Import Geant4 11.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
@@ -28,27 +28,27 @@
//
// Class description:
//
// The G4QuadrangularFacet class is used for the contruction of
// G4TessellatedSolid.
// It is defined by four fVertices, which shall be in the same plane and be
// supplied in anti-clockwise order looking from the outsider of the solid
// where it belongs. Its constructor
// The G4QuadrangularFacet class is used for the contruction of
// G4TessellatedSolid.
// It is defined by four fVertices, which shall be in the same plane and be
// supplied in anti-clockwise order looking from the outsider of the solid
// where it belongs. Its constructor:
//
// G4QuadrangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1,
// const G4ThreeVector& vt2, const G4ThreeVector& vt3,
// G4FacetVertexType);
// G4QuadrangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1,
// const G4ThreeVector& vt2, const G4ThreeVector& vt3,
// G4FacetVertexType);
//
// takes 5 parameters to define the four fVertices:
// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1, vt2 and vt3
// are the four fVertices required in anti-clockwise order when looking
// from the outsider.
// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
// the second vertex is Pt0+vt, the third vertex is Pt0+vt2 and
// the fourth vertex is Pt0+vt3, in anti-clockwise order when looking
// from the outsider.
// takes 5 parameters to define the four fVertices:
// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1, vt2 and vt3
// are the four fVertices required in anti-clockwise order when looking
// from the outsider.
// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
// the second vertex is Pt0+vt1, the third vertex is Pt0+vt2 and
// the fourth vertex is Pt0+vt3, in anti-clockwise order when looking
// from the outsider.
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
// Author: P.R.Truscott (QinetiQ Ltd, UK), 31.10.2004 - Created
// M.Gayer (CERN), 12.10.2012 - Reviewed optimised implementation
// --------------------------------------------------------------------
#ifndef G4QUADRANGULARFACET_HH
#define G4QUADRANGULARFACET_HH
@@ -58,50 +58,149 @@
#include "G4ThreeVector.hh"
#include "G4TriangularFacet.hh"
/**
* @brief G4QuadrangularFacet defines a facet with 4 vertices, used for the
* contruction of G4TessellatedSolid. Vertices shall be in the same plane and
* be supplied in anti-clockwise order looking from the outsider of the solid
* where it belongs.
*/
class G4QuadrangularFacet : public G4VFacet
{
public:
/**
* Constructs a facet with 4 vertices, given its parameters.
* @param[in] Pt0 The anchor point, first vertex.
* @param[in] vt1 Second vertex.
* @param[in] vt2 Third vertex.
* @param[in] vt3 Fourth vertex.
* @param[in] vType The positioning type for the vertices, either:
* "ABSOLUTE" - vertices set in anti-clockwise order
* when looking from the outsider.
* "RELATIVE" - first vertex is Pt0, second is Pt0+vt1,
* third vertex is Pt0+vt2 and fourth is Pt0+vt3,
* still in anti-clockwise order.
*/
G4QuadrangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1,
const G4ThreeVector& vt2, const G4ThreeVector& vt3,
G4FacetVertexType);
G4QuadrangularFacet (const G4QuadrangularFacet& right);
~G4QuadrangularFacet () override;
G4FacetVertexType vType);
/**
* Default Destructor.
*/
~G4QuadrangularFacet () override = default;
/**
* Copy constructor and assignment operator.
*/
G4QuadrangularFacet (const G4QuadrangularFacet& right);
G4QuadrangularFacet& operator=(const G4QuadrangularFacet& right);
/**
* Returns a pointer to a newly allocated duplicate copy of the facet.
*/
G4VFacet* GetClone () override;
/**
* Determines the vector between p and the closest point on the facet to p.
*/
G4ThreeVector Distance (const G4ThreeVector& p);
/**
* Determines the closest distance between point p and the facet.
*/
G4double Distance (const G4ThreeVector& p, G4double minDist) override;
/**
* Determines the distance to point 'p'. kInfinity is returned if either:
* (1) outgoing is TRUE and the dot product of the normal vector to the
* facet and the displacement vector from p to the triangle is negative.
* (2) outgoing is FALSE and the dot product of the normal vector to the
* facet and the displacement vector from p to the triangle is positive.
*/
G4double Distance (const G4ThreeVector& p, G4double minDist,
const G4bool outgoing) override;
G4double Extent (const G4ThreeVector axis) override;
/**
* Calculates the furthest the quadrangle extends in fA particular
* direction defined by the vector axis.
