Import Geant4 9.2.0 source tree
This commit is contained in:
@@ -23,51 +23,46 @@
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// $Id: G4RPGProtonInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
|
||||
// GEANT4 tag $Name: geant4-09-01 $
|
||||
// $Id: G4RPGProtonInelastic.hh,v 1.3 2008/05/05 21:21:54 dennis Exp $
|
||||
// GEANT4 tag $Name: geant4-09-02 $
|
||||
//
|
||||
// Author: D. H. Wright
|
||||
// Date: 26 May 2007
|
||||
// Date: 28 December 2007
|
||||
//
|
||||
|
||||
// Class Description:
|
||||
//
|
||||
// Final state production model for proton inelastic scattering
|
||||
// using the re-parameterized Gheisha model.
|
||||
// using the re-parameterized Gheisha model
|
||||
|
||||
#ifndef G4RPGProtonInelastic_h
|
||||
#define G4RPGProtonInelastic_h 1
|
||||
|
||||
|
||||
#include "G4RPGInelastic.hh"
|
||||
#include "G4RPGNucleonInelastic.hh"
|
||||
|
||||
|
||||
class G4RPGProtonInelastic : public G4RPGInelastic
|
||||
class G4RPGProtonInelastic : public G4RPGNucleonInelastic
|
||||
{
|
||||
public: // with description
|
||||
public:
|
||||
|
||||
G4RPGProtonInelastic() : G4RPGInelastic("G4RPGProtonInelastic")
|
||||
{
|
||||
SetMinEnergy(0.0);
|
||||
SetMaxEnergy(35.*GeV);
|
||||
}
|
||||
G4RPGProtonInelastic() : G4RPGNucleonInelastic("RPGProtonInelastic")
|
||||
{}
|
||||
|
||||
~G4RPGProtonInelastic()
|
||||
{ }
|
||||
{}
|
||||
|
||||
G4HadFinalState * ApplyYourself(const G4HadProjectile& aTrack,
|
||||
G4Nucleus& targetNucleus);
|
||||
G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
|
||||
G4Nucleus& targetNucleus);
|
||||
|
||||
private:
|
||||
|
||||
void Cascade(G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
|
||||
G4int& vecLen,
|
||||
const G4HadProjectile* originalIncident,
|
||||
G4ReactionProduct& currentParticle,
|
||||
G4ReactionProduct& targetParticle,
|
||||
G4bool& incidentHasChanged,
|
||||
G4bool& targetHasChanged,
|
||||
G4bool& quasiElastic);
|
||||
void InitialCollision(
|
||||
G4FastVector<G4ReactionProduct,256>& vec,
|
||||
G4int& vecLen,
|
||||
G4ReactionProduct& currentParticle,
|
||||
G4ReactionProduct& targetParticle,
|
||||
G4bool& incidentHasChanged,
|
||||
G4bool& targetHasChanged);
|
||||
|
||||
void SlowProton(const G4HadProjectile* originalIncident,
|
||||
G4Nucleus& targetNucleus);
|
||||
|
||||
Reference in New Issue
Block a user