Import Geant4 11.4.0 source tree
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@@ -188,6 +188,13 @@ public: // With description
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const G4SceneTreeItem& GetSceneTree() {return fSceneTree;}
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G4SceneTreeItem& AccessSceneTree() {return fSceneTree;}
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void UpdateGUISceneTree(); // A utility
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//GUI update functions
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void UpdateGUIControlWidgets();
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void UpdateGUIDrawingStyle();
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void UpdateGUIProjectionStyle();
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void UpdateGUITransparencySlider();
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const G4int fMaxAllTouchables = 10000; // Limits memory to about 50 MB per PV model
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G4bool fCurtailDescent = false; // Flag to curtail descent into PV model for scene tree
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@@ -230,6 +237,11 @@ public: // With description
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void ProcessTransients ();
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// Re-draws transients only
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void ZoomFromMouseWheel(G4double delta, G4bool shift = false, G4double xPos = 0, G4double yPos = 0);
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virtual G4bool GetWindowSize(unsigned int& a_w,unsigned int& a_h) {a_w = 0; a_h = 0; return false;}
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virtual G4double GetSceneNearWidth() {return 0;}
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protected:
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//////////////////////////////////////////////////////////////
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@@ -201,6 +201,9 @@ public: // With description
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const std::vector<G4ModelingParameters::PVNameCopyNo>& GetSpecialMeshVolumes () const;
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G4double GetTransparencyByDepth () const;
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G4int GetTransparencyByDepthOption () const;
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G4bool IsZoomToCursor () const;
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G4bool IsDotsSmooth () const;
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G4double GetDotsSize () const;
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// Here Follow functions to evaluate useful quantities as a
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// function of the radius of the Bounding Extent of the object being
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@@ -281,6 +284,9 @@ public: // With description
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void SetSpecialMeshVolumes (const std::vector<G4ModelingParameters::PVNameCopyNo>&);
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void SetTransparencyByDepth (G4double);
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void SetTransparencyByDepthOption (G4int);
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void SetZoomToCursor (G4bool);
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void SetDotsSmooth (G4bool);
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void SetDotsSize (G4double);
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// Command dumping functions.
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// For camera commands we need to provide the standard target point from
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@@ -371,6 +377,9 @@ private:
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std::vector<G4ModelingParameters::PVNameCopyNo> fSpecialMeshVolumes; // If empty, all meshes.
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G4double fTransparencyByDepth; // Transparency ~= (geometry depth) - fTransparencyByDepth
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G4int fTransparencyByDepthOption; // Its option
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G4bool fZoomToCursor; // If possible zoom to cursor with mouse wheel
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G4bool fDotsSmooth; // Use glEnable(GL_POINT_SMOOTH) or equivalent for dots if available
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G4double fDotsSize; // Size of G4Polymarker::dots
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enum { // Constants for geometry mask in ParseGeometry and related functions.
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fNoValue = 0,
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@@ -253,6 +253,18 @@ inline G4int G4ViewParameters::GetTransparencyByDepthOption () const {
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return fTransparencyByDepthOption;
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}
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inline G4bool G4ViewParameters::IsZoomToCursor () const {
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return fZoomToCursor;
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}
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inline G4bool G4ViewParameters::IsDotsSmooth () const {
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return fDotsSmooth;
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}
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inline G4double G4ViewParameters:: GetDotsSize () const {
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return fDotsSize;
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}
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inline void
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G4ViewParameters::SetDrawingStyle (G4ViewParameters::DrawingStyle style) {
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fDrawingStyle = style;
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@@ -462,3 +474,15 @@ inline void G4ViewParameters::SetTransparencyByDepth (G4double transparencyByDep
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inline void G4ViewParameters::SetTransparencyByDepthOption (G4int transparencyByDepthOption) {
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fTransparencyByDepthOption = transparencyByDepthOption;
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}
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inline void G4ViewParameters::SetZoomToCursor (G4bool zoomToCursor){
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fZoomToCursor = zoomToCursor;
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}
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inline void G4ViewParameters::SetDotsSmooth (G4bool dotsSmooth){
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fDotsSmooth = dotsSmooth;
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}
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inline void G4ViewParameters::SetDotsSize (G4double dotsSize){
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fDotsSize = dotsSize;
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}
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@@ -60,6 +60,8 @@ private:
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G4UIcmdWithAString* fpCommandCutawayMode;
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G4UIcommand* fpCommandDefaultColour;
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G4UIcommand* fpCommandDefaultTextColour;
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G4UIcmdWithADouble* fpCommandDotsSize;
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G4UIcmdWithABool* fpCommandDotsSmooth;
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G4UIcmdWithABool* fpCommandEdge;
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G4UIcommand* fpCommandExplodeFactor;
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G4UIcmdWithADouble* fpCommandGlobalMarkerScale;
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@@ -95,6 +97,7 @@ private:
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G4UIcommand* fpCommandTimeWindowEndTime;
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G4UIcmdWithADouble* fpCommandTimeWindowFadeFactor;
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G4UIcommand* fpCommandTimeWindowStartTime;
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G4UIcmdWithABool* fpCommandZoomToCursor;
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};
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#endif
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@@ -41,7 +41,6 @@
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// Not needing external packages or libraries...
