Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4ExtrudedSolid.cc,v 1.7 2007/05/02 14:59:31 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4ExtrudedSolid.cc,v 1.18 2008/10/30 11:47:45 ivana Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// --------------------------------------------------------------------
@@ -61,33 +61,35 @@ G4ExtrudedSolid::G4ExtrudedSolid( const G4String& pName,
{
// General constructor
G4String errorDescription = "InvalidSetup in \"";
errorDescription += pName;
errorDescription += "\"";
// First check input parameters
if ( fNv < 3 ) {
G4Exception(
"G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
FatalException, "Number of polygon vertices < 3");
if ( fNv < 3 )
{
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException, "Number of polygon vertices < 3");
}
if ( fNz < 2 ) {
G4Exception(
"G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
FatalException, "Number of z-sides < 2");
if ( fNz < 2 )
{
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException, "Number of z-sides < 2");
}
for ( G4int i=0; i<fNz-1; ++i )
{
if ( zsections[i].fZ > zsections[i+1].fZ )
{
G4Exception(
"G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException,
"Z-sections have to be ordered by z value (z0 < z1 < z2 ...)");
}
if ( std::fabs( zsections[i+1].fZ - zsections[i].fZ ) < kCarTolerance )
if ( std::fabs( zsections[i+1].fZ - zsections[i].fZ ) < kCarTolerance * 0.5 )
{
G4Exception(
"G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException,
"Z-sections with the same z position are not supported.");
}
@@ -105,7 +107,7 @@ G4ExtrudedSolid::G4ExtrudedSolid( const G4String& pName,
G4bool result = MakeFacets();
if (!result)
{
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException, "Making facets failed.");
}
fIsConvex = IsConvex();
@@ -133,11 +135,15 @@ G4ExtrudedSolid::G4ExtrudedSolid( const G4String& pName,
{
// Special constructor for solid with 2 z-sections
G4String errorDescription = "InvalidSetup in \"";
errorDescription += pName;
errorDescription += "\"";
// First check input parameters
//
if ( fNv < 3 )
{
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException, "Number of polygon vertices < 3");
}
@@ -153,7 +159,7 @@ G4ExtrudedSolid::G4ExtrudedSolid( const G4String& pName,
G4bool result = MakeFacets();
if (!result)
{
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", "InvalidSetup",
G4Exception("G4ExtrudedSolid::G4ExtrudedSolid()", errorDescription,
FatalException, "Making facets failed.");
}
fIsConvex = IsConvex();
@@ -264,14 +270,34 @@ G4bool G4ExtrudedSolid::IsSameLine(G4TwoVector p,
if ( l1.x() == l2.x() )
{
return std::fabs(p.x() - l1.x()) < kCarTolerance;
return std::fabs(p.x() - l1.x()) < kCarTolerance * 0.5;
}
return std::fabs (p.y() - l1.y() - ((l2.y() - l1.y())/(l2.x() - l1.x()))
*(p.x() - l1.x())) < kCarTolerance;
*(p.x() - l1.x())) < kCarTolerance * 0.5;
}
//_____________________________________________________________________________
G4bool G4ExtrudedSolid::IsSameLineSegment(G4TwoVector p,
G4TwoVector l1, G4TwoVector l2) const
{
// Return true if p is on the line through l1, l2 and lies between
// l1 and l2
