D& Pt8): G4BREPSolid(name)
|
||||
{
|
||||
nb_of_surfaces=6;
|
||||
active=1;PlaneSolid=1;
|
||||
SurfaceVec = new G4Surface*[6];
|
||||
G4Point3DVector PVec(4);
|
||||
|
||||
PVec[0] = Pt1;
|
||||
PVec[1] = Pt2;
|
||||
PVec[2] = Pt3;
|
||||
PVec[3] = Pt4;
|
||||
SurfaceVec[0] = new G4FPlane(&PVec);
|
||||
|
||||
PVec[2] = Pt6;
|
||||
PVec[3] = Pt5;
|
||||
SurfaceVec[1] = new G4FPlane(&PVec);
|
||||
|
||||
PVec[0] = Pt2;
|
||||
PVec[1] = Pt6;
|
||||
PVec[2] = Pt7;
|
||||
PVec[3] = Pt3;
|
||||
SurfaceVec[2] = new G4FPlane(&PVec);
|
||||
|
||||
PVec[0] = Pt3;
|
||||
PVec[1] = Pt7;
|
||||
PVec[2] = Pt8;
|
||||
PVec[3] = Pt4;
|
||||
SurfaceVec[3] = new G4FPlane(&PVec);
|
||||
|
||||
PVec[0] = Pt1;
|
||||
PVec[1] = Pt5;
|
||||
PVec[2] = Pt8;
|
||||
PVec[3] = Pt4;
|
||||
SurfaceVec[4] = new G4FPlane(&PVec);
|
||||
|
||||
PVec[0] = Pt5;
|
||||
PVec[1] = Pt6;
|
||||
PVec[2] = Pt7;
|
||||
PVec[3] = Pt8;
|
||||
SurfaceVec[5] = new G4FPlane(&PVec);
|
||||
|
||||
Initialize();
|
||||
|
||||
}
|
||||
|
||||
|
||||
EInside G4BREPSolidBox::Inside(register const G4ThreeVector& Pt) const
|
||||
{
|
||||
G4Point3D Point(Pt);
|
||||
|
||||
// Get the bounding box extent
|
||||
G4Point3D min = bbox->GetBoxMin();
|
||||
min = min + -(0.5*kCarTolerance);
|
||||
|
||||
G4Point3D max = bbox->GetBoxMax();
|
||||
max = max + (0.5*kCarTolerance);
|
||||
|
||||
if( (Point.x() < min.x() || Point.x() > max.x()) ||
|
||||
(Point.y() < min.y() || Point.y() > max.y()) ||
|
||||
(Point.z() < min.z() || Point.z() > max.z()) )
|
||||
return kOutside;
|
||||
|
||||
if( (Point.x() > min.x() && Point.x() < max.x())&&
|
||||
(Point.y() > min.y() && Point.y() < max.y())&&
|
||||
(Point.z() > min.z() && Point.z() < max.z()) )
|
||||
return kInside;
|
||||
|
||||
return kSurface;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user