Import Geant4 11.4.0 source tree

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Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
@@ -28,59 +28,93 @@
//
// Class description:
//
// The G4TessellatedGeometryAlgorithms class is used to contain standard
// routines to determine whether (and if so where) simple geometric shapes
// intersect.
// The G4TessellatedGeometryAlgorithms class is used to contain standard
// routines to determine whether (and if so where) simple geometric shapes
// intersect.
//
// The constructor doesn't need to do anything, and neither does the
// destructor.
// The constructor doesn't need to do anything, and neither does the
// destructor.
//
// IntersectLineAndTriangle2D
// Determines whether there is an intersection between a line defined
// by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
// Here:
// IntersectLineAndTriangle2D
// Determines whether there is an intersection between a line defined
// by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
// Here:
// p = 2D vector
// s = scaler on [0,infinity)
// v = 2D vector
// P0, E0 and E1 are 2D vectors
// Information about where the intersection occurs is returned in the
// variable location.
// Information about where the intersection occurs is returned in the
// variable location.
//
// IntersectLineAndLineSegment2D
// Determines whether there is an intersection between a line defined
// by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
// Here:
// IntersectLineAndLineSegment2D
// Determines whether there is an intersection between a line defined
// by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
// Here:
// P0 = 2D vector
// s = scaler on [0,infinity)
// D0 = 2D vector
// P1 and D1 are 2D vectors
// Information about where the intersection occurs is returned in the
// variable location.
// Information about where the intersection occurs is returned in the
// variable location.
// 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
// functions based on the work of Rickard Holmberg.
// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
// Author: P.R.Truscott (QinetiQ Ltd, UK), 07.08.2007 - Created, with member
// functions based on the work of Rickard Holmberg.
// M.Gayer (CERN), 12.10.2012 - Reviewed and optimized implementation.
// --------------------------------------------------------------------
#ifndef G4TESSELLATEDGEOMETRYALGORITHMS_HH
#define G4TESSELLATEDGEOMETRYALGORITHMS_HH 1
#define G4TESSELLATEDGEOMETRYALGORITHMS_HH
#include "G4TwoVector.hh"
/**
* @brief G4TessellatedGeometryAlgorithms contains standard methods to
* determine whether (and if so where) simple geometric shapes intersect.
*/
class G4TessellatedGeometryAlgorithms
{
public:
/**
* Determines whether there is an intersection between a line defined
* by r = p + s.v and a triangle defined by vertices p0, p0+e0 and p0+e1.
* @param[in] p Coefficient of line equation.
* @param[in] v Coefficient of line equation.
* @param[in] p0 First vertex of triangle.
* @param[in] e0 Second vertex of triangle.
* @param[in] e1 Third vertex of triangle.
* @param[out] location The returned location of the intersection.
* @returns false if no intersection occours.
*/
static G4bool IntersectLineAndTriangle2D (const G4TwoVector& p,
const G4TwoVector& v,
const G4TwoVector& p0,
const G4TwoVector& e0,
const G4TwoVector& e1,
G4TwoVector location[2]);
/**
* Determines whether there is an intersection between a line defined
* by r = p0 + s.d0 and a line-segment with endpoints p1 and p1+d1.
* @param[in] p0 Coefficient of line equation.
* @param[in] d0 Coefficient of line equation.
* @param[in] p1 First line-segment end-point..
* @param[in] d1 Delta line-segment end-point.
* @param[out] location The returned location of the intersection.
* @returns false if no intersection occours.
*/
static G4int IntersectLineAndLineSegment2D (const G4TwoVector& p0,
const G4TwoVector& d0,
const G4TwoVector& p1,
const G4TwoVector& d1,
G4TwoVector location[2]);
/**
* Ficticious "cross-product" function for two 2D vectors.
* @param[in] v1 First 2D vector.
* @param[in] v2 Second 2D vector.
* @returns The cross-product of v1 and v2.
*/
static G4double cross(const G4TwoVector& v1, const G4TwoVector& v2);
};