Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
@@ -0,0 +1,38 @@
inline void G4CircularCurve::Init(const G4Axis2Placement3D& position0,
G4double radius0) {
position= position0;
radius= radius0;
}
inline G4double G4CircularCurve::GetRadius() const {
return radius;
}
/////////////////////////////////////////////////////////////////////////////
inline G4double G4CircularCurve::GetPMax() {
return twopi;
}
inline G4Point3D G4CircularCurve::GetPoint(G4double param) {
return position.GetLocation()+radius*
( cos(param)*position.GetPX() + sin(param)*position.GetPY() );
}
inline G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) {
G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
G4double angle= atan2(ptLocal.y(), ptLocal.x());
return (angle<0)? angle+twopi: angle;
}
////////////////////////////////////////////////////////////////////////////
#include "G4CurveRayIntersection.hh"
inline void G4CircularCurve::IntersectRay2D(const G4Ray& ray,
G4CurveRayIntersection& is)
{
G4Exception("G4CircularCurve is always 3D!");
exit(1);
}