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#include "G4ASCIITree.hh" // no_geant4_module_check
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#include "G4DAWNFILE.hh" // no_geant4_module_check
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#include "G4HepRepFile.hh" // no_geant4_module_check
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#include "G4RayTracer.hh" // no_geant4_module_check
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#include "G4VRML2File.hh" // no_geant4_module_check
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#include "G4GMocrenFile.hh" // no_geant4_module_check
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@@ -89,10 +88,6 @@
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#include "G4RayTracerQt.hh" // no_geant4_module_check
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#endif
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#ifdef G4VIS_USE_QT3D
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#include "G4Qt3D.hh" // no_geant4_module_check
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#endif
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#ifdef G4VIS_USE_TOOLSSG_X11_GLES
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#include "G4ToolsSGX11GLES.hh" // no_geant4_module_check
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#endif
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@@ -128,10 +123,6 @@
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#ifdef G4VIS_USE_VTK
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#include "G4Vtk.hh" // no_geant4_module_check
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#include "G4VtkOffscreen.hh" // no_geant4_module_check
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#undef G4VIS_USE_TOOLSSG_X11_GLES
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#undef G4VIS_USE_TOOLSSG_XT_GLES
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#undef G4VIS_USE_TOOLSSG_QT_GLES
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#undef G4VIS_USE_TOOLSSG_WINDOWS_GLES
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#undef G4VIS_USE_OPENGLQT
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#undef G4VIS_USE_OPENGLXM
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#undef G4VIS_USE_OPENGLX
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@@ -326,8 +317,6 @@ void G4VisExecutive::SetDefaultsByBuildFlags()
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#elif defined G4VIS_USE_TOOLSSG_QT_ZB || G4VIS_USE_TOOLSSG_X11_ZB ||\
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G4VIS_USE_TOOLSSG_XT_ZB || G4VIS_USE_TOOLSSG_WINDOWS_ZB
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fDefaultGraphicsSystemName = "TSG";
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#elif defined G4VIS_USE_QT3D
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fDefaultGraphicsSystemName = "Qt3D";
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#else
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// Choose a graphics system not needing external packages or libraries
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fDefaultGraphicsSystemName = "TSG_OFFSCREEN";
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@@ -342,7 +331,6 @@ void G4VisExecutive::RegisterGraphicsSystems () {
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// Graphics Systems not needing external packages or libraries...
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RegisterGraphicsSystem (new G4ASCIITree);
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RegisterGraphicsSystem (new G4DAWNFILE);
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RegisterGraphicsSystem (new G4HepRepFile);
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RegisterGraphicsSystem (new G4RayTracer);
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RegisterGraphicsSystem (new G4VRML2File);
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RegisterGraphicsSystem (new G4GMocrenFile);
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@@ -441,10 +429,6 @@ void G4VisExecutive::RegisterGraphicsSystems () {
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RegisterGraphicsSystem(new G4RayTracerQt);
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#endif
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#ifdef G4VIS_USE_QT3D
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RegisterGraphicsSystem(new G4Qt3D);
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#endif
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#ifdef G4VIS_USE_TOOLSSG_X11_GLES
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G4VGraphicsSystem* tsg_x11_gles = new G4ToolsSGX11GLES;
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RegisterGraphicsSystem(tsg_x11_gles);
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@@ -505,15 +489,27 @@ void G4VisExecutive::RegisterGraphicsSystems () {
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#ifdef G4VIS_USE_TOOLSSG_QT_GLES
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tsg_qt_gles->AddNickname("TSG");
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tsg_qt_gles->AddNickname("OGL");
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#ifdef G4VIS_USE_TOOLSSG_QT_ZB
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tsg_qt_zb->AddNickname("TSGZB");
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#endif
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#elif defined(G4VIS_USE_TOOLSSG_XT_GLES)
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tsg_xt_gles->AddNickname("TSG");
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tsg_xt_gles->AddNickname("OGL");
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#ifdef G4VIS_USE_TOOLSSG_XT_ZB
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tsg_xt_zb->AddNickname("TSGZB");
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#endif
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#elif defined(G4VIS_USE_TOOLSSG_X11_GLES)
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tsg_x11_gles->AddNickname("TSG");
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tsg_x11_gles->AddNickname("OGL");
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#ifdef G4VIS_USE_TOOLSSG_X11_ZB
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tsg_x11_zb->AddNickname("TSGZB");
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#endif
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#elif defined(G4VIS_USE_TOOLSSG_WINDOWS_GLES)
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tsg_windows_gles->AddNickname("TSG");
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tsg_windows_gles->AddNickname("OGL");
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#ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB
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tsg_windows_zb->AddNickname("TSGZB");
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#endif
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#else
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#ifdef G4VIS_USE_TOOLSSG_QT_ZB
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tsg_qt_zb->AddNickname("TSG");
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