Import Geant4 9.2.0 source tree
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VVisManager.hh,v 1.13 2006/09/12 18:29:31 tinslay Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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// $Id: G4VVisManager.hh,v 1.14 2008/01/04 22:20:59 allison Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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// John Allison 19/Oct/1996.
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//
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// Class Description:
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@@ -134,10 +134,29 @@ public: // With description
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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///////////////////////////////////////////////////////////////////////
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// For 2D methods, the x,y coordinates are intrepreted as screen
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// For 2D methods, the x,y coordinates are interpreted as screen
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// coordinates, -1 < x,y < 1. The z-coordinate is ignored.
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virtual void Draw2D (const G4Text&) = 0;
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virtual void Draw2D (const G4Circle&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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virtual void Draw2D (const G4NURBS&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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virtual void Draw2D (const G4Polyhedron&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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virtual void Draw2D (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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virtual void Draw2D (const G4Polymarker&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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virtual void Draw2D (const G4Square&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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virtual void Draw2D (const G4Text&,
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const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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///////////////////////////////////////////////////////////////////////
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// Draw methods for Geant4 Objects as if they were Visualization
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