*/
G4double Extent (const G4ThreeVector axis) override;
/**
* Finds the next intersection when going from 'p' in the direction of 'v'.
* If 'outgoing' is true, only consider the face if we are going out
* through the face; otherwise, if false, only consider the face if we are
* going in through the face.
* @returns true if there is an intersection, false otherwise.
*/
G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v,
const G4bool outgoing, G4double& distance,
G4double& distFromSurface,
G4ThreeVector& normal) override;
/**
* Returns the normal vector to the face.
*/
G4ThreeVector GetSurfaceNormal () const override;
/**
* Auxiliary method for returning the surface area.
*/
G4double GetArea () const override;
/**
* Auxiliary method to get a uniform random point on the facet.
*/
G4ThreeVector GetPointOnFace () const override;
/**
* Returns the type ID, "G4QuadrangularFacet" of the facet.
*/
G4GeometryType GetEntityType () const override;
/**
* Returns true if the facet is defined.
*/
inline G4bool IsDefined () const override;
/**
* Returns the number of vertices, i.e. 4.
*/
inline G4int GetNumberOfVertices () const override;
/**
* Returns the vertex based on the index 'i'.
*/
inline G4ThreeVector GetVertex (G4int i) const override;
/**
* Methods to set the vertices.
*/
inline void SetVertex (G4int i, const G4ThreeVector& val) override;
inline void SetVertices(std::vector<G4ThreeVector>* v) override;
/**
* Returns the radius to the anchor point and centered on the circumcentre.
*/
inline G4double GetRadius () const override;
/**
* Returns the circumcentre point of the facet.
*/
inline G4ThreeVector GetCircumcentre () const override;
private:
/**
* Private accessor/setter for the vertex index.
*/
inline G4int GetVertexIndex (G4int i) const override;
inline void SetVertexIndex (G4int i, G4int val) override;
/**
* Returns the allocated memory (sizeof) by the facet.
*/
inline G4int AllocatedMemory() override;
private:
@@ -114,92 +213,9 @@ class G4QuadrangularFacet : public G4VFacet
};
// --------------------------------------------------------------------
// Inlined Methods
// Inline Methods
// --------------------------------------------------------------------
inline G4int G4QuadrangularFacet::GetNumberOfVertices () const
{
return 4;
}
inline G4ThreeVector G4QuadrangularFacet::GetVertex (G4int i) const
{
return i == 3 ? fFacet2.GetVertex(2) : fFacet1.GetVertex(i);
}
inline G4double G4QuadrangularFacet::GetRadius () const
{
return fRadius;
}
inline G4ThreeVector G4QuadrangularFacet::GetCircumcentre () const
{
return fCircumcentre;
}
inline void G4QuadrangularFacet::SetVertex (G4int i, const G4ThreeVector &val)
{
switch (i)
{
case 0:
fFacet1.SetVertex(0, val);
fFacet2.SetVertex(0, val);
break;
case 1:
fFacet1.SetVertex(1, val);
break;
case 2:
fFacet1.SetVertex(2, val);
fFacet2.SetVertex(1, val);
break;
case 3:
fFacet2.SetVertex(2, val);
break;
}
}
inline void G4QuadrangularFacet::SetVertices(std::vector<G4ThreeVector>* v)
{
fFacet1.SetVertices(v);
fFacet2.SetVertices(v);
}
inline G4bool G4QuadrangularFacet::IsDefined () const
{
return fFacet1.IsDefined();
}
inline G4int G4QuadrangularFacet::GetVertexIndex (G4int i) const
{
return i == 3 ? fFacet2.GetVertexIndex(2) : fFacet1.GetVertexIndex(i);
}
inline void G4QuadrangularFacet::SetVertexIndex (G4int i, G4int val)
{
switch (i)
{
case 0:
fFacet1.SetVertexIndex(0, val);
fFacet2.SetVertexIndex(0, val);
break;
case 1:
fFacet1.SetVertexIndex(1, val);
break;
case 2:
fFacet1.SetVertexIndex(2, val);
fFacet2.SetVertexIndex(1, val);
break;
case 3:
fFacet2.SetVertexIndex(2, val);
break;
}
}
inline G4int G4QuadrangularFacet::AllocatedMemory()
{
return sizeof(*this) + fFacet1.AllocatedMemory() + fFacet2.AllocatedMemory();
}
#include "G4QuadrangularFacet.icc"
#endif