Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
@@ -23,8 +23,8 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4RPGPiPlusInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4RPGPiPlusInelastic.hh,v 1.3 2008/05/05 21:21:54 dennis Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
// Author: D. H. Wright
// Date: 26 May 2007
@@ -37,35 +37,31 @@
// Final state production model for pi+ inelastic scattering
// using the re-parameterized Gheisha model
#include "G4RPGInelastic.hh"
#include "G4RPGPionInelastic.hh"
class G4RPGPiPlusInelastic : public G4RPGInelastic
class G4RPGPiPlusInelastic : public G4RPGPionInelastic
{
public:
G4RPGPiPlusInelastic() : G4RPGInelastic("G4RPGPiPlusInelastic")
{
SetMinEnergy( 0.0 );
SetMaxEnergy( 55.*GeV );
}
G4RPGPiPlusInelastic() : G4RPGPionInelastic("RPGPiPlusInelastic")
{}
~G4RPGPiPlusInelastic() { }
~G4RPGPiPlusInelastic()
{}
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack,
G4Nucleus &targetNucleus );
G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
G4Nucleus& targetNucleus);
private:
void Cascade( // derived from CASPIP
G4FastVector<G4ReactionProduct,256> &vec,
G4int &vecLen,
const G4HadProjectile *originalIncident,
G4ReactionProduct &currentParticle,
G4ReactionProduct &targetParticle,
G4bool &incidentHasChanged,
G4bool &targetHasChanged,
G4bool &quasiElastic );
void InitialCollision(
G4FastVector<G4ReactionProduct,256>& vec,
G4int& vecLen,
G4ReactionProduct& currentParticle,
G4ReactionProduct& targetParticle,
G4bool& incidentHasChanged,
G4bool& targetHasChanged);
};
#endif