Import Geant4 11.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
+132 -59
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@@ -27,22 +27,18 @@
//
// Class description:
//
// This class implements a tube with hyperbolic profile.
//
// It describes an hyperbolic volume with curved sides parallel to
// the z-axis. The solid has a specified half-length along the z axis,
// about which it is centered, and a given minimum and maximum radius.
// A minimum radius of 0 signifies a filled Hype (with hyperbolical
// inner surface). To have a filled Hype the user must specify
// inner radius = 0 AND inner stereo angle = 0.
//
// The inner and outer hyperbolical surfaces can have different
// stereo angles. A stereo angle of 0 gives a cylindrical surface.
// This class implements a tube with hyperbolic profile.
// It describes an hyperbolic volume with curved sides parallel to
// the z-axis. The solid has a specified half-length along the z axis,
// about which it is centered, and a given minimum and maximum radius.
// A minimum radius of 0 signifies a filled Hype (with hyperbolical
// inner surface). To have a filled Hype the user must specify
// inner radius = 0 AND inner stereo angle = 0.
// The inner and outer hyperbolical surfaces can have different
// stereo angles. A stereo angle of 0 gives a cylindrical surface.
// Authors:
// Ernesto Lamanna (Ernesto.Lamanna@roma1.infn.it) &
// Francesco Safai Tehrani (Francesco.SafaiTehrani@roma1.infn.it)
// Rome, INFN & University of Rome "La Sapienza", 9 June 1998.
// Authors: Ernesto Lamanna & Francesco Safai Tehrani - Created
// Rome, INFN & University of Rome "La Sapienza", 09.06.1998.
// --------------------------------------------------------------------
#ifndef G4HYPE_HH
#define G4HYPE_HH
@@ -65,46 +61,92 @@
class G4SolidExtentList;
class G4ClippablePolygon;
/**
* @brief G4Hype is a tube with hyperbolic profile; it describes an hyperbolic
* volume with curved sides parallel to the Z axis. The solid has a specified
* half-length along the Z axis, about which it is centered, and a given
* minimum and maximum radii.
*/
class G4Hype : public G4VSolid
{
public:
/**
* Constructs a hyperbolic tube, given its parameters.
* @param[in] pName The solid name.
* @param[in] newInnerRadius Inner radius.
* @param[in] newOuterRadius Outer radius.
* @param[in] newInnerStereo Inner stereo angle in radians.
* @param[in] newOuterStereo Outer stereo angle in radians.
* @param[in] newHalfLenZ Half length in Z.
*/
G4Hype(const G4String& pName,
G4double newInnerRadius,
G4double newOuterRadius,
G4double newInnerStereo,
G4double newOuterStereo,
G4double newHalfLenZ);
G4double newInnerRadius,
G4double newOuterRadius,
G4double newInnerStereo,
G4double newOuterStereo,
G4double newHalfLenZ);
/**
* Destructor.
*/
~G4Hype() override;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep) override;
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const override;
/**
* Accessors.
*/
inline G4double GetInnerRadius () const;
inline G4double GetOuterRadius () const;
inline G4double GetZHalfLength () const;
inline G4double GetInnerStereo () const;
inline G4double GetOuterStereo () const;
/**
* Modifiers.
*/
void SetInnerRadius (G4double newIRad);
void SetOuterRadius (G4double newORad);
void SetZHalfLength (G4double newHLZ);
void SetInnerStereo (G4double newISte);
void SetOuterStereo (G4double newOSte);
/**
* Dispatch method for parameterisation replication mechanism and
* dimension computation.
*/
void ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep) override;
/**
* Computes the bounding limits of the solid.
* @param[out] pMin The minimum bounding limit point.
* @param[out] pMax The maximum bounding limit point.
*/
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
/**
* Calculates the minimum and maximum extent of the solid, when under the
* specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pTransform The internal transformation applied to the solid.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the solid is intersected by the extent region.
*/
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const override;
/**
* Concrete implementations of the expected query interfaces for
* solids, as defined in the base class G4VSolid.
