Import Geant4 9.2.0 source tree
This commit is contained in:
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ScoringCylinder.cc,v 1.6 2008/08/29 02:50:05 akimura Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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#include "G4ScoringCylinder.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4Tubs.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4PVReplica.hh"
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#include "G4PVDivision.hh"
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#include "G4PVParameterised.hh"
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#include "G4VisAttributes.hh"
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//#include "G4ScoringCylinderParameterisation.hh"
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#include "G4VVisManager.hh"
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#include "G4VScoreColorMap.hh"
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#include "G4SDManager.hh"
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#include "G4MultiFunctionalDetector.hh"
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#include "G4SDParticleFilter.hh"
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#include "G4VPrimitiveScorer.hh"
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#include "G4PSEnergyDeposit.hh"
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#include "G4PSTrackLength.hh"
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#include "G4PSNofStep.hh"
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#include "G4ScoringManager.hh"
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G4ScoringCylinder::G4ScoringCylinder(G4String wName)
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:G4VScoringMesh(wName), fSegmentDirection(-1),
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fMeshElementLogical(0)
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{
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fShape = cylinderMesh;
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}
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G4ScoringCylinder::~G4ScoringCylinder()
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{
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}
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void G4ScoringCylinder::Construct(G4VPhysicalVolume* fWorldPhys)
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{
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if(fConstructed) {
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if(verboseLevel > 0)
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G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl;
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ResetScore();
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} else {
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fConstructed = true;
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SetupGeometry(fWorldPhys);
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}
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}
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void G4ScoringCylinder::SetupGeometry(G4VPhysicalVolume * fWorldPhys) {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::SetupGeometry() ..." << G4endl;
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// World
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G4VPhysicalVolume * scoringWorld = fWorldPhys;
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G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume();
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// Scoring Mesh
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if(verboseLevel > 9) G4cout << fWorldName << G4endl;
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G4String tubsName = fWorldName;
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if(verboseLevel > 9) G4cout << fSize[0] << ", " << fSize[1] << G4endl;
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G4VSolid * tubsSolid = new G4Tubs(tubsName+"0", // name
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0., // R min
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fSize[0], // R max
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fSize[1], // dZ
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0., // starting phi
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twopi*rad); // segment phi
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G4LogicalVolume * tubsLogical = new G4LogicalVolume(tubsSolid, 0, tubsName);
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new G4PVPlacement(fRotationMatrix, fCenterPosition,
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tubsLogical, tubsName+"0", worldLogical, false, 0);
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G4String layerName[2] = {tubsName + "1", tubsName + "2"};
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G4VSolid * layerSolid[2];
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G4LogicalVolume * layerLogical[2];
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//-- fisrt nested layer (replicated along r direction)
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if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl;
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layerSolid[0] = new G4Tubs(layerName[0],
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0.,
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fSize[0]/fNSegment[0],
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fSize[1],
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0., twopi*rad);
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layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]);
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if(fNSegment[0] > 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Replicate along r direction" << G4endl;
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G4double r = fSize[0]/fNSegment[0];
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//if(G4ScoringManager::GetReplicaLevel()>0) {
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if(false) { // always use G4PVDivision
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Replica" << G4endl;
