Import Geant4 11.4.0 source tree
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@@ -28,27 +28,26 @@
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//
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// Class description:
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//
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// The G4TriangularFacet class is used for the contruction of
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// G4TessellatedSolid.
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// It is defined by three fVertices, which shall be supplied in anti-clockwise
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// order looking from the outsider of the solid where it belongs.
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// Its constructor:
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// The G4TriangularFacet class is used for the contruction of G4TessellatedSolid.
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// It is defined by three fVertices, which shall be supplied in anti-clockwise
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// order looking from the outsider of the solid where it belongs.
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// Its constructor:
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//
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// G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
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// const G4ThreeVector vt2, G4FacetVertexType);
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// G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
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// const G4ThreeVector vt2, G4FacetVertexType);
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//
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// takes 4 parameters to define the three fVertices:
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// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1 and vt2 are
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// the 3 fVertices in anti-clockwise order looking from the outsider.
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// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
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// the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all
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// in anti-clockwise order when looking from the outsider.
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// takes 4 parameters to define the three fVertices:
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// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1 and vt2 are
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// the 3 fVertices in anti-clockwise order looking from the outsider.
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// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
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// the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all
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// in anti-clockwise order when looking from the outsider.
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// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
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// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
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// Author: P.R.Truscott (QinetiQ Ltd, UK), 31.10.2004 - Created
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// M.Gayer (CERN), 12.10.2012 - Reviewed optimised implementation
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// --------------------------------------------------------------------
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#ifndef G4TRIANGULARFACET_HH
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#define G4TRIANGULARFACET_HH 1
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#define G4TRIANGULARFACET_HH
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#include "G4VFacet.hh"
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#include "G4Types.hh"
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@@ -57,57 +56,170 @@
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#include <vector>
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#include <array>
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/**
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* @brief G4TriangularFacet defines a facet with 3 vertices, used for the
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* contruction of G4TessellatedSolid. Vertices shall be supplied in
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* anti-clockwise order looking from the outsider of the solid where it belongs.
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*/
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class G4TriangularFacet : public G4VFacet
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{
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public:
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/**
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* Default Constructor.
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*/
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G4TriangularFacet ();
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~G4TriangularFacet () override;
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G4TriangularFacet (const G4ThreeVector& vt0, const G4ThreeVector& vt1,
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const G4ThreeVector& vt2, G4FacetVertexType);
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/**
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* Constructs a facet with 3 vertices, given its parameters.
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* @param[in] Pt0 The anchor point, first vertex.
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* @param[in] vt1 Second vertex.
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* @param[in] vt2 Third vertex.
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* @param[in] vType The positioning type for the vertices, either:
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* "ABSOLUTE" - vertices set in anti-clockwise order
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* when looking from the outsider.
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* "RELATIVE" - first vertex is Pt0, second is Pt0+vt1,
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* and the third vertex is Pt0+vt2,
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* still in anti-clockwise order.
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*/
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G4TriangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1,
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const G4ThreeVector& vt2, G4FacetVertexType vType);
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/**
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* Destructor.
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*/
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~G4TriangularFacet () override;
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/**
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* Copy and move constructors.
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*/
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G4TriangularFacet (const G4TriangularFacet& right);
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G4TriangularFacet ( G4TriangularFacet&& right) noexcept ;
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/**
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* Assignment and move assignment operators.
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*/
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G4TriangularFacet& operator=(const G4TriangularFacet& right);
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G4TriangularFacet& operator=( G4TriangularFacet&& right) noexcept ;
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/**
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* Returns a pointer to a newly allocated duplicate copy of the facet.
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*/
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G4VFacet* GetClone () override;
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/**
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* Generates and returns an identical facet, but with the normal vector
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* pointing at 180 degrees.
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*/
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G4TriangularFacet* GetFlippedFacet ();
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/**
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* Determines the vector between p and the closest point on the facet to p.
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*/
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G4ThreeVector Distance (const G4ThreeVector& p);
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/**
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* Determines the closest distance between point p and the facet.
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*/
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G4double Distance (const G4ThreeVector& p, G4double minDist) override;
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/**
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* Determines the distance to point 'p'. kInfinity is returned if either:
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* (1) outgoing is TRUE and the dot product of the normal vector to the
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* facet and the displacement vector from p to the triangle is negative.
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* (2) outgoing is FALSE and the dot product of the normal vector to the
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* facet and the displacement vector from p to the triangle is positive.
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*/
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G4double Distance (const G4ThreeVector& p, G4double minDist,
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const G4bool outgoing) override;
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G4double Extent (const G4ThreeVector axis) override;
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/**
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* Calculates the furthest the triangle extends in fA particular
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* direction defined by the vector axis.
