Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4PolyPhiFace.cc,v 1.13 2007/07/19 12:57:14 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4PolyPhiFace.cc,v 1.15 2008/05/15 11:41:59 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// --------------------------------------------------------------------
@@ -46,6 +46,9 @@
#include "G4SolidExtentList.hh"
#include "G4GeometryTolerance.hh"
#include "Randomize.hh"
#include "G4TwoVector.hh"
//
// Constructor
//
@@ -62,6 +65,7 @@ G4PolyPhiFace::G4PolyPhiFace( const G4ReduciblePolygon *rz,
G4double phiOther )
{
kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
fSurfaceArea = 0.;
numEdges = rz->NumVertices();
@@ -102,13 +106,14 @@ G4PolyPhiFace::G4PolyPhiFace( const G4ReduciblePolygon *rz,
// Allocate corners
//
corners = new G4PolyPhiFaceVertex[numEdges];
//
// Fill them
//
G4ReduciblePolygonIterator iterRZ(rz);
G4PolyPhiFaceVertex *corn = corners;
G4PolyPhiFaceVertex *helper=corners;
iterRZ.Begin();
do
{
@@ -116,6 +121,22 @@ G4PolyPhiFace::G4PolyPhiFace( const G4ReduciblePolygon *rz,
corn->z = iterRZ.GetB();
corn->x = corn->r*radial.x();
corn->y = corn->r*radial.y();
// Add pointer on prev corner
//
if( corn == corners )
{ corn->prev = corners+numEdges-1;}
else
{ corn->prev = helper; }
// Add pointer on next corner
//
if( corn < corners+numEdges-1 )
{ corn->next = corn+1;}
else
{ corn->next = corners; }
helper = corn;
} while( ++corn, iterRZ.Next() );
//
@@ -321,7 +342,7 @@ void G4PolyPhiFace::CopyStuff( const G4PolyPhiFace &source )
numEdges = source.numEdges;
normal = source.normal;
radial = source.radial;
surface = source.surface;
surface = source.surface;
rMin = source.rMin;
rMax = source.rMax;
zMin = source.zMin;
@@ -329,6 +350,7 @@ void G4PolyPhiFace::CopyStuff( const G4PolyPhiFace &source )
allBehind = source.allBehind;
kCarTolerance = source.kCarTolerance;
fSurfaceArea = source.fSurfaceArea;
//
// Corner dynamic array
@@ -894,3 +916,388 @@ G4bool G4PolyPhiFace::InsideEdges( G4double r, G4double z,
*bestDist2 = bestDistance2;
return answer;
}
//
// Calculation of Surface Area of a Triangle
// In the same time Random Point in Triangle is given
//
G4double G4PolyPhiFace::SurfaceTriangle( G4ThreeVector p1,
G4ThreeVector p2,
G4ThreeVector p3,
G4ThreeVector *p4 )
{
G4ThreeVector v, w;
v = p3 - p1;
w = p1 - p2;
G4double lambda1 = G4UniformRand();
G4double lambda2 = lambda1*G4UniformRand();
*p4=p2 + lambda1*w + lambda2*v;
return 0.5*(v.cross(w)).mag();
}
//
// Compute surface area
//
G4double G4PolyPhiFace::SurfaceArea()
{
if ( fSurfaceArea==0. ) { Triangulate(); }
return fSurfaceArea;
}
//
// Return random point on face
//
G4ThreeVector G4PolyPhiFace::GetPointOnFace()
{
Triangulate();
return surface_point;
}
//
// Auxiliary Functions used for Finding the PointOnFace using Triangulation
//
//
// Calculation of 2*Area of Triangle with Sign
//
G4double G4PolyPhiFace::Area2( G4TwoVector a,
G4TwoVector b,
G4TwoVector c )
{
return ((b.x()-a.x())*(c.y()-a.y())-
(c.x()-a.x())*(b.y()-a.y()));
}
//
// Boolean function for sign of Surface
//
G4bool G4PolyPhiFace::Left( G4TwoVector a,
G4TwoVector b,
G4TwoVector c )
{
return Area2(a,b,c)>0;
}
//
// Boolean function for sign of Surface
//
G4bool G4PolyPhiFace::LeftOn( G4TwoVector a,
G4TwoVector b,
G4TwoVector c )
{
return Area2(a,b,c)>=0;
}
//
// Boolean function for sign of Surface
//
G4bool G4PolyPhiFace::Collinear( G4TwoVector a,
G4TwoVector b,
G4TwoVector c )
{
return Area2(a,b,c)==0;
}
//
// Boolean function for finding "Proper" Intersection