if ( p.x() < std::min(l1.x(), l2.x()) - kCarTolerance * 0.5 ||
p.x() > std::max(l1.x(), l2.x()) + kCarTolerance * 0.5 ||
p.y() < std::min(l1.y(), l2.y()) - kCarTolerance * 0.5 ||
p.y() > std::max(l1.y(), l2.y()) + kCarTolerance * 0.5 )
{
return false;
}
return IsSameLine(p, l1, l2);
}
//_____________________________________________________________________________
G4bool G4ExtrudedSolid::IsSameSide(G4TwoVector p1, G4TwoVector p2,
G4TwoVector l1, G4TwoVector l2) const
{
@@ -288,7 +314,8 @@ G4bool G4ExtrudedSolid::IsSameSide(G4TwoVector p1, G4TwoVector p2,
G4bool G4ExtrudedSolid::IsPointInside(G4TwoVector a, G4TwoVector b,
G4TwoVector c, G4TwoVector p) const
{
// Return true if p is inside of triangle abc, else returns false
// Return true if p is inside of triangle abc or on its edges,
// else returns false
// Check extent first
//
@@ -297,13 +324,38 @@ G4bool G4ExtrudedSolid::IsPointInside(G4TwoVector a, G4TwoVector b,
( p.y() < a.y() && p.y() < b.y() && p.y() < c.y() ) ||
( p.y() > a.y() && p.y() > b.y() && p.y() > c.y() ) ) return false;
return IsSameSide(p, a, b, c)
&& IsSameSide(p, b, a, c)
&& IsSameSide(p, c, a, b);
G4bool inside
= IsSameSide(p, a, b, c)
&& IsSameSide(p, b, a, c)
&& IsSameSide(p, c, a, b);
G4bool onEdge
= IsSameLineSegment(p, a, b)
|| IsSameLineSegment(p, b, c)
|| IsSameLineSegment(p, c, a);
return inside || onEdge;
}
//_____________________________________________________________________________
G4double
G4ExtrudedSolid::GetAngle(G4TwoVector po, G4TwoVector pa, G4TwoVector pb) const
{
// Return the angle of the vertex in po
G4TwoVector t1 = pa - po;
G4TwoVector t2 = pb - po;
G4double result = (std::atan2(t1.y(), t1.x()) - std::atan2(t2.y(), t2.x()));
if ( result < 0 ) result += 2*pi;
return result;
}
//_____________________________________________________________________________
G4VFacet*
G4ExtrudedSolid::MakeDownFacet(G4int ind1, G4int ind2, G4int ind3) const
{
@@ -397,6 +449,27 @@ G4bool G4ExtrudedSolid::AddGeneralPolygonFacets()
// << c1->second << " " << c2->second
// << " " << c3->second << G4endl;
// skip concave vertices
//
G4double angle = GetAngle(c2->first, c3->first, c1->first);
if ( angle > pi )
{
// G4cout << "Skipping concave vertex " << c2->second << G4endl;
// try next three consecutive vertices
//
c1 = c2;
c2 = c3;
++c3;
if ( c3 == verticesToBeDone.end() ) { c3 = verticesToBeDone.begin(); }
// G4cout << "Looking at triangle : "
// << c1->second << " " << c2->second
// << " " << c3->second << G4endl;
}
G4bool good = true;
std::vector< Vertex >::iterator it;
for ( it=verticesToBeDone.begin(); it != verticesToBeDone.end(); ++it )
@@ -404,6 +477,7 @@ G4bool G4ExtrudedSolid::AddGeneralPolygonFacets()
// skip vertices of tested triangle
//
if ( it == c1 || it == c2 || it == c3 ) { continue; }
if ( IsPointInside(c1->first, c2->first, c3->first, it->first) )
{
// G4cout << "Point " << it->second << " is inside" << G4endl;
@@ -460,6 +534,55 @@ G4bool G4ExtrudedSolid::MakeFacets()
G4bool good;
// Decomposition of polygonal sides in the facets
//
if ( fNv == 3 )
{
good = AddFacet( new G4TriangularFacet( GetVertex(0, 0), GetVertex(0, 1),
GetVertex(0, 2), ABSOLUTE) );