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new G4PVReplica(layerName[0], layerLogical[0], tubsLogical, kRho,
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fNSegment[0], r, 0.);
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} else {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Division" << G4endl;
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new G4PVDivision(layerName[0], layerLogical[0], tubsLogical, kRho,
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fNSegment[0], 0.);
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}
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} else if(fNSegment[0] == 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Placement" << G4endl;
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new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0], tubsLogical, false, 0);
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} else {
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G4cerr << "G4ScoringCylinder::SetupGeometry() : invalid parameter ("
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<< fNSegment[0] << ") "
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<< "in placement of the first nested layer." << G4endl;
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}
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if(verboseLevel > 9) {
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G4cout << fSize[0] << ", "
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<< fSize[1]
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<< G4endl;
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G4cout << layerName[0] << ": kRho, "
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<< fNSegment[0] << ", "
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<< fSize[0]/fNSegment[0] << G4endl;
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}
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// second nested layer (replicated along z direction)
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if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl;
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layerSolid[1] = new G4Tubs(layerName[1],
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0.,
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fSize[0],///fNSegment[0],
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fSize[1]/fNSegment[1],
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0., twopi*rad);
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layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]);
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if(fNSegment[1] > 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Replicate along z direction" << G4endl;
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G4double width = fSize[1]/fNSegment[1]*2.;
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//if(G4ScoringManager::GetReplicaLevel()>1) {
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if(false) { // always use G4PVDivision
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Replica" << G4endl;
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new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kZAxis,
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fNSegment[1], width);
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} else {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Division" << G4endl;
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new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kZAxis,
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fNSegment[1], 0.);
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}
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} else if(fNSegment[1] == 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Placement" << G4endl;
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new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1], layerLogical[0], false, 0);
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} else
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G4cerr << "ERROR : G4ScoringCylinder::SetupGeometry() : invalid parameter ("
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<< fNSegment[1] << ") "
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<< "in placement of the second nested layer." << G4endl;
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if(verboseLevel > 9) {
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G4cout << fSize[0]/fNSegment[0] << ", "
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<< fSize[1]/fNSegment[1] << G4endl;
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G4cout << layerName[1] << ": kZAxis, "
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<< fNSegment[1] << ", "
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<< fSize[1]/fNSegment[1] << G4endl;
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}
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// mesh elements
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if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl;
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G4String elementName = tubsName +"3";
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G4VSolid * elementSolid = new G4Tubs(elementName,
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0.,
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fSize[0],//fNSegment[0],
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fSize[1]/fNSegment[1],
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0., twopi*rad/fNSegment[2]);
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fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName);
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if(fNSegment[2] > 1) {
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/*
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if(fSegmentPositions.size() > 0) {
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G4double motherDims[3] ={fSize[0]/fsegParam[2][0],
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fSize[1]/fsegParam[2][1],
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fSize[2]/fsegParam[2][2]};
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G4int nelement = fSegmentPositions.size() + 1;
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//G4ScoringCylinderParameterisation * param =
