Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
@@ -23,8 +23,8 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4VEmProcess.hh,v 1.43 2007/10/29 08:38:58 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4VEmProcess.hh,v 1.47 2008/07/31 13:01:26 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
// -------------------------------------------------------------------
//
@@ -54,6 +54,7 @@
// 25-09-07 More accurate handling zero xsect in
// PostStepGetPhysicalInteractionLength (V.Ivanchenko)
// 27-10-07 Virtual functions moved to source (V.Ivanchenko)
// 15-07-08 Reorder class members for further multi-thread development (VI)
//
// Class Description:
//
@@ -89,7 +90,7 @@ class G4VEmProcess : public G4VDiscreteProcess
public:
G4VEmProcess(const G4String& name,
G4ProcessType type = fElectromagnetic);
G4ProcessType type = fElectromagnetic);
virtual ~G4VEmProcess();
@@ -122,70 +123,74 @@ public:
G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
void PreparePhysicsTable(const G4ParticleDefinition&);
// Initialise for build of tables
void PreparePhysicsTable(const G4ParticleDefinition&);
void BuildPhysicsTable(const G4ParticleDefinition&);
// Build physics table during initialisation
void BuildPhysicsTable(const G4ParticleDefinition&);
// Store PhysicsTable in a file.
// Return false in case of failure at I/O
G4bool StorePhysicsTable(const G4ParticleDefinition*,
const G4String& directory,
G4bool ascii = false);
// Store PhysicsTable in a file.
// Return false in case of failure at I/O
// Retrieve Physics from a file.
// (return true if the Physics Table can be build by using file)
// (return false if the process has no functionality or in case of failure)
// File name should is constructed as processName+particleName and the
// should be placed under the directory specifed by the argument.
G4bool RetrievePhysicsTable(const G4ParticleDefinition*,
const G4String& directory,
G4bool ascii);
// Retrieve Physics from a file.
// (return true if the Physics Table can be build by using file)
// (return false if the process has no functionality or in case of failure)
// File name should is constructed as processName+particleName and the
// should be placed under the directory specifed by the argument.
//------------------------------------------------------------------------
// Specific methods for Discrete EM post step simulation
//------------------------------------------------------------------------
inline G4double MicroscopicCrossSection(G4double kineticEnergy,
const G4MaterialCutsCouple* couple);
// It returns the cross section of the process for energy/ material
inline G4double ComputeCrossSectionPerAtom(G4double kineticEnergy,
G4double Z, G4double A=0.,
G4double cut=0.0);
// It returns the cross section of the process per atom
inline G4double MeanFreePath(const G4Track& track);
// It returns the cross section per volume for energy/ material
G4double CrossSectionPerVolume(G4double kineticEnergy,
const G4MaterialCutsCouple* couple);
// implementation of virtual method
virtual G4double PostStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition
);
// It returns the cross section of the process per atom
inline G4double ComputeCrossSectionPerAtom(G4double kineticEnergy,
G4double Z, G4double A=0.,
G4double cut=0.0);
inline G4double MeanFreePath(const G4Track& track);
inline G4VEmModel* SelectModelForMaterial(G4double kinEnergy,
size_t& idxRegion) const;
// It returns cross section per volume
inline G4double GetLambda(G4double& kinEnergy,
const G4MaterialCutsCouple* couple);
// It returns the Lambda of the process
//------------------------------------------------------------------------
// Specific methods to build and access Physics Tables
//------------------------------------------------------------------------
// Binning for lambda table
inline void SetLambdaBinning(G4int nbins);
inline G4int LambdaBinning() const;
// Binning for lambda table
// Min kinetic energy for tables
inline void SetMinKinEnergy(G4double e);
inline G4double MinKinEnergy() const;
// Min kinetic energy for tables
// Max kinetic energy for tables
inline void SetMaxKinEnergy(G4double e);
inline G4double MaxKinEnergy() const;
// Max kinetic energy for tables
inline void SetPolarAngleLimit(G4double a);
inline G4double PolarAngleLimit() const;
inline const G4PhysicsTable* LambdaTable() const;
@@ -200,20 +205,20 @@ public:
// Specific methods to set, access, modify models
//------------------------------------------------------------------------
