Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4FConicalSurface.hh,v 2.8 1998/12/03 17:21:46 broglia Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef __FCONIC_H
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#define __FCONIC_H
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#include "G4PointRat.hh"
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#include "G4Axis2Placement3D.hh"
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#include "G4Surface.hh"
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// Position.axis|
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// |
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// -- ---|--- small_radius
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// l | / | \
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// e | / | \
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// n | / | \
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// g | / | \
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// t | / | \
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// h | / | \
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// -- ---------|--------- large_radius
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// Position
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class G4FConicalSurface: public G4Surface //: public G4ConicalSurface
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{
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protected:
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G4double length; // length of G4FConicalSurface
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G4double small_radius;// small radius of G4FConicalSurface, can be zero
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G4double large_radius;// large radius of G4FConicalSurface, must be
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// greater than the small radius
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// Note that the angle of the G4ConicalSurface is
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// calculated from these three quantities.
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G4Axis2Placement3D Position;
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// Add by L. Broglia
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G4double tan_angle;
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public:
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G4FConicalSurface() //: G4ConicalSurface()
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{
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length = 1.0;
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small_radius = 0.0;
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large_radius = 1.0;
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// Add by L. Broglia
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tan_angle = (large_radius-small_radius)/length;
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}
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G4FConicalSurface( const G4Point3D& o, const G4Vector3D& a,
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G4double l, G4double sr, G4double lr );
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G4FConicalSurface( const G4FConicalSurface& c );
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~G4FConicalSurface() {}
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virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
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virtual int Inside( const G4Vector3D& x ) const;
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G4String GetEntityType(){return G4String("FConical_Surface");}
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// STEP additions
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virtual char *Name() const { return "G4FConicalSurface"; }
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virtual void PrintOn( ostream& os = G4cout ) const;
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int operator==( const G4FConicalSurface& c );
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int Intersect( const G4Ray& ry ) ;
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void CalcBBox();
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// Add by L. Broglia
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virtual G4double HowNear( const G4Vector3D& x ) const;
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inline void Comp( G4Vector3D& v, G4Point3D& min , G4Point3D& max)
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{
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if(v.x() > max.x() ) max.setX(v.x());
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if(v.y() > max.y() ) max.setY(v.y());
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if(v.z() > max.z() ) max.setZ(v.z());
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if(v.x() < min.x()) min.setX(v.x());
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if(v.y() < min.y()) min.setY(v.y());
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if(v.z() < min.z()) min.setZ(v.z());
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}
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virtual int WithinBoundary( const G4Vector3D& x ) const;
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virtual G4double Scale() const;
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virtual G4double Area() const;
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virtual void resize( G4double l, G4double sr, G4double lr );
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G4double GetLength() const { return length; }
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G4double GetSmallRadius() const { return small_radius; }
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G4double GetLargeRadius() const { return large_radius; }
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G4double GetTan_Angle() const { return tan_angle; }
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// Description of functions -----------------------------------------
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//
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// default constructor
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//----->G4FConicalSurface() : G4ConicalSurface() { length = 1.0;
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//-----> small_radius = 0.0;
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//-----> large_radius = 1.0; }
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//
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// Normal constructor: first argument is the origin of the G4FConicalSurface
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// second argument is the axis of the G4FConicalSurface
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// third argument is the length of the G4FConicalSurface
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// fourth argument is the small radius of the
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// G4FConicalSurface
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// fifth argument is the large radius of the
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// G4FConicalSurface
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//----->G4FConicalSurface( const G4ThreeVec& o, const G4ThreeVec& a,
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//-----> G4double l, G4double sr, G4double lr );
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//
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// destructor
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//----->virtual ~G4FConicalSurface() {}
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//
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// copy constructor
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//----->G4FConicalSurface( const G4FConicalSurface& c );
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//
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// function to return class name
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//----->virtual char *NameOf() const { return "G4FConicalSurface"; }
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//
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// printing function
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//----->virtual void PrintOn( ostream& os = G4cout ) const;
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//
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// equality operator
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//----->int operator==( const G4FConicalSurface& c );
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//
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// function which returns true (1) if the point x is within the boundary
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// returns false (0) otherwise
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//----->virtual int WithinBoundary( const G4ThreeVec& x ) const;
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//
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// function to return the size of a G4FConicalSurface.
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// Used for Scale-invariant tests of surface thickness.
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// If the small radius is zero, returns the large radius.
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//----->virtual G4double Scale() const;
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//
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// function to calculate the Area of a G4FConicalSurface
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//----->virtual G4double Area() const;
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//
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// function to change the radii and length of the G4FConicalSurface
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// the first (input) argument is the new length
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// the second (input) argument is the new small radius
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// the third (input) argument is the new large radius
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//----->virtual void resize( G4double l, G4double sr, G4double lr );
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//
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// functions to return the dimensions of the G4FConicalSurface
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//----->G4double GetLength() const { return length; }
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//----->G4double GetSmallRadius() const { return small_radius; }
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//----->G4double GetLargeRadius() const { return large_radius; }
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};
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#endif
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