Import Geant4 11.4.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Implementation of inline methods of G4TriangularFacet
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// --------------------------------------------------------------------
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inline G4bool G4TriangularFacet::IsDefined () const
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{
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return fIsDefined;
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}
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inline G4int G4TriangularFacet::GetNumberOfVertices () const
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{
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return 3;
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}
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inline G4ThreeVector G4TriangularFacet::GetVertex (G4int i) const
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{
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G4int indice = fIndices[i];
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return indice < 0 ? (*fVertices)[i] : (*fVertices)[indice];
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}
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inline void G4TriangularFacet::SetVertex (G4int i, const G4ThreeVector& val)
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{
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(*fVertices)[i] = val;
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}
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inline G4ThreeVector G4TriangularFacet::GetCircumcentre () const
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{
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return fCircumcentre;
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}
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inline G4double G4TriangularFacet::GetRadius () const
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{
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return fRadius;
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}
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inline G4int G4TriangularFacet::AllocatedMemory()
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{
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G4int size = sizeof(*this);
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size += GetNumberOfVertices() * sizeof(G4ThreeVector);
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return size;
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}
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inline G4int G4TriangularFacet::GetVertexIndex (G4int i) const
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{
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if (i < 3)
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{
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return fIndices[i];
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}
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return 999999999;
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}
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inline void G4TriangularFacet::SetVertexIndex (G4int i, G4int j)
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{
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fIndices[i] = j;
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}
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inline void G4TriangularFacet::SetVertices(std::vector<G4ThreeVector>* v)
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{
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if (fIndices[0] < 0 && (fVertices != nullptr))
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{
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delete fVertices;
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fVertices = nullptr;
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}
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fVertices = v;
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}
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