Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ProjectedSurface.hh,v 2.3 1998/10/20 16:31:30 broglia Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef __G4ProjectedSurface_h
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#define __G4ProjectedSurface_h 1
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#include "G4BezierSurface.hh"
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class G4ProjectedSurface : public G4Surface
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{
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friend class G4BSplineSurface;
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friend void CopySurface(G4ProjectedSurface& proj);
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public:
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//Default constructor
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G4ProjectedSurface();
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~G4ProjectedSurface();
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// Copy-constructor
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G4ProjectedSurface(const G4ProjectedSurface &tmp);
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// Test variables
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static int Splits;
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void CalcBBox();
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G4ControlPoints *ctl_points;
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virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt)const
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{
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return G4Vector3D(0,0,0);
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}
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private:
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short dir;
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G4KnotVector *u_knots;
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G4KnotVector *v_knots;
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void CopySurface();
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void ConvertToBezier ( G4SurfaceList&, G4SurfaceList&);
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inline int GetOrder(int direction)
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{
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return order[direction];
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}
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inline void PutOrder(int direction, int value)
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{
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order[direction]=value;
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}
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G4SurfaceList* projected_list;
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G4SurfaceList* bezier_list;
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int order[2];
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G4KnotVector *new_knots;
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int ord;
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int lower,upper;
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G4OsloMatrix* oslo_m;
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G4Point3D vmin;
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G4Point3D vmax;
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void SplitNURBSurface();
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int CheckBezier();
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void CalcOsloMatrix();
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void MapSurface(G4ProjectedSurface* srf);
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inline int Amax(int i, int j)
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{
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return( (i) > (j) ? (i) : (j) );
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}
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inline int Amin(int i, int j)
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{
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return( (i) < (j) ? (i) : (j) );
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}
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inline int AhIndex(int j,int t, int iorder)
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{
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return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j)));
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}
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};
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#endif
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