Import Geant4 11.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2025-12-05 08:54:02 +01:00
parent a499fb82e9
commit b4a16de652
6484 changed files with 232674 additions and 221097 deletions
@@ -45,9 +45,9 @@
// G4TwoVector off1 - offset of the side in -halfZ
// G4double scale1 - scale of the side in -halfZ
// G4TwoVector off2 - offset of the side in +halfZ
// G4double scale2 - scale of the side in -halfZ
// G4double scale2 - scale of the side in +halfZ
// Author: Ivana Hrivnacova, IPN Orsay
// Author: Ivana Hrivnacova (IPN, Orsay), 09.02.2007 - First implementation
// --------------------------------------------------------------------
#ifndef G4EXTRUDEDSOLID_HH
#define G4EXTRUDEDSOLID_HH
@@ -68,11 +68,20 @@
#include "G4TwoVector.hh"
#include "G4TessellatedSolid.hh"
/**
* @brief G4ExtrudedSolid is a is a solid which represents the extrusion
* of an arbitrary polygon with fixed outline in the defined Z sections.
* The z-sides of the solid are the scaled versions of the same polygon.
* The solid is implemented as a specification of a G4TessellatedSolid.
*/
class G4ExtrudedSolid : public G4TessellatedSolid
{
public:
/**
* Structure defining a Z section composing the solid.
*/
struct ZSection
{
ZSection() : fZ(0.), fOffset(0.,0.), fScale(1.) {}
@@ -84,11 +93,30 @@ class G4ExtrudedSolid : public G4TessellatedSolid
G4double fScale;
};
/**
* General constructor for an extruded polygon, through contour and polyline.
* @param[in] pName The solid name.
* @param[in] polygon The 2D polygonal contour, i.e. the vertices of the
* outlined polygon defined in clock-wise order.
* @param[in] zsections The 3D polyline with scale factors, i.e. the
* Z-sections defined by Z position in increasing order.
*/
G4ExtrudedSolid( const G4String& pName,
const std::vector<G4TwoVector>& polygon,
const std::vector<ZSection>& zsections);
// General constructor
/**
* Special constructor for an extruded polygon with 2 Z-sections.
* @param[in] pName The solid name.
* @param[in] polygon The 2D polygonal contour, i.e. the vertices of the
* outlined polygon defined in clock-wise order.
* @param[in] halfZ Half length in Z, i.e. the distance from the origin
* to the sections.
* @param[in] off1 (X, Y) position of the first polygon in -halfZ.
* @param[in] scale1 Scale factor at -halfZ.
* @param[in] off2 (X, Y) position of the second polygon in +halfZ.
* @param[in] scale2 Scale factor at +halfZ.
*/
G4ExtrudedSolid( const G4String& pName,
const std::vector<G4TwoVector>& polygon,
G4double halfZ,
@@ -96,23 +124,26 @@ class G4ExtrudedSolid : public G4TessellatedSolid
G4double scale1 = 1.,
const G4TwoVector& off2 = G4TwoVector(0.,0.),
G4double scale2 = 1. );
// Special constructor for solid with 2 z-sections
~G4ExtrudedSolid() override;
// Destructor
// Accessors
/**
* Default Destructor.
*/
~G4ExtrudedSolid() override = default;
/**
* Accessors.
*/
inline G4int GetNofVertices() const;
inline G4TwoVector GetVertex(G4int index) const;
inline std::vector<G4TwoVector> GetPolygon() const;
inline G4int GetNofZSections() const;
inline ZSection GetZSection(G4int index) const;
inline std::vector<ZSection> GetZSections() const;
// Solid methods
/**
* Concrete implementations of the expected query interfaces for
* solids, as defined in the base class G4VSolid.
*/
EInside Inside(const G4ThreeVector& p) const override;
G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const override;
G4double DistanceToIn(const G4ThreeVector& p,
@@ -125,59 +156,163 @@ class G4ExtrudedSolid : public G4TessellatedSolid
G4ThreeVector* n = nullptr) const override;
G4double DistanceToOut(const G4ThreeVector& p) const override;
/**
* Computes the bounding limits of the solid.