// That means Intersection of two lines segments (a,b) and (c,d)
//
G4bool G4PolyPhiFace::IntersectProp( G4TwoVector a,
G4TwoVector b,
G4TwoVector c, G4TwoVector d )
{
if( Collinear(a,b,c) || Collinear(a,b,d)||
Collinear(c,d,a) || Collinear(c,d,b) ) { return false; }
G4bool Positive;
Positive = !(Left(a,b,c))^!(Left(a,b,d));
return Positive && (!Left(c,d,a)^!Left(c,d,b));
}
//
// Boolean function for determining if Point c is between a and b
// For the tree points(a,b,c) on the same line
//
G4bool G4PolyPhiFace::Between( G4TwoVector a, G4TwoVector b, G4TwoVector c )
{
if( !Collinear(a,b,c) ) { return false; }
if(a.x()!=b.x())
{
return ((a.x()<=c.x())&&(c.x()<=b.x()))||
((a.x()>=c.x())&&(c.x()>=b.x()));
}
else
{
return ((a.y()<=c.y())&&(c.y()<=b.y()))||
((a.y()>=c.y())&&(c.y()>=b.y()));
}
}
//
// Boolean function for finding Intersection "Proper" or not
// Between two line segments (a,b) and (c,d)
//
G4bool G4PolyPhiFace::Intersect( G4TwoVector a,
G4TwoVector b,
G4TwoVector c, G4TwoVector d )
{
if( IntersectProp(a,b,c,d) )
{ return true; }
else if( Between(a,b,c)||
Between(a,b,d)||
Between(c,d,a)||
Between(c,d,b) )
{ return true; }
else
{ return false; }
}
//
// Boolean Diagonalie help to determine
// if diagonal s of segment (a,b) is convex or reflex
//
G4bool G4PolyPhiFace::Diagonalie( G4PolyPhiFaceVertex *a,
G4PolyPhiFaceVertex *b )
{
G4PolyPhiFaceVertex *corner = triangles;
G4PolyPhiFaceVertex *corner_next=triangles;
// For each Edge (corner,corner_next)
do
{
corner_next=corner->next;
// Skip edges incident to a of b
//
if( (corner!=a)&&(corner_next!=a)
&&(corner!=b)&&(corner_next!=b) )
{
G4TwoVector rz1,rz2,rz3,rz4;
rz1 = G4TwoVector(a->r,a->z);
rz2 = G4TwoVector(b->r,b->z);
rz3 = G4TwoVector(corner->r,corner->z);
rz4 = G4TwoVector(corner_next->r,corner_next->z);
if( Intersect(rz1,rz2,rz3,rz4) ) { return false; }
}
corner=corner->next;
} while( corner != triangles );
return true;
}
//
// Boolean function that determine if b is Inside Cone (a0,a,a1)
// being a the center of the Cone
//
G4bool G4PolyPhiFace::InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b )
{
// a0,a and a1 are consecutive vertices
//
G4PolyPhiFaceVertex *a0,*a1;
a1=a->next;
a0=a->prev;
G4TwoVector arz,arz0,arz1,brz;
arz=G4TwoVector(a->r,a->z);arz0=G4TwoVector(a0->r,a0->z);
arz1=G4TwoVector(a1->r,a1->z);brz=G4TwoVector(b->r,b->z);
if(LeftOn(arz,arz1,arz0)) // If a is convex vertex
{
return Left(arz,brz,arz0)&&Left(brz,arz,arz1);
}
else // Else a is reflex
{
return !( LeftOn(arz,brz,arz1)&&LeftOn(brz,arz,arz0));
}
}
//
// Boolean function finding if Diagonal is possible
// inside Polycone or PolyHedra
//
G4bool G4PolyPhiFace::Diagonal( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b )
{
return InCone(a,b) && InCone(b,a) && Diagonalie(a,b);
}
//
// Initialisation for Triangulisation by ear tips
// For details see "Computational Geometry in C" by Joseph O'Rourke
//
void G4PolyPhiFace::EarInit()
{
G4PolyPhiFaceVertex *corner = triangles;
G4PolyPhiFaceVertex *c_prev,*c_next;
do
{
// We need to determine three consecutive vertices
//
c_next=corner->next;
c_prev=corner->prev;
// Calculation of ears
//
corner->ear=Diagonal(c_prev,c_next);
corner=corner->next;
} while( corner!=triangles );
}
//
// Triangulisation by ear tips for Polycone or Polyhedra
// For details see "Computational Geometry in C" by Joseph O'Rourke
//
void G4PolyPhiFace::Triangulate()
{
// The copy of Polycone is made and this copy is reordered in order to
// have a list of triangles. This list is used for GetPointOnFace().
