Import Geant4 0.0.0 source tree
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#ifndef included_G4CompositeCurve
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#define included_G4CompositeCurve
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#include "G4Curve.hh"
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#include "G4CurveVector.hh"
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#include "G4CurveRayIntersection.hh"
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#include "G4Point3DVector.hh"
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class G4CompositeCurve : public G4Curve
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{
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public:
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G4CompositeCurve();
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~G4CompositeCurve();
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// the following is a constructor creating closed polygons,
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// given the vertices.
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// No call to Init and SetBounds is needed after calling this constructor.
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G4CompositeCurve(const G4Point3DVector& vertices);
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virtual G4String GetEntityType() const
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{
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return "G4CompositeCurve";
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}
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virtual G4Curve* Project(const G4Transform3D& tr = G4Transform3D::Identity);
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virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v);
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virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is);
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virtual G4double GetPMax();
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virtual G4Point3D GetPoint(G4double param);
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virtual G4double GetPPoint(const G4Point3D& p);
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// Get/Set for the geometric data
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// the class is not responsible for deleting the curves;
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// only a shallow copy of the CurveVector is made
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void Init(const G4CurveVector& segments0);
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const G4CurveVector& GetSegments() const;
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protected:
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virtual void InitBounded();
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private:
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// geometric data
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G4CurveVector segments;
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G4CurveRayIntersection lastIntersection;
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};
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#include "G4CompositeCurve.icc"
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#endif
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