Import Geant4 0.0.0 source tree
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inline void G4CircularCurve::Init(const G4Axis2Placement3D& position0,
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G4double radius0) {
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position= position0;
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radius= radius0;
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}
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inline G4double G4CircularCurve::GetRadius() const {
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return radius;
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}
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/////////////////////////////////////////////////////////////////////////////
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inline G4double G4CircularCurve::GetPMax() {
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return twopi;
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}
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inline G4Point3D G4CircularCurve::GetPoint(G4double param) {
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return position.GetLocation()+radius*
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( cos(param)*position.GetPX() + sin(param)*position.GetPY() );
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}
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inline G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) {
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G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
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G4double angle= atan2(ptLocal.y(), ptLocal.x());
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return (angle<0)? angle+twopi: angle;
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}
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////////////////////////////////////////////////////////////////////////////
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#include "G4CurveRayIntersection.hh"
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inline void G4CircularCurve::IntersectRay2D(const G4Ray& ray,
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G4CurveRayIntersection& is)
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{
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G4Exception("G4CircularCurve is always 3D!");
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exit(1);
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}
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