G4PolyPhiFaceVertex *tri_help = new G4PolyPhiFaceVertex[numEdges];
triangles = tri_help;
G4PolyPhiFaceVertex *triang = triangles;
std::vector<G4double> areas;
std::vector<G4ThreeVector> points;
G4double area=0.;
G4PolyPhiFaceVertex *v0,*v1,*v2,*v3,*v4;
v2=triangles;
// Make copy for prev/next for triang=corners
//
G4PolyPhiFaceVertex *helper = corners;
G4PolyPhiFaceVertex *helper2 = corners;
do
{
triang->r = helper->r;
triang->z = helper->z;
triang->x = helper->x;
triang->y= helper->y;
// add pointer on prev corner
//
if( helper==corners )
{ triang->prev=triangles+numEdges-1; }
else
{ triang->prev=helper2; }
// add pointer on next corner
//
if( helper<corners+numEdges-1 )
{ triang->next=triang+1; }
else
{ triang->next=triangles; }
helper2=triang;
helper=helper->next;
triang=triang->next;
} while( helper!=corners );
EarInit();
G4int n=numEdges;
G4int i=0;
G4ThreeVector p1,p2,p3,p4;
const G4int max_n_loops=numEdges*10000; // protection against infinite loop
// Each step of outer loop removes one ear
//
while(n>3) // Inner loop searches for one ear
{
v2=triangles;
do
{
if(v2->ear) // Ear found. Fill variables
{
// (v1,v3) is diagonal
//
v3=v2->next; v4=v3->next;
v1=v2->prev; v0=v1->prev;
// Calculate areas and points
p1=G4ThreeVector((v2)->x,(v2)->y,(v2)->z);
p2=G4ThreeVector((v1)->x,(v1)->y,(v1)->z);
p3=G4ThreeVector((v3)->x,(v3)->y,(v3)->z);
G4double result1 = SurfaceTriangle(p1,p2,p3,&p4 );
points.push_back(p4);
areas.push_back(result1);
area=area+result1;
// Update earity of diagonal endpoints
//
v1->ear=Diagonal(v0,v3);
v3->ear=Diagonal(v1,v4);
// Cut off the ear v2
// Has to be done for a copy and not for real PolyPhiFace
//
v1->next=v3;
v3->prev=v1;
triangles=v3; // In case the head was v2
n--;
break; // out of inner loop
} // end if ear found
v2=v2->next;
} while( v2!=triangles );
i++;
if(i>=max_n_loops)
{
G4Exception( "G4PolyPhiFace::Triangulation()",
"Bad_Definition_of_Solid", FatalException,
"Maximum number of steps is reached for triangulation!" );
}
} // end outer while loop
if(v2->next)
{
// add last triangle
//
v2=v2->next;
p1=G4ThreeVector((v2)->x,(v2)->y,(v2)->z);
p2=G4ThreeVector((v2->next)->x,(v2->next)->y,(v2->next)->z);
p3=G4ThreeVector((v2->prev)->x,(v2->prev)->y,(v2->prev)->z);
G4double result1 = SurfaceTriangle(p1,p2,p3,&p4 );
points.push_back(p4);
areas.push_back(result1);
area=area+result1;
}
// Surface Area is stored
//
fSurfaceArea = area;
// Second Step: choose randomly one surface
//
G4double chose = area*G4UniformRand();
// Third Step: Get a point on choosen surface
//
G4double Achose1, Achose2;
Achose1=0; Achose2=0.;
i=0;
do
{
Achose2+=areas[i];
if(chose>=Achose1 && chose<Achose2)
{
G4ThreeVector point;
point=points[i] ;
surface_point=point;
break;
}
i++; Achose1=Achose2;
} while( i<numEdges-2 );
delete [] tri_help;
}