Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ParticleGunMessenger.cc,v 2.4 1998/10/01 16:58:31 asaim Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#include "G4ParticleGunMessenger.hh"
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#include "G4ParticleGun.hh"
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#include "G4Geantino.hh"
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#include "G4ThreeVector.hh"
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#include "G4ParticleTable.hh"
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#include "G4UIdirectory.hh"
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#include "G4UIcmdWithoutParameter.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcmdWithADoubleAndUnit.hh"
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#include "G4UIcmdWith3Vector.hh"
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#include "G4UIcmdWith3VectorAndUnit.hh"
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#include "G4UIcmdWithAnInteger.hh"
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#include "G4ios.hh"
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G4ParticleGunMessenger::G4ParticleGunMessenger(G4ParticleGun * fPtclGun)
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:fParticleGun(fPtclGun)
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{
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particleTable = G4ParticleTable::GetParticleTable();
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gunDirectory = new G4UIdirectory("/gun/");
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gunDirectory->SetGuidance("Particle Gun control commands.");
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listCmd = new G4UIcmdWithoutParameter("/gun/List",this);
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listCmd->SetGuidance("List available particles.");
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listCmd->SetGuidance(" Invoke G4ParticleTable.");
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particleCmd = new G4UIcmdWithAString("/gun/particle",this);
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particleCmd->SetGuidance("Set particle to be generated.");
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particleCmd->SetGuidance(" (geantino is default)");
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particleCmd->SetParameterName("particleName",true);
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particleCmd->SetDefaultValue("geantino");
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G4String candidateList;
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G4int nPtcl = particleTable->entries();
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for(G4int i=0;i<nPtcl;i++)
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{
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candidateList += particleTable->GetParticleName(i);
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candidateList += " ";
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}
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particleCmd->SetCandidates(candidateList);
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directionCmd = new G4UIcmdWith3Vector("/gun/direction",this);
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directionCmd->SetGuidance("Set momentum direction.");
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directionCmd->SetGuidance("Direction needs not to be a unit vector.");
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directionCmd->SetParameterName("Px","Py","Pz",true,true);
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directionCmd->SetRange("Px != 0 || Py != 0 || Pz != 0");
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energyCmd = new G4UIcmdWithADoubleAndUnit("/gun/energy",this);
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energyCmd->SetGuidance("Set kinetic energy.");
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energyCmd->SetParameterName("Energy",true,true);
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energyCmd->SetDefaultUnit("GeV");
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//energyCmd->SetUnitCategory("Energy");
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//energyCmd->SetUnitCandidates("eV keV MeV GeV TeV");
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positionCmd = new G4UIcmdWith3VectorAndUnit("/gun/position",this);
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positionCmd->SetGuidance("Set starting position of the particle.");
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positionCmd->SetParameterName("X","Y","Z",true,true);
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positionCmd->SetDefaultUnit("cm");
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//positionCmd->SetUnitCategory("Length");
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//positionCmd->SetUnitCandidates("microm mm cm m km");
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timeCmd = new G4UIcmdWithADoubleAndUnit("/gun/time",this);
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timeCmd->SetGuidance("Set initial time of the particle.");
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timeCmd->SetParameterName("t0",true,true);
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timeCmd->SetDefaultUnit("ns");
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//timeCmd->SetUnitCategory("Time");
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//timeCmd->SetUnitCandidates("ns ms s");
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polCmd = new G4UIcmdWith3Vector("/gun/polarization",this);
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polCmd->SetGuidance("Set polarization.");
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polCmd->SetParameterName("Px","Py","Pz",true,true);
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polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&&Py<=1.&&Pz>=-1.&&Pz<=1.");
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numberCmd = new G4UIcmdWithAnInteger("/gun/number",this);
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numberCmd->SetGuidance("Set number of particles to be generated.");
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numberCmd->SetParameterName("N",true,true);
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numberCmd->SetRange("N>0");
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// set initial value to G4ParticleGun
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fParticleGun->SetParticleDefinition( G4Geantino::Geantino() );
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fParticleGun->SetParticleMomentumDirection( G4ThreeVector(1.0,0.0,0.0) );
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fParticleGun->SetParticleEnergy( 1.0*GeV );
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fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
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fParticleGun->SetParticleTime( 0.0*ns );
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}
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G4ParticleGunMessenger::~G4ParticleGunMessenger()
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{
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delete listCmd;
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delete particleCmd;
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delete directionCmd;
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delete energyCmd;
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delete positionCmd;
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delete timeCmd;
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delete polCmd;
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delete numberCmd;
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delete gunDirectory;
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}
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void G4ParticleGunMessenger::SetNewValue(G4UIcommand * command,G4String newValues)
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{
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if( command==listCmd )
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{ particleTable->DumpTable(); }
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else if( command==particleCmd )
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{
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G4ParticleDefinition* pd = particleTable->FindParticle(newValues);
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if(pd != NULL)
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{ fParticleGun->SetParticleDefinition( pd ); }
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}
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else if( command==directionCmd )
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{ fParticleGun->SetParticleMomentumDirection(directionCmd->GetNew3VectorValue(newValues)); }
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else if( command==energyCmd )
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{ fParticleGun->SetParticleEnergy(energyCmd->GetNewDoubleValue(newValues)); }
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else if( command==positionCmd )
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{ fParticleGun->SetParticlePosition(positionCmd->GetNew3VectorValue(newValues)); }
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else if( command==timeCmd )
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{ fParticleGun->SetParticleTime(timeCmd->GetNewDoubleValue(newValues)); }
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else if( command==polCmd )
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{ fParticleGun->SetParticlePolarization(polCmd->GetNew3VectorValue(newValues)); }
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else if( command==numberCmd )
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{ fParticleGun->SetNumberOfParticles(numberCmd->GetNewIntValue(newValues)); }
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}
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G4String G4ParticleGunMessenger::GetCurrentValue(G4UIcommand * command)
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{
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G4String cv;
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if( command==directionCmd )
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{ cv = directionCmd->ConvertToString(fParticleGun->GetParticleMomentumDirection()); }
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else if( command==particleCmd )
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{ cv = fParticleGun->GetParticleDefinition()->GetParticleName(); }
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else if( command==energyCmd )
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{ cv = energyCmd->ConvertToString(fParticleGun->GetParticleEnergy(),"GeV"); }
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else if( command==positionCmd )
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{ cv = positionCmd->ConvertToString(fParticleGun->GetParticlePosition(),"cm"); }
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else if( command==timeCmd )
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{ cv = timeCmd->ConvertToString(fParticleGun->GetParticleTime(),"ns"); }
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else if( command==polCmd )
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{ cv = polCmd->ConvertToString(fParticleGun->GetParticlePolarization()); }
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else if( command==numberCmd )
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{ cv = numberCmd->ConvertToString(fParticleGun->GetNumberOfParticles()); }
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return cv;
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}
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