Import Geant4 11.4.0 source tree
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@@ -201,6 +201,9 @@ public: // With description
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const std::vector<G4ModelingParameters::PVNameCopyNo>& GetSpecialMeshVolumes () const;
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G4double GetTransparencyByDepth () const;
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G4int GetTransparencyByDepthOption () const;
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G4bool IsZoomToCursor () const;
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G4bool IsDotsSmooth () const;
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G4double GetDotsSize () const;
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// Here Follow functions to evaluate useful quantities as a
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// function of the radius of the Bounding Extent of the object being
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@@ -281,6 +284,9 @@ public: // With description
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void SetSpecialMeshVolumes (const std::vector<G4ModelingParameters::PVNameCopyNo>&);
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void SetTransparencyByDepth (G4double);
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void SetTransparencyByDepthOption (G4int);
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void SetZoomToCursor (G4bool);
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void SetDotsSmooth (G4bool);
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void SetDotsSize (G4double);
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// Command dumping functions.
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// For camera commands we need to provide the standard target point from
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@@ -371,6 +377,9 @@ private:
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std::vector<G4ModelingParameters::PVNameCopyNo> fSpecialMeshVolumes; // If empty, all meshes.
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G4double fTransparencyByDepth; // Transparency ~= (geometry depth) - fTransparencyByDepth
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G4int fTransparencyByDepthOption; // Its option
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G4bool fZoomToCursor; // If possible zoom to cursor with mouse wheel
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G4bool fDotsSmooth; // Use glEnable(GL_POINT_SMOOTH) or equivalent for dots if available
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G4double fDotsSize; // Size of G4Polymarker::dots
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enum { // Constants for geometry mask in ParseGeometry and related functions.
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fNoValue = 0,
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