inline void AddEmModel(G4int, G4VEmModel*, const G4Region* region = 0);
// Add EM model coupled for the region
inline void AddEmModel(G4int, G4VEmModel*, const G4Region* region = 0);
inline void SetModel(G4VEmModel*);
// Assign a model to a process
inline void SetModel(G4VEmModel*);
inline G4VEmModel* Model();
// return the assigned model
inline G4VEmModel* Model();
inline void UpdateEmModel(const G4String&, G4double, G4double);
// Define new energy range for the model identified by the name
inline void UpdateEmModel(const G4String&, G4double, G4double);
// Access to models
inline G4VEmModel* GetModelByIndex(G4int idx = 0);
inline G4VEmModel* GetModelByIndex(G4int idx = 0, G4bool ver = false);
//------------------------------------------------------------------------
// Get/set parameters used for simulation of energy loss
@@ -236,6 +241,8 @@ protected:
G4PhysicsVector* LambdaPhysicsVector(const G4MaterialCutsCouple*);
inline G4ParticleChangeForGamma* GetParticleChange();
inline void SetParticle(const G4ParticleDefinition* p);
inline void SetSecondaryParticle(const G4ParticleDefinition* p);
@@ -277,30 +284,23 @@ private:
G4VEmProcess(G4VEmProcess &);
G4VEmProcess & operator=(const G4VEmProcess &right);
// =====================================================================
protected:
G4ParticleChangeForGamma fParticleChange;
private:
std::vector<G4DynamicParticle*> secParticles;
// ======== Parameters of the class fixed at construction =========
G4EmModelManager* modelManager;
G4VEmModel* selectedModel;
const G4ParticleDefinition* theGamma;
const G4ParticleDefinition* theElectron;
const G4ParticleDefinition* thePositron;
const G4ParticleDefinition* secondaryParticle;
G4bool buildLambdaTable;
// ======== Parameters of the class fixed at initialisation =======
// tables and vectors
G4PhysicsTable* theLambdaTable;
G4double* theEnergyOfCrossSectionMax;
G4double* theCrossSectionMax;
const G4ParticleDefinition* particle;
const G4ParticleDefinition* secondaryParticle;
const G4ParticleDefinition* theGamma;
const G4ParticleDefinition* theElectron;
const G4ParticleDefinition* thePositron;
const std::vector<G4double>* theCuts;
const std::vector<G4double>* theCutsGamma;
const std::vector<G4double>* theCutsElectron;
@@ -311,6 +311,29 @@ private:
G4double minKinEnergy;
G4double maxKinEnergy;
G4double lambdaFactor;
G4double polarAngleLimit;
G4bool integral;
G4bool applyCuts;
G4bool startFromNull;
G4int nRegions;
std::vector<G4Region*> regions;
std::vector<G4bool> flagsDeexcitation;
// ======== Cashed values - may be state dependent ================
protected:
G4ParticleChangeForGamma fParticleChange;
private:
std::vector<G4DynamicParticle*> secParticles;
G4VEmModel* selectedModel;
const G4ParticleDefinition* particle;
// cash
const G4Material* currentMaterial;
@@ -321,15 +344,6 @@ private:
G4double preStepKinEnergy;
G4double preStepLambda;
G4bool integral;
G4bool buildLambdaTable;
G4bool applyCuts;
G4bool startFromNull;
G4int nRegions;
std::vector<G4Region*> regions;
std::vector<G4bool> flagsDeexcitation;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
@@ -357,7 +371,7 @@ inline void G4VEmProcess::InitialiseStep(const G4Track& track)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4VEmProcess::GetLambda(G4double& kineticEnergy,
const G4MaterialCutsCouple* couple)
const G4MaterialCutsCouple* couple)
{
DefineMaterial(couple);
return GetCurrentLambda(kineticEnergy);
@@ -488,9 +502,16 @@ inline void G4VEmProcess::SetLambdaFactor(G4double val)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4VEmModel* G4VEmProcess::GetModelByIndex(G4int idx)
inline G4VEmModel* G4VEmProcess::GetModelByIndex(G4int idx, G4bool ver)
{
return modelManager->GetModel(idx);
return modelManager->GetModel(idx, ver);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4ParticleChangeForGamma* G4VEmProcess::GetParticleChange()
{
return &fParticleChange;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
@@ -592,6 +613,22 @@ inline G4double G4VEmProcess::MaxKinEnergy() const
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void G4VEmProcess::SetPolarAngleLimit(G4double val)
{
if(val < 0.0) polarAngleLimit = 0.0;
else if(val > pi) polarAngleLimit = pi;
else polarAngleLimit = val;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4VEmProcess::PolarAngleLimit() const
{
return polarAngleLimit;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void G4VEmProcess::ActivateDeexcitation(G4bool, const G4Region*)
{}