* @param[out] pMin The minimum bounding limit point.
* @param[out] pMax The maximum bounding limit point.
*/
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
/**
* Calculates the minimum and maximum extent of the solid, when under the
* specified transform, and within the specified limits.
* @param[in] pAxis The axis along which compute the extent.
* @param[in] pVoxelLimit The limiting space dictated by voxels.
* @param[in] pTransform The internal transformation applied to the solid.
* @param[out] pMin The minimum extent value.
* @param[out] pMax The maximum extent value.
* @returns True if the solid is intersected by the extent region.
*/
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const override;
/**
* Returns the type ID, "G4ExtrudedSolid" of the solid.
*/
G4GeometryType GetEntityType () const override;
/**
* Returns true as the solid has only planar faces.
*/
G4bool IsFaceted () const override;
/**
* Makes a clone of the object for use in multi-treading.
* @returns A pointer to the new cloned allocated solid.
*/
G4VSolid* Clone() const override;
/**
* Streams the object contents to an output stream.
*/
std::ostream& StreamInfo(std::ostream& os) const override;
/**
* Fake default constructor for usage restricted to direct object
* persistency for clients requiring preallocation of memory for
* persistifiable objects.
*/
G4ExtrudedSolid(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4ExtrudedSolid(const G4ExtrudedSolid& rhs);
/**
* Copy constructor and assignment operator.
*/
G4ExtrudedSolid(const G4ExtrudedSolid& rhs) = default;
G4ExtrudedSolid& operator=(const G4ExtrudedSolid& rhs);
// Copy constructor and assignment operator.
private:
void ComputeProjectionParameters();
void ComputeLateralPlanes();
inline G4bool PointInPolygon(const G4ThreeVector& p) const;
inline G4double DistanceToPolygonSqr(const G4ThreeVector& p) const;
/**
* Algorithm for SurfaceNormal() following the original
* specification for points not on the surface.
*/
G4ThreeVector ApproxSurfaceNormal(const G4ThreeVector& p) const;
/**
* Computes parameters for point projections p(z)
* to the polygon scale & offset.
*/
void ComputeProjectionParameters();
/**
* Computes the lateral planes: a*x + b*y + c*z + d = 0.
*/
void ComputeLateralPlanes();
/**
* Returns if point 'p' is within the polygon.
*/
inline G4bool PointInPolygon(const G4ThreeVector& p) const;
/**
* Returns the square distance of point 'p' from the polygon.
*/
inline G4double DistanceToPolygonSqr(const G4ThreeVector& p) const;
/**
* Returns the vertex coordinates, given the indeces for the
* polygons and Z sections.
* @param[in] iz Index for the Z section.
* @param[in] ind Index for the polygon.
* @returns The shifted and scaled coordinates of the vertex.
*/
G4ThreeVector GetVertex(G4int iz, G4int ind) const;
/**
* Returns the projected point of 'p' in the polygon scale.
*/
G4TwoVector ProjectPoint(const G4ThreeVector& point) const;
/**
* Returns true if 'p' is on the line through 'l1', 'l2'.
*/
G4bool IsSameLine(const G4TwoVector& p,
const G4TwoVector& l1,
const G4TwoVector& l2) const;
/**
* Returns true if 'p' is on the line through 'l1', 'l2'
* and lies between 'l1' and 'l2'.
*/
G4bool IsSameLineSegment(const G4TwoVector& p,
const G4TwoVector& l1,
const G4TwoVector& l2) const;
/**
* Returns true if 'p1' and 'p2' are on the same side of the line
* through 'l1', 'l2'.
*/
G4bool IsSameSide(const G4TwoVector& p1,
const G4TwoVector& p2,
const G4TwoVector& l1,
const G4TwoVector& l2) const;
/**
* Returns true if 'p' is inside of triