Import Geant4 9.2.0 source tree
This commit is contained in:
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4SimpleLocator.cc,v 1.5 2008/12/11 10:27:58 tnikitin Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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// Class G4SimpleLocator implementation
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//
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// 27.10.08 - Tatiana Nikitina.
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// ---------------------------------------------------------------------------
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#include <iomanip>
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#include "G4ios.hh"
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#include "G4SimpleLocator.hh"
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G4SimpleLocator::G4SimpleLocator(G4Navigator *theNavigator)
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: G4VIntersectionLocator(theNavigator)
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{
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}
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G4SimpleLocator::~G4SimpleLocator()
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{
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}
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// --------------------------------------------------------------------------
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// G4bool G4PropagatorInField::LocateIntersectionPoint(
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// const G4FieldTrack& CurveStartPointVelocity, // A
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// const G4FieldTrack& CurveEndPointVelocity, // B
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// const G4ThreeVector& TrialPoint, // E
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// G4FieldTrack& IntersectedOrRecalculated // Output
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// G4bool& recalculated ) // Out
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// --------------------------------------------------------------------------
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//
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// Function that returns the intersection of the true path with the surface
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// of the current volume (either the external one or the inner one with one
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// of the daughters:
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//
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// A = Initial point
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// B = another point
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//
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// Both A and B are assumed to be on the true path:
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//
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// E is the first point of intersection of the chord AB with
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// a volume other than A (on the surface of A or of a daughter)
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//
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// Convention of Use :
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// i) If it returns "true", then IntersectionPointVelocity is set
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// to the approximate intersection point.
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// ii) If it returns "false", no intersection was found.
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// The validity of IntersectedOrRecalculated depends on 'recalculated'
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// a) if latter is false, then IntersectedOrRecalculated is invalid.
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// b) if latter is true, then IntersectedOrRecalculated is
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// the new endpoint, due to a re-integration.
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// --------------------------------------------------------------------------
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// NOTE: implementation taken from G4PropagatorInField
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//
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G4bool G4SimpleLocator::EstimateIntersectionPoint(
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const G4FieldTrack& CurveStartPointVelocity, // A
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const G4FieldTrack& CurveEndPointVelocity, // B
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const G4ThreeVector& TrialPoint, // E
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G4FieldTrack& IntersectedOrRecalculatedFT, // Output
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G4bool& recalculatedEndPoint, // Out
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G4double &fPreviousSafety, //In/Out
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G4ThreeVector &fPreviousSftOrigin) //In/Out
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{
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// Find Intersection Point ( A, B, E ) of true path AB - start at E.
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G4bool found_approximate_intersection = false;
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G4bool there_is_no_intersection = false;
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G4FieldTrack CurrentA_PointVelocity = CurveStartPointVelocity;
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G4FieldTrack CurrentB_PointVelocity = CurveEndPointVelocity;
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G4ThreeVector CurrentE_Point = TrialPoint;
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G4FieldTrack ApproxIntersecPointV(CurveEndPointVelocity); // FT-Def-Construct
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G4double NewSafety = 0.0;
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G4bool last_AF_intersection = false;
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G4bool final_section = true; // Shows whether current section is last
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// (i.e. B=full end)
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recalculatedEndPoint = false;
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G4bool restoredFullEndpoint = false;
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G4int substep_no = 0;
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// Limits for substep number
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//
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const G4int max_substeps = 100000000; // Test 120 (old value 100 )
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const G4int warn_substeps = 1000; // 100
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// Statistics for substeps
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//
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static G4int max_no_seen= -1;
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static G4int trigger_substepno_print= warn_substeps - 20;
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#ifdef G4DEBUG_FIELD
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static G4double tolerance= 1.0e-8;
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G4ThreeVector StartPosition= CurveStartPointVelocity.GetPosition();
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if( (TrialPoint - StartPosition).mag() < tolerance * mm )
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{
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G4cerr << "WARNING - G4SimpleLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Intermediate F point is on top of starting point A."
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<< G4endl;
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G4Exception("G4SimpleLocator::EstimateIntersectionPoint()",
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"IntersectionPointIsAtStart", JustWarning,
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"Intersection point F is exactly at start point A." );
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}
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#endif
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do
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{
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G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
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G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition();
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// F = a point on true AB path close to point E
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// (the closest if possible)
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//
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ApproxIntersecPointV = GetChordFinderFor()
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->ApproxCurvePointV( CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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CurrentE_Point,
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GetEpsilonStepFor());
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// The above method is the key & most intuitive part ...
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#ifdef G4DEBUG_FIELD
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if( ApproxIntersecPointV.GetCurveLength() >
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CurrentB_PointVelocity.GetCurveLength() * (1.0 + tolerance) )
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{
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G4cerr << "ERROR - G4SimpleLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Intermediate F point is more advanced than"
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<< " endpoint B." << G4endl;
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G4Exception("G4SimpleLocator::EstimateIntersectionPoint()",
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"IntermediatePointConfusion", FatalException,
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"Intermediate F point is past end B point" );
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}
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#endif
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G4ThreeVector CurrentF_Point= ApproxIntersecPointV.GetPosition();
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// First check whether EF is small - then F is a good approx. point
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// Calculate the length and direction of the chord AF
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//
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G4ThreeVector ChordEF_Vector = CurrentF_Point - CurrentE_Point;
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if ( ChordEF_Vector.mag2() <= sqr(GetDeltaIntersectionFor()) )
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{
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found_approximate_intersection = true;
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// Create the "point" return value
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//
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IntersectedOrRecalculatedFT = ApproxIntersecPointV;
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IntersectedOrRecalculatedFT.SetPosition( CurrentE_Point );
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if ( GetAdjustementOfFoundIntersection() )
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{
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// Try to Get Correction of IntersectionPoint using SurfaceNormal()
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//
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G4ThreeVector IP;
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G4ThreeVector MomentumDir= ApproxIntersecPointV.GetMomentumDirection();
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G4bool goodCorrection = AdjustmentOfFoundIntersection( Point_A,
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CurrentE_Point, CurrentF_Point, MomentumDir,
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last_AF_intersection, IP, NewSafety,
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fPreviousSafety, fPreviousSftOrigin );
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if(goodCorrection)
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{
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IntersectedOrRecalculatedFT = ApproxIntersecPointV;
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IntersectedOrRecalculatedFT.SetPosition(IP);
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}
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}
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// Note: in order to return a point on the boundary,
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// we must return E. But it is F on the curve.
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// So we must "cheat": we are using the position at point E
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// and the velocity at point F !!!
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//
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// This must limit the length we can allow for displacement!
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}
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else // E is NOT close enough to the curve (ie point F)
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{
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// Check whether any volumes are encountered by the chord AF
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// ---------------------------------------------------------
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// First relocate to restore any Voxel etc information
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// in the Navigator before calling ComputeStep()
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//
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GetNavigatorFor()->LocateGlobalPointWithinVolume( Point_A );
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G4ThreeVector PointG; // Candidate intersection point
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G4double stepLengthAF;
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G4bool Intersects_AF = IntersectChord( Point_A, CurrentF_Point,
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NewSafety,fPreviousSafety,
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fPreviousSftOrigin,
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stepLengthAF,
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PointG );
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last_AF_intersection = Intersects_AF;
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if( Intersects_AF )
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{
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// G is our new Candidate for the intersection point.
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// It replaces "E" and we will repeat the test to see if
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// it is a good enough approximate point for us.
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// B <- F
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// E <- G
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CurrentB_PointVelocity = ApproxIntersecPointV;
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CurrentE_Point = PointG;
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// By moving point B, must take care if current
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// AF has no intersection to try current FB!!
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//
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final_section= false;
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#ifdef G4VERBOSE
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if( fVerboseLevel > 3 )
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{
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G4cout << "G4PiF::LI> Investigating intermediate point"
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<< " at s=" << ApproxIntersecPointV.GetCurveLength()
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<< " on way to full s="
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<< CurveEndPointVelocity.GetCurveLength() << G4endl;
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}
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#endif
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}
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else // not Intersects_AF
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{
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// In this case:
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// There is NO intersection of AF with a volume boundary.
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// We must continue the search in the segment FB!
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//
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GetNavigatorFor()->LocateGlobalPointWithinVolume( CurrentF_Point );
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G4double stepLengthFB;
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G4ThreeVector PointH;
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// Check whether any volumes are encountered by the chord FB
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// ---------------------------------------------------------
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G4bool Intersects_FB = IntersectChord( CurrentF_Point, Point_B,
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NewSafety,fPreviousSafety,
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fPreviousSftOrigin,
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stepLengthFB,
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PointH );
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if( Intersects_FB )
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{
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// There is an intersection of FB with a volume boundary
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// H <- First Intersection of Chord FB
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// H is our new Candidate for the intersection point.
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// It replaces "E" and we will repeat the test to see if
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// it is a good enough approximate point for us.
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// Note that F must be in volume volA (the same as A)
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// (otherwise AF would meet a volume boundary!)
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// A <- F
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// E <- H
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//
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CurrentA_PointVelocity = ApproxIntersecPointV;
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CurrentE_Point = PointH;
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}
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else // not Intersects_FB
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{
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// There is NO intersection of FB with a volume boundary
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if( final_section )
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{
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// If B is the original endpoint, this means that whatever
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// volume(s) intersected the original chord, none touch the
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// smaller chords we have used.
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// The value of 'IntersectedOrRecalculatedFT' returned is
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// likely not valid
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there_is_no_intersection = true; // real final_section
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}
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else
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{
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// We must restore the original endpoint
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CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B
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CurrentB_PointVelocity = CurveEndPointVelocity;
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restoredFullEndpoint = true;
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}
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} // Endif (Intersects_FB)
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} // Endif (Intersects_AF)
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// Ensure that the new endpoints are not further apart in space
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// than on the curve due to different errors in the integration
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//
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G4double linDistSq, curveDist;
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linDistSq = ( CurrentB_PointVelocity.GetPosition()
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- CurrentA_PointVelocity.GetPosition() ).mag2();
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curveDist = CurrentB_PointVelocity.GetCurveLength()
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- CurrentA_PointVelocity.GetCurveLength();
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// Change this condition for very strict parameters of propagation
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//
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if( curveDist*curveDist*(1+2* GetEpsilonStepFor()) < linDistSq )
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{
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// Re-integrate to obtain a new B
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//
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G4FieldTrack newEndPointFT =
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ReEstimateEndpoint( CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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linDistSq, // to avoid recalculation
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curveDist );
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G4FieldTrack oldPointVelB = CurrentB_PointVelocity;
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CurrentB_PointVelocity = newEndPointFT;
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if( (final_section)) // real final section
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{
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recalculatedEndPoint = true;
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IntersectedOrRecalculatedFT = newEndPointFT;
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// So that we can return it, if it is the endpoint!
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}
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}
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if( curveDist < 0.0 )
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{
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G4cerr << "ERROR - G4SimpleLocator::EstimateIntersectionPoint()"
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<< G4endl
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<< " Error in advancing propagation." << G4endl;
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fVerboseLevel = 5; // Print out a maximum of information
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printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
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-1.0, NewSafety, substep_no );
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G4cerr << " Point A (start) is " << CurrentA_PointVelocity
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<< G4endl;
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G4cerr << " Point B (end) is " << CurrentB_PointVelocity
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<< G4endl;
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G4cerr << " Curve distance is " << curveDist << G4endl;
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G4cerr << G4endl
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<< "The final curve point is not further along"
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<< " than the original!" << G4endl;
|
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if( recalculatedEndPoint )
|
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{
|
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G4cerr << "Recalculation of EndPoint was called with fEpsStep= "
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<< GetEpsilonStepFor() << G4endl;
|
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}
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G4cerr.precision(20);
|
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G4cerr << " Point A (Curve start) is " << CurveStartPointVelocity
|
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<< G4endl;
|
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G4cerr << " Point B (Curve end) is " << CurveEndPointVelocity
|
||||
<< G4endl;
|
||||
G4cerr << " Point A (Current start) is " << CurrentA_PointVelocity
|
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<< G4endl;
|
||||
G4cerr << " Point B (Current end) is " << CurrentB_PointVelocity
|
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<< G4endl;
|
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G4cerr << " Point E (Trial Point) is " << CurrentE_Point
|
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<< G4endl;
|
||||
G4cerr << " Point F (Intersection) is " << ApproxIntersecPointV
|
||||
<< G4endl;
|
||||
G4cerr << " LocateIntersection parameters are : Substep no= "
|
||||
<< substep_no << G4endl;
|
||||
|
||||
G4Exception("G4SimpleLocator::EstimateIntersectionPoint()",
|
||||
"FatalError", FatalException,
|
||||
"Error in advancing propagation.");
|
||||
}
|
||||
|
||||
if(restoredFullEndpoint)
|
||||
{
|
||||
final_section = restoredFullEndpoint;
|
||||
restoredFullEndpoint = false;
|
||||
}
|
||||
} // EndIf ( E is close enough to the curve, ie point F. )
|
||||
// tests ChordAF_Vector.mag() <= maximum_lateral_displacement
|
||||
|
||||
#ifdef G4DEBUG_LOCATE_INTERSECTION
|
||||
if( substep_no >= trigger_substepno_print )
|
||||
{
|
||||
G4cout << "Difficulty in converging in "
|
||||
<< "G4SimpleLocator::EstimateIntersectionPoint():"
|
||||
<< G4endl
|
||||
<< " Substep no = " << substep_no << G4endl;
|
||||
if( substep_no == trigger_substepno_print )
|
||||
{
|
||||
printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
|
||||
-1.0, NewSafety, 0);
|
||||
}
|
||||
G4cout << " State of point A: ";
|
||||
printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
|
||||
-1.0, NewSafety, substep_no-1, 0);
|
||||
G4cout << " State of point B: ";
|
||||
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
|
||||
-1.0, NewSafety, substep_no);
|
||||
}
|
||||
#endif
|
||||
substep_no++;
|
||||
|
||||
} while ( ( ! found_approximate_intersection )
|
||||
&& ( ! there_is_no_intersection )
|
||||
&& ( substep_no <= max_substeps) ); // UNTIL found or failed
|
||||
|
||||
if( substep_no > max_no_seen )
|
||||
{
|
||||
max_no_seen = substep_no;
|
||||
if( max_no_seen > warn_substeps )
|
||||
{
|
||||
trigger_substepno_print = max_no_seen-20; // Want to see last 20 steps
|
||||
}
|
||||
}
|
||||
|
||||
if( ( substep_no >= max_substeps)
|
||||
&& !there_is_no_intersection
|
||||
&& !found_approximate_intersection )
|
||||
{
|
||||
G4cerr << "WARNING - G4SimpleLocator::EstimateIntersectionPoint()"
|
||||
<< G4endl
|
||||
<< " Convergence is requiring too many substeps: "
|
||||
<< substep_no << G4endl;
|
||||
G4cerr << " Abandoning effort to intersect. " << G4endl;
|
||||
G4cerr << " Information on start & current step follows in cout."
|
||||
<< G4endl;
|
||||
G4cout << "WARNING - G4SimpleLocator::EstimateIntersectionPoint()"
|
||||
<< G4endl
|
||||
<< " Convergence is requiring too many substeps: "
|
||||
<< substep_no << G4endl;
|
||||
G4cout << " Found intersection = "
|
||||
<< found_approximate_intersection << G4endl
|
||||
<< " Intersection exists = "
|
||||
<< !there_is_no_intersection << G4endl;
|
||||
G4cout << " Start and Endpoint of Requested Step:" << G4endl;
|
||||
printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
|
||||
-1.0, NewSafety, 0);
|
||||
G4cout << G4endl;
|
||||
G4cout << " 'Bracketing' starting and endpoint of current Sub-Step"
|
||||
<< G4endl;
|
||||
printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
|
||||
-1.0, NewSafety, substep_no-1);
|
||||
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
|
||||
-1.0, NewSafety, substep_no);
|
||||
G4cout << G4endl;
|
||||
G4cout.precision( 10 );
|
||||
G4double done_len = CurrentA_PointVelocity.GetCurveLength();
|
||||
G4double full_len = CurveEndPointVelocity.GetCurveLength();
|
||||
G4cout << "ERROR - G4SimpleLocator::EstimateIntersectionPoint()"
|
||||
<< G4endl
|
||||
<< " Undertaken only length: " << done_len
|
||||
<< " out of " << full_len << " required." << G4endl;
|
||||
G4cout << " Remaining length = " << full_len - done_len << G4endl;
|
||||
|
||||
G4Exception("G4SimpleLocator::EstimateIntersectionPoint()",
|
||||
"UnableToLocateIntersection", FatalException,
|
||||
"Too many substeps while trying to locate intersection.");
|
||||
}
|
||||
else if( substep_no >= warn_substeps )
|
||||
{
|
||||
G4int oldprc= G4cout.precision( 10 );
|
||||
G4cout << "WARNING - G4SimpleLocator::EstimateIntersectionPoint()"
|
||||
<< G4endl
|
||||
<< " Undertaken length: "
|
||||
<< CurrentB_PointVelocity.GetCurveLength();
|
||||
G4cout << " - Needed: " << substep_no << " substeps." << G4endl
|
||||
<< " Warning level = " << warn_substeps
|
||||
<< " and maximum substeps = " << max_substeps << G4endl;
|
||||
G4Exception("G4SimpleLocator::EstimateIntersectionPoint()",
|
||||
"DifficultyToLocateIntersection", JustWarning,
|
||||
"Many substeps while trying to locate intersection.");
|
||||
G4cout.precision( oldprc );
|
||||
}
|
||||
return !there_is_no_intersection; // Success or failure
|
||||
}
|
||||
Reference in New Issue
Block a user