*/
EInside Inside(const G4ThreeVector& p) const override;
G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const override;
G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const override;
G4double DistanceToIn(const G4ThreeVector& p) const override;
@@ -114,51 +156,86 @@ class G4Hype : public G4VSolid
G4ThreeVector* n = nullptr) const override;
G4double DistanceToOut(const G4ThreeVector& p) const override;
/**
* Returns the type ID, "G4Hype" of the solid.
*/
G4GeometryType GetEntityType() const override;
/**
* Makes a clone of the object for use in multi-treading.
* @returns A pointer to the new cloned allocated solid.
*/
G4VSolid* Clone() const override;
/**
* Streams the object contents to an output stream.
*/
std::ostream& StreamInfo(std::ostream& os) const override;
/**
* Returning an estimation of the solid volume (capacity) and
* surface area, in internal units.
*/
G4double GetCubicVolume() override;
G4double GetSurfaceArea() override;
/**
* Returns a random point located and uniformly distributed on the
* surface of the solid.
*/
G4ThreeVector GetPointOnSurface() const override;
void DescribeYourselfTo (G4VGraphicsScene& scene) const override;
G4VisExtent GetExtent () const override;
G4Polyhedron* CreatePolyhedron () const override;
G4Polyhedron* GetPolyhedron () const override;
/**
* Methods for creating graphical representations (i.e. for visualisation).
*/
void DescribeYourselfTo(G4VGraphicsScene& scene) const override;
G4VisExtent GetExtent() const override;
G4Polyhedron* CreatePolyhedron() const override;
G4Polyhedron* GetPolyhedron() const override;
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4Hype(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
/**
* Copy constructor and assignment operator.
*/
G4Hype(const G4Hype& rhs);
G4Hype& operator=(const G4Hype& rhs);
// Copy constructor and assignment operator.
protected:
private:
/**
* Tells whether we have an inner surface or not.
*/
inline G4bool InnerSurfaceExists() const;
// whether we have an inner surface or not
static G4double ApproxDistOutside( G4double pr, G4double pz,
G4double r0, G4double tanPhi );
static G4double ApproxDistInside( G4double pr, G4double pz,
G4double r0, G4double tan2Phi );
// approximate isotropic distance to hyperbolic surface
/**
* Returns the approximate isotropic distance to the hyperbolic surface.
*/
G4double ApproxDistOutside( G4double pr, G4double pz,
G4double r0, G4double tanPhi ) const;
G4double ApproxDistInside( G4double pr, G4double pz,
G4double r0, G4double tan2Phi ) const;
/**
* Returns the values of the hype radii at a given Z.
*/
inline G4double HypeInnerRadius2(G4double zVal) const;
inline G4double HypeOuterRadius2(G4double zVal) const;
// values of hype radius at a given Z
static G4int IntersectHype( const G4ThreeVector &p, const G4ThreeVector &v,
G4double r2, G4double tan2Phi, G4double s[2] );
// intersection with hyperbolic surface
/**
* Decides if and where a line intersects with a hyperbolic surface
* (of infinite extent).
* @returns The number of intersections. If 0, the trajectory misses.
*/
G4int IntersectHype( const G4ThreeVector& p, const G4ThreeVector& v,
G4double r2, G4double tan2Phi, G4double s[2] ) const;
protected:
private:
G4double innerRadius;
G4double outerRadius;
@@ -166,8 +243,7 @@ class G4Hype : public G4VSolid
G4double innerStereo;
G4double outerStereo;
// precalculated parameters, squared quantities
/** Precalculated parameters, squared quantities. */
G4double tanInnerStereo; // tan of Inner Stereo angle
G4double tanOuterStereo; // tan of Outer Stereo angle
G4double tanInnerStereo2; // squared tan of Inner Stereo angle
@@ -179,12 +255,9 @@ class G4Hype : public G4VSolid
G4double endInnerRadius; // endcap Inner Radius
G4double endOuterRadius; // endcap Outer Radius
// Used by distanceToOut
/** Used by DistanceToOut(). */
enum ESide { outerFace, innerFace, leftCap, rightCap };
private:
G4double fCubicVolume = 0.0;
G4double fSurfaceArea = 0.0;
G4double fInnerSurfaceArea = 0.0;