Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.27 2007/04/04 16:50:26 allison Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4OpenGLImmediateSceneHandler.cc,v 1.30 2008/04/04 13:32:22 allison Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// Andrew Walkden 10th February 1997
@@ -129,11 +129,14 @@ void G4OpenGLImmediateSceneHandler::AddPrimitive (const G4NURBS& nurbs)
}
void G4OpenGLImmediateSceneHandler::BeginPrimitives
(const G4Transform3D& objectTransformation) {
(const G4Transform3D& objectTransformation)
{
G4OpenGLSceneHandler::BeginPrimitives (objectTransformation);
glPushMatrix();
G4OpenGLTransform3D oglt (objectTransformation);
glPushMatrix();
/*************************** Check matrix.
const GLdouble* m = oglt.GetGLMatrix ();
G4cout << "G4OpenGLTransform3D matrix:";
@@ -157,19 +160,22 @@ void G4OpenGLImmediateSceneHandler::EndPrimitives ()
G4OpenGLSceneHandler::EndPrimitives ();
}
void G4OpenGLImmediateSceneHandler::BeginPrimitives2D()
void G4OpenGLImmediateSceneHandler::BeginPrimitives2D
(const G4Transform3D& objectTransformation)
{
G4OpenGLSceneHandler::BeginPrimitives2D();
G4OpenGLSceneHandler::BeginPrimitives2D(objectTransformation);
// Push current 3D world matrices and load identity to define screen
// coordinates...
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho (-1., 1., -1., 1., -G4OPENGL_DBL_MAX, G4OPENGL_DBL_MAX);
glOrtho (-1., 1., -1., 1., -G4OPENGL_FLT_BIG, G4OPENGL_FLT_BIG);
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
G4OpenGLTransform3D oglt (objectTransformation);
glMultMatrixd (oglt.GetGLMatrix ());
}
void G4OpenGLImmediateSceneHandler::EndPrimitives2D()