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*/
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G4double Extent (const G4ThreeVector axis) override;
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/**
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* Finds the next intersection when going from 'p' in the direction of 'v'.
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* If 'outgoing' is true, only consider the face if we are going out
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* through the face; otherwise, if false, only consider the face if we are
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* going in through the face.
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* @returns true if there is an intersection, false otherwise.
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*/
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G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v,
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const G4bool outgoing, G4double& distance,
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G4double& distFromSurface,
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G4ThreeVector& normal) override;
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/**
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* Auxiliary method for returning the surface area.
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*/
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G4double GetArea () const override;
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/**
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* Auxiliary method to get a uniform random point on the facet.
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*/
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G4ThreeVector GetPointOnFace () const override;
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/**
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* Returns/sets the normal vector to the facet.
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*/
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G4ThreeVector GetSurfaceNormal () const override;
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void SetSurfaceNormal (const G4ThreeVector& normal);
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/**
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* Returns the type ID, "G4TriangularFacet" of the facet.
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*/
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G4GeometryType GetEntityType () const override;
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/**
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* Returns true if the facet is defined.
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*/
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inline G4bool IsDefined () const override;
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inline G4int GetNumberOfVertices () const override;
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inline G4ThreeVector GetVertex (G4int i) const override;
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inline void SetVertex (G4int i, const G4ThreeVector& val) override;
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inline G4ThreeVector GetCircumcentre () const override;
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/**
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* Returns the number of vertices, i.e. 3.
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*/
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inline G4int GetNumberOfVertices () const override;
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/**
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* Returns the vertex based on the index 'i'.
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*/
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inline G4ThreeVector GetVertex (G4int i) const override;
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/**
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* Methods to set the vertices.
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*/
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inline void SetVertex (G4int i, const G4ThreeVector& val) override;
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inline void SetVertices(std::vector<G4ThreeVector>* v) override;
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/**
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* Returns the radius to the anchor point and centered on the circumcentre.
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*/
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inline G4double GetRadius () const override;
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/**
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* Returns the circumcentre point of the facet.
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*/
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inline G4ThreeVector GetCircumcentre () const override;
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/**
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* Returns the allocated memory (sizeof) by the facet.
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*/
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inline G4int AllocatedMemory() override;
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/**
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* Accessor/setter for the vertex index.
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*/
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inline G4int GetVertexIndex (G4int i) const override;
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inline void SetVertexIndex (G4int i, G4int j) override;
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inline void SetVertices(std::vector<G4ThreeVector>* v) override;
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private:
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/**
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* Utilities for copying/moving data.
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*/
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void CopyFrom(const G4TriangularFacet& rhs);
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void MoveFrom(G4TriangularFacet& rhs);
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@@ -126,66 +238,9 @@ class G4TriangularFacet : public G4VFacet
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};
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// --------------------------------------------------------------------
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// Inlined Methods
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// Inline Methods
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// --------------------------------------------------------------------
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inline G4bool G4TriangularFacet::IsDefined () const
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{
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return fIsDefined;
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}
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inline G4int G4TriangularFacet::GetNumberOfVertices () const
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{
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return 3;
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}
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inline G4ThreeVector G4TriangularFacet::GetVertex (G4int i) const
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{
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G4int indice = fIndices[i];
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return indice < 0 ? (*fVertices)[i] : (*fVertices)[indice];
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}
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inline void G4TriangularFacet::SetVertex (G4int i, const G4ThreeVector& val)
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{
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(*fVertices)[i] = val;
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}
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inline G4ThreeVector G4TriangularFacet::GetCircumcentre () const
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{
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return fCircumcentre;
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}
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inline G4double G4TriangularFacet::GetRadius () const
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{
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return fRadius;
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}
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inline G4int G4TriangularFacet::AllocatedMemory()
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{
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G4int size = sizeof(*this);
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size += GetNumberOfVertices() * sizeof(G4ThreeVector);
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return size;
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}
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inline G4int G4TriangularFacet::GetVertexIndex (G4int i) const
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{
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if (i < 3) return fIndices[i];
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else return 999999999;
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}
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inline void G4TriangularFacet::SetVertexIndex (G4int i, G4int j)
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{
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fIndices[i] = j;
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}
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inline void G4TriangularFacet::SetVertices(std::vector<G4ThreeVector>* v)
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{
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if (fIndices[0] < 0 && (fVertices != nullptr))
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{
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delete fVertices;
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fVertices = nullptr;
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}
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fVertices = v;
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}
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#include "G4TriangularFacet.icc"
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#endif
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