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G4VPVParameterisation * param =
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new G4ScoringCylinderParameterisation(axis[2], motherDims, fSegmentPositions);
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new G4PVParameterised(elementName,
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fMeshElementLogical,
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layerLogical[1],
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axis[2],
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nelement,
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param);
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} else {
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*/
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Replicate along phi direction" << G4endl;
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G4double angle = twopi*rad/fNSegment[2];
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//if(G4ScoringManager::GetReplicaLevel()>2) {
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if(false) { // always use G4PVDivision
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Replica" << G4endl;
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new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kPhi,
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fNSegment[2], angle, 0.);
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} else {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Division" << G4endl;
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new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kPhi,
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fNSegment[2], 0.);
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}
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//}
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} else if(fNSegment[2] == 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringCylinder::Construct() : Placement" << G4endl;
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new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical, elementName, layerLogical[1], false, 0);
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} else {
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G4cerr << "G4ScoringCylinder::SetupGeometry() : "
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<< "invalid parameter (" << fNSegment[2] << ") "
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<< "in mesh element placement." << G4endl;
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}
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if(verboseLevel > 9) {
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G4cout << fSize[0]/fNSegment[0] << ", "
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<< fSize[1]/fNSegment[1] << G4endl;
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G4cout << elementName << ": kPhi, "
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<< fNSegment[2] << G4endl;
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}
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// set the sensitive detector
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fMeshElementLogical->SetSensitiveDetector(fMFD);
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// vis. attributes
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G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5,0.1));
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visatt->SetVisibility(true);
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//layerLogical[0]->SetVisAttributes(visatt);
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//layerLogical[1]->SetVisAttributes(visatt);
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visatt = new G4VisAttributes(G4Colour(.5,.5,.5,0.01));
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//visatt->SetForceSolid(true);
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fMeshElementLogical->SetVisAttributes(visatt);
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}
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void G4ScoringCylinder::List() const {
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G4cout << "G4ScoringCylinder : " << fWorldName << " --- Shape: Cylindrical mesh" << G4endl;
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G4cout << " Size (R, Dz): ("
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<< fSize[0]/cm << ", "
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<< fSize[1]/cm << ") [cm]"
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<< G4endl;
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G4VScoringMesh::List();
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}
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void G4ScoringCylinder::Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg) {
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G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
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if(pVisManager) {
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// cell vectors
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std::vector<std::vector<std::vector<double> > > cell; // cell[R][Z][PHI]
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std::vector<double> ephi;
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for(int phi = 0; phi < fNSegment[2]; phi++) ephi.push_back(0.);
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std::vector<std::vector<double> > ezphi;
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for(int z = 0; z < fNSegment[1]; z++) ezphi.push_back(ephi);
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for(int r = 0; r < fNSegment[0]; r++) cell.push_back(ezphi);
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std::vector<std::vector<double> > rzcell; // rzcell[R][Z]
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std::vector<double> ez;
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for(int z = 0; z < fNSegment[1]; z++) ez.push_back(0.);
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for(int r = 0; r < fNSegment[0]; r++) rzcell.push_back(ez);
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std::vector<std::vector<double> > zphicell; // zphicell[Z][PHI]
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for(int z = 0; z < fNSegment[1]; z++) zphicell.push_back(ephi);
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std::vector<std::vector<double> > rphicell; // rphicell[R][PHI]
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for(int r = 0; r < fNSegment[0]; r++) rphicell.push_back(ephi);
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// search max. values
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G4double rzmin = DBL_MAX, zphimin = DBL_MAX, rphimin = DBL_MAX;
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G4double rzmax = 0., zphimax = 0., rphimax = 0.;
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G4int q[3];
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std::map<G4int, G4double*>::iterator itr = map->begin();
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for(; itr != map->end(); itr++) {
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GetRZPhi(itr->first, q);
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rzcell[q[0]][q[1]] += *(itr->second);
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if(rzmin > rzcell[q[0]][q[1]]) rzmin = rzcell[q[0]][q[1]];
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if(rzmax < rzcell[q[0]][q[1]]) rzmax = rzcell[q[0]][q[1]];
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zphicell[q[1]][q[2]] += *(itr->second);
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if(zphimin > zphicell[q[1]][q[2]]) zphimin = zphicell[q[1]][q[2]];
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if(zphimax < zphicell[q[1]][q[2]]) zphimax = zphicell[q[1]][q[2]];
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rphicell[q[0]][q[2]] += *(itr->second);
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if(rphimin > rphicell[q[0]][q[2]]) rphimin = rphicell[q[0]][q[2]];
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if(rphimax < rphicell[q[0]][q[2]]) rphimax = rphicell[q[0]][q[2]];
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}
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G4VisAttributes att;
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att.SetForceSolid(true);
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att.SetForceAuxEdgeVisible(true);
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G4Scale3D scale;
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if(axflg/100==1) {
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// rz plane
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}
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axflg = axflg%100;
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if(axflg/10==1) {
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// z-phi plane
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if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(zphimin, zphimax); }
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G4double zhalf = fSize[1]/fNSegment[1];
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for(int phi = 0; phi < fNSegment[2]; phi++) {
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for(int z = 0; z < fNSegment[1]; z++) {
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G4double angle = twopi/fNSegment[2]*phi;
|
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G4double dphi = twopi/fNSegment[2];
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G4Tubs cylinder("z-phi", fSize[0]*0.99, fSize[0], zhalf,
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angle, dphi*0.99999);
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/*
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G4cout << ">>>> "
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||||
<< fSize[1]/fNSegment[1]/2. << " : "
|
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<< angle << " - " << angle + dphi
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||||
<< G4endl;
|
||||
*/
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||||
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G4ThreeVector zpos(0., 0., -fSize[1] + fSize[1]/fNSegment[1]*(1 + 2.*z));
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G4Transform3D trans;
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if(fRotationMatrix) {
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trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(zpos);
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trans = G4Translate3D(fCenterPosition)*trans;
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} else {
|
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trans = G4Translate3D(zpos)*G4Translate3D(fCenterPosition);
|
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}
|
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G4double c[4];
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colorMap->GetMapColor(zphicell[z][phi], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
/*
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||||
G4cout << " " << c[0] << ", "
|
||||
<< c[1] << ", " << c[2] << G4endl;
|
||||
*/
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||||
pVisManager->Draw(cylinder, att, trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
axflg = axflg%10;
|
||||
if(axflg==1) {
|
||||
// r-phi plane
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(rphimin, rphimax); }
|
||||
|
||||
G4double rsize = fSize[0]/fNSegment[0];
|
||||
for(int phi = 0; phi < fNSegment[2]; phi++) {
|
||||
for(int r = 0; r < fNSegment[0]; r++) {
|
||||
|
||||
G4double rs[2] = {rsize*r, rsize*(r+1)};
|
||||
G4double angle = twopi/fNSegment[2]*phi;
|
||||
G4double dphi = twopi/fNSegment[2];
|
||||
G4Tubs cylinder("z-phi", rs[0], rs[1], 0.001,
|
||||
angle, dphi*0.99999);
|
||||
/*
|
||||
G4cout << ">>>> "
|
||||
<< rs[0] << " - " << rs[1] << " : "
|
||||
<< angle << " - " << angle + dphi
|
||||
<< G4endl;
|
||||
*/
|
||||
|
||||
G4ThreeVector zposn(0., 0., -fSize[1]);
|
||||
G4ThreeVector zposp(0., 0., fSize[1]);
|
||||
G4Transform3D transn, transp;
|
||||
if(fRotationMatrix) {
|
||||
transn = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(zposn);
|
||||
transn = G4Translate3D(fCenterPosition)*transn;
|
||||
transp = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(zposp);
|
||||
transp = G4Translate3D(fCenterPosition)*transp;
|
||||
} else {
|
||||
transn = G4Translate3D(zposn)*G4Translate3D(fCenterPosition);
|
||||
transp = G4Translate3D(zposp)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(rphicell[r][phi], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
/*
|
||||
G4cout << " " << c[0] << ", "
|
||||
<< c[1] << ", " << c[2] << G4endl;
|
||||
*/
|
||||
pVisManager->Draw(cylinder, att, transn);
|
||||
pVisManager->Draw(cylinder, att, transp);
|
||||
}
|
||||
}
|
||||
}
|
||||
colorMap->DrawColorChart();
|
||||
}
|
||||
}
|
||||
|
||||
void G4ScoringCylinder::DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
|
||||
G4int idxProj, G4int idxColumn)
|
||||
{
|
||||
|
||||
if(idxColumn<0 || idxColumn>=fNSegment[idxProj])
|
||||
{
|
||||
G4cerr << "ERROR : Column number " << idxColumn << " is out of scoring mesh [0," << fNSegment[idxProj]-1 <<
|
||||
"]. Method ignored." << G4endl;
|
||||
return;
|
||||
}
|
||||
G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
|
||||
if(pVisManager) {
|
||||
|
||||
// cell vectors
|
||||
std::vector<std::vector<std::vector<double> > > cell; // cell[R][Z][PHI]
|
||||
std::vector<double> ephi;
|
||||
for(int phi = 0; phi < fNSegment[2]; phi++) ephi.push_back(0.);
|
||||
std::vector<std::vector<double> > ezphi;
|
||||
for(int z = 0; z < fNSegment[1]; z++) ezphi.push_back(ephi);
|
||||
for(int r = 0; r < fNSegment[0]; r++) cell.push_back(ezphi);
|
||||
|
||||
std::vector<std::vector<double> > rzcell; // rzcell[R][Z]
|
||||
std::vector<double> ez;
|
||||
for(int z = 0; z < fNSegment[1]; z++) ez.push_back(0.);
|
||||
for(int r = 0; r < fNSegment[0]; r++) rzcell.push_back(ez);
|
||||
|
||||
std::vector<std::vector<double> > zphicell; // zphicell[Z][PHI]
|
||||
for(int z = 0; z < fNSegment[1]; z++) zphicell.push_back(ephi);
|
||||
|
||||
std::vector<std::vector<double> > rphicell; // rphicell[R][PHI]
|
||||
for(int r = 0; r < fNSegment[0]; r++) rphicell.push_back(ephi);
|
||||
|
||||
// search max. values
|
||||
G4double rzmax = 0., zphimax = 0., rphimax = 0.;
|
||||
G4int q[3];
|
||||
std::map<G4int, G4double*>::iterator itr = map->begin();
|
||||
for(; itr != map->end(); itr++) {
|
||||
GetRZPhi(itr->first, q);
|
||||
|
||||
if(idxProj == 0 && q[0] == idxColumn) { // zphi plane
|
||||
zphicell[q[1]][q[2]] += *(itr->second);
|
||||
if(zphimax < zphicell[q[1]][q[2]]) zphimax = zphicell[q[1]][q[2]];
|
||||
}
|
||||
if(idxProj == 1 && q[1] == idxColumn) { // rphi plane
|
||||
rphicell[q[0]][q[2]] += *(itr->second);
|
||||
if(rphimax < rphicell[q[0]][q[2]]) rphimax = rphicell[q[0]][q[2]];
|
||||
}
|
||||
if(idxProj == 2 && q[2] == idxColumn) { // rz plane
|
||||
rzcell[q[0]][q[1]] += *(itr->second);
|
||||
if(rzmax < rzcell[q[0]][q[1]]) rzmax = rzcell[q[0]][q[1]];
|
||||
}
|
||||
}
|
||||
|
||||
G4VisAttributes att;
|
||||
att.SetForceSolid(true);
|
||||
att.SetForceAuxEdgeVisible(true);
|
||||
|
||||
|
||||
G4Scale3D scale;
|
||||
// r-phi plane
|
||||
if(idxProj == 0) {
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,zphimax); }
|
||||
|
||||
G4double zhalf = fSize[1]/fNSegment[1];
|
||||
G4double rsize[2] = {fSize[0]/fNSegment[0]*idxColumn,
|
||||
fSize[0]/fNSegment[0]*(idxColumn+1)};
|
||||
for(int phi = 0; phi < fNSegment[2]; phi++) {
|
||||
for(int z = 0; z < fNSegment[1]; z++) {
|
||||
|
||||
G4double angle = twopi/fNSegment[2]*phi*radian;
|
||||
G4double dphi = twopi/fNSegment[2]*radian;
|
||||
G4Tubs cylinder("z-phi", rsize[0], rsize[1], zhalf,
|
||||
angle, dphi*0.99999);
|
||||
|
||||
G4ThreeVector zpos(0., 0., -fSize[1] + fSize[1]/fNSegment[1]*(1 + 2.*z));
|
||||
G4Transform3D trans;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(zpos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
} else {
|
||||
trans = G4Translate3D(zpos)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(zphicell[z][phi], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(cylinder, att, trans);
|
||||
}
|
||||
}
|
||||
|
||||
// r-phi plane
|
||||
} else if(idxProj == 1) {
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,rphimax); }
|
||||
|
||||
G4double rsize = fSize[0]/fNSegment[0];
|
||||
for(int phi = 0; phi < fNSegment[2]; phi++) {
|
||||
for(int r = 0; r < fNSegment[0]; r++) {
|
||||
|
||||
G4double rs[2] = {rsize*r, rsize*(r+1)};
|
||||
G4double angle = twopi/fNSegment[2]*phi*radian;
|
||||
G4double dz = fSize[1]/fNSegment[1];
|
||||
G4double dphi = twopi/fNSegment[2]*radian;
|
||||
G4Tubs cylinder("r-phi", rs[0], rs[1], dz,
|
||||
angle, dphi*0.99999);
|
||||
G4ThreeVector zpos(0., 0.,
|
||||
-fSize[1]+fSize[1]/fNSegment[1]*(idxColumn*2+1));
|
||||
G4Transform3D trans;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(zpos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
} else {
|
||||
trans = G4Translate3D(zpos)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(rphicell[r][phi], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(cylinder, att, trans);
|
||||
}
|
||||
}
|
||||
|
||||
// r-z plane
|
||||
} else if(idxProj == 2) {
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,rzmax); }
|
||||
|
||||
G4double rsize = fSize[0]/fNSegment[0];
|
||||
G4double zhalf = fSize[1]/fNSegment[1];
|
||||
G4double angle = twopi/fNSegment[2]*idxColumn*radian;
|
||||
G4double dphi = twopi/fNSegment[2]*radian;
|
||||
for(int z = 0; z < fNSegment[1]; z++) {
|
||||
for(int r = 0; r < fNSegment[0]; r++) {
|
||||
|
||||
G4double rs[2] = {rsize*r, rsize*(r+1)};
|
||||
G4Tubs cylinder("z-phi", rs[0], rs[1], zhalf,
|
||||
angle, dphi);
|
||||
|
||||
G4ThreeVector zpos(0., 0.,
|
||||
-fSize[1]+fSize[1]/fNSegment[1]*(2.*z+1));
|
||||
G4Transform3D trans;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(zpos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
} else {
|
||||
trans = G4Translate3D(zpos)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(rzcell[r][z], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(cylinder, att, trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
colorMap->DrawColorChart();
|
||||
|
||||
}
|
||||
|
||||
void G4ScoringCylinder::GetRZPhi(G4int index, G4int q[3]) const {
|
||||
|
||||
q[0] = index/(fNSegment[2]*fNSegment[1]);
|
||||
q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2];
|
||||
q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1];
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user