Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4LineSection.cc,v 2.1 1998/07/12 02:55:20 urbi Exp $
// GEANT4 tag $Name: geant4-00 $
//
// typedef double G4double;
#include "G4LineSection.hh"
G4LineSection::G4LineSection( const G4ThreeVector& PntA,
const G4ThreeVector& PntB )
{
EndpointA= PntA;
VecAtoB=PntB-PntA;
inverse_square_distAB=1.0 / VecAtoB.mag2();
}
G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
{
G4double dist_sq;
G4ThreeVector VecAZ;
G4double sq_VecAZ, inner_prod, unit_projection ;
VecAZ= OtherPnt - EndpointA;
sq_VecAZ = VecAZ.mag2();
inner_prod= VecAtoB.dot( VecAZ );
// Determine Projection(AZ on AB) / Length(AB)
//
unit_projection= inner_prod * InvsqDistAB();
if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
dist_sq= sq_VecAZ - unit_projection * inner_prod;
else{
// The perpendicular from the point to the line AB meets the line
// in a point outside the line segment!
//
if( unit_projection < 0. ) {
// A is the closest point
dist_sq= sq_VecAZ;
}else{
// B is the closest point
G4ThreeVector EndpointB = EndpointA + VecAtoB;
G4ThreeVector VecBZ = OtherPnt - EndpointB;
dist_sq = VecBZ.mag2();
}
}
return sqrt(dist_sq);
}
G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt,
const G4ThreeVector& LinePntA,
const G4ThreeVector& LinePntB )
{
G4LineSection LineAB( LinePntA, LinePntB ); // Line from A to B
return LineAB.Dist( OtherPnt );
}