if ( ! good ) { return false; }
good = AddFacet( new G4TriangularFacet( GetVertex(fNz-1, 2), GetVertex(fNz-1, 1),
GetVertex(fNz-1, 0), ABSOLUTE) );
if ( ! good ) { return false; }
std::vector<G4int> triangle(3);
triangle[0] = 0;
triangle[1] = 1;
triangle[2] = 2;
fTriangles.push_back(triangle);
}
else if ( fNv == 4 )
{
good = AddFacet( new G4QuadrangularFacet( GetVertex(0, 0),GetVertex(0, 1),
GetVertex(0, 2),GetVertex(0, 3),
ABSOLUTE) );
if ( ! good ) { return false; }
good = AddFacet( new G4QuadrangularFacet( GetVertex(fNz-1, 3), GetVertex(fNz-1, 2),
GetVertex(fNz-1, 1), GetVertex(fNz-1, 0),
ABSOLUTE) );
if ( ! good ) { return false; }
std::vector<G4int> triangle1(3);
triangle1[0] = 0;
triangle1[1] = 1;
triangle1[2] = 2;
fTriangles.push_back(triangle1);
std::vector<G4int> triangle2(3);
triangle2[0] = 0;
triangle2[1] = 2;
triangle2[2] = 3;
fTriangles.push_back(triangle2);
}
else
{
good = AddGeneralPolygonFacets();
if ( ! good ) { return false; }
}
// The quadrangular sides
//
for ( G4int iz = 0; iz < fNz-1; ++iz )
@@ -474,37 +597,6 @@ G4bool G4ExtrudedSolid::MakeFacets()
}
}
// Decomposition of polygonal sides in the facets
//
if ( fNv == 3 )
{
good = AddFacet( new G4TriangularFacet( GetVertex(0, 0), GetVertex(0, 1),
GetVertex(0, 2), ABSOLUTE) );
if ( ! good ) { return false; }
good = AddFacet( new G4TriangularFacet( GetVertex(fNz-1, 2), GetVertex(fNz-1, 1),
GetVertex(fNz-1, 0), ABSOLUTE) );
if ( ! good ) { return false; }
}
else if ( fNv == 4 )
{
good = AddFacet( new G4QuadrangularFacet( GetVertex(0, 0),GetVertex(0, 1),
GetVertex(0, 2),GetVertex(0, 3),
ABSOLUTE) );
if ( ! good ) { return false; }
good = AddFacet( new G4QuadrangularFacet( GetVertex(fNz-1, 3), GetVertex(fNz-1, 2),
GetVertex(fNz-1, 1), GetVertex(1, 0),
ABSOLUTE) );
if ( ! good ) { return false; }
}
else
{
good = AddGeneralPolygonFacets();
if ( ! good ) { return false; }
}
SetSolidClosed(true);
return good;
@@ -550,12 +642,12 @@ EInside G4ExtrudedSolid::Inside (const G4ThreeVector &p) const
// Check first if outside extent
//
if ( p.x() < GetMinXExtent() - kCarTolerance ||
p.x() > GetMaxXExtent() + kCarTolerance ||
p.y() < GetMinYExtent() - kCarTolerance ||
p.y() > GetMaxYExtent() + kCarTolerance ||
p.z() < GetMinZExtent() - kCarTolerance ||
p.z() > GetMaxZExtent() + kCarTolerance )
if ( p.x() < GetMinXExtent() - kCarTolerance * 0.5 ||
p.x() > GetMaxXExtent() + kCarTolerance * 0.5 ||
p.y() < GetMinYExtent() - kCarTolerance * 0.5 ||
p.y() > GetMaxYExtent() + kCarTolerance * 0.5 ||
p.z() < GetMinZExtent() - kCarTolerance * 0.5 ||
p.z() > GetMaxZExtent() + kCarTolerance * 0.5 )
{
// G4cout << "G4ExtrudedSolid::Outside extent: " << p << G4endl;
return kOutside;
@@ -594,8 +686,8 @@ EInside G4ExtrudedSolid::Inside (const G4ThreeVector &p) const
{
// Check if on surface of z sides
//
if ( std::fabs( p.z() - fZSections[0].fZ ) < kCarTolerance ||
std::fabs( p.z() - fZSections[fNz-1].fZ ) < kCarTolerance )
if ( std::fabs( p.z() - fZSections[0].fZ ) < kCarTolerance * 0.5 ||
std::fabs( p.z() - fZSections[fNz-1].fZ ) < kCarTolerance * 0.5 )
{
// G4cout << "G4ExtrudedSolid::Inside return Surface (on z side)"
// << G4endl;