Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VPhysicalVolume.icc,v 2.0 1998/07/02 16:57:12 gunter Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// class G4VPhysicalVolume Inline Implementation
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//
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// Define equality by equal addresses only.
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inline G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& p) const
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{
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return (this==&p) ? true : false;
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}
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// Access functions
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inline const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const
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{
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return ftrans;
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}
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inline void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &v)
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{
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ftrans=v;
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}
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inline const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const
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{
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return frot;
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}
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inline G4RotationMatrix* G4VPhysicalVolume::GetRotation()
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{
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return frot;
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}
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inline void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot)
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{
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frot=pRot;
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}
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inline G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const
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{
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return flogical;
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}
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inline void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical)
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{
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flogical=pLogical;
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}
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inline G4VPhysicalVolume* G4VPhysicalVolume::GetMother() const
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{
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return fmother;
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}
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inline void G4VPhysicalVolume::SetMother(G4VPhysicalVolume *pMother)
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{
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fmother=pMother;
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}
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inline G4String G4VPhysicalVolume::GetName() const
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{
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return fname;
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}
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inline void G4VPhysicalVolume::SetName(const G4String& pName)
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{
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fname=pName;
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}
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inline G4RotationMatrix* G4VPhysicalVolume::GetObjectRotation() const
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{
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static G4RotationMatrix aRotM;
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static G4RotationMatrix IdentityRM; // Never changed (from "1")
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G4RotationMatrix* retval;
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// Insure against frot being a null pointer
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if(frot)
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{
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aRotM= frot->inverse();
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retval= &aRotM;
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}
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else
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{
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retval= &IdentityRM;
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}
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return retval;
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}
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inline G4ThreeVector G4VPhysicalVolume::GetObjectTranslation() const
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{
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return ftrans;
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}
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inline const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const
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{
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return frot;
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}
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inline G4ThreeVector G4VPhysicalVolume::GetFrameTranslation() const
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{
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return -ftrans;
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}
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