Import Geant4 9.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:58:43 +02:00
parent 96c8bcd0af
commit b79225fb37
7544 changed files with 245407 additions and 91099 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4PolyPhiFace.hh,v 1.10 2007/05/11 13:54:28 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
// $Id: G4PolyPhiFace.hh,v 1.12 2008/05/15 11:41:58 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// --------------------------------------------------------------------
@@ -57,6 +57,7 @@
#define G4PolyPhiFace_hh
#include "G4VCSGface.hh"
#include "G4TwoVector.hh"
class G4ReduciblePolygon;
@@ -66,6 +67,11 @@ struct G4PolyPhiFaceVertex
G4double rNorm,
zNorm; // r/z normal
G4ThreeVector norm3D; // 3D normal
// Needed for Triangulation Algorithm
//
G4bool ear;
G4PolyPhiFaceVertex *next,*prev;
};
struct G4PolyPhiFaceEdge
@@ -121,6 +127,12 @@ class G4PolyPhiFace : public G4VCSGface
inline G4VCSGface *Clone();
// Allocates on the heap a clone of this face.
G4double SurfaceArea();
G4double SurfaceTriangle( G4ThreeVector p1, G4ThreeVector p2,
G4ThreeVector p3, G4ThreeVector* p4);
G4ThreeVector GetPointOnFace();
// Auxiliary methods for determination of points on surface.
public: // without description
G4PolyPhiFace(__void__&);
@@ -155,6 +167,56 @@ class G4PolyPhiFace : public G4VCSGface
void CopyStuff( const G4PolyPhiFace &source );
protected:
// Functions used for Triangulation in Case of generic Polygone.
// The triangulation is used for GetPointOnFace()
G4double Area2( G4TwoVector a, G4TwoVector b, G4TwoVector c);
// Calculation of 2*Area of Triangle with Sign
G4bool Left( G4TwoVector a, G4TwoVector b, G4TwoVector c );
G4bool LeftOn( G4TwoVector a, G4TwoVector b, G4TwoVector c );
G4bool Collinear( G4TwoVector a, G4TwoVector b, G4TwoVector c );
// Boolean functions for sign of Surface
G4bool IntersectProp( G4TwoVector a, G4TwoVector b,
G4TwoVector c, G4TwoVector d );
// Boolean function for finding proper intersection of two
// line segments (a,b) and (c,d).
G4bool Between( G4TwoVector a, G4TwoVector b, G4TwoVector c );
// Boolean function for determining if point c is between a and b
// where the three points (a,b,c) are on the same line.
G4bool Intersect( G4TwoVector a, G4TwoVector b,
G4TwoVector c, G4TwoVector d );
// Boolean function for finding proper intersection or not
// of two line segments (a,b) and (c,d).
G4bool Diagonalie( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
// Boolean Diagonalie help to determine if diagonal s
// of segment (a,b) is convex or reflex.
G4bool InCone( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
// Boolean function for determining if b is inside the cone (a0,a,a1)
// where a is the center of the cone.
G4bool Diagonal( G4PolyPhiFaceVertex *a, G4PolyPhiFaceVertex *b );
// Boolean function for determining if Diagonal is possible
// inside Polycone or PolyHedra.
void EarInit();
// Initialisation for Triangulisation by ear tips.
// For details see "Computational Geometry in C" by Joseph O'Rourke.
void Triangulate();
// Triangulisation by ear tips for Polycone or Polyhedra.
// For details see "Computational Geometry in C" by Joseph O'Rourke.
// NOTE: a copy of the shape is made and this copy is reordered in
// order to have a list of triangles. This list is used by the
// method GetPointOnFace().
protected:
G4int numEdges; // Number of edges
@@ -163,11 +225,17 @@ class G4PolyPhiFace : public G4VCSGface
G4ThreeVector normal; // Normal unit vector
G4ThreeVector radial; // Unit vector along radial direction
G4ThreeVector surface; // Point on surface
G4ThreeVector surface_point; // Auxiliary point on surface used for
// method GetPointOnFace()
G4double rMin, rMax, // Extent in r
zMin, zMax; // Extent in z
G4bool allBehind; // True if the polycone/polyhedra
// is behind the place of this face
G4double kCarTolerance; // Surface thickness
G4double kCarTolerance;// Surface thickness
G4double fSurfaceArea; // Surface Area of PolyPhiFace
G4PolyPhiFaceVertex *triangles; // Auxiliary pointer to 'corners' used for
// triangulation. Copy structure, changing
// the structure of 'corners' (ear removal)
};
#include "G4PolyPhiFace.icc"