Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: MyDetectorConstruction.hh,v 1.2 1998/11/12 10:50:05 yhajime Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef MyDetectorConstruction_H
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#define MyDetectorConstruction_H 1
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class G4VPhysicalVolume;
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#include "G4VUserDetectorConstruction.hh"
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class MyDetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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MyDetectorConstruction();
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~MyDetectorConstruction();
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public:
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G4VPhysicalVolume* Construct();
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};
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#endif
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@@ -0,0 +1,47 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: MyPhysicsList.hh,v 1.2 1998/11/12 10:50:06 yhajime Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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//
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// ExN01PhysicsList
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// Construct/define particles and physics processes
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//
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// Particle defined in ExampleN01
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// geantino
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//
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// Process defined in ExampleN01
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// transportation
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//
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#ifndef MyPhysicsList_h
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#define MyPhysicsList_h 1
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#include "G4VUserPhysicsList.hh"
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#include "globals.hh"
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class MyPhysicsList: public G4VUserPhysicsList
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{
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public:
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MyPhysicsList();
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~MyPhysicsList();
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protected:
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// Construct particle and physics process
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void ConstructParticle();
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void ConstructProcess();
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void SetCuts(G4double cut);
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};
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#endif
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@@ -0,0 +1,35 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: MyPrimaryGeneratorAction.hh,v 1.2 1998/11/12 10:50:06 yhajime Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef MyPrimaryGeneratorAction_h
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#define MyPrimaryGeneratorAction_h 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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class G4ParticleGun;
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class G4Event;
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class MyPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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MyPrimaryGeneratorAction();
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~MyPrimaryGeneratorAction();
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public:
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void GeneratePrimaries(G4Event* anEvent);
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private:
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G4ParticleGun* particleGun;
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};
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#endif
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@@ -0,0 +1,50 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: MyVisManager.hh,v 1.2 1998/11/12 10:50:07 yhajime Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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// Example Visualization Manager implementing virtual function
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// RegisterGraphicsSystems. Exploits C-pre-processor variables
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// G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if
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// environment variables of the same name are set.
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// So all you have to do is set environment variables and compile and
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// instantiate this in your main().
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// Alternatively, you can implement an empty function here and just
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// register the systems you want in your main(), e.g.:
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// G4VisManager* myVisManager = new MyVisManager;
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// myVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem);
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#ifndef MyVisManager_h
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#define MyVisManager_h 1
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#include "G4VisManager.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class MyVisManager: public G4VisManager {
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public:
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MyVisManager ();
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private:
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void RegisterGraphicsSystems ();
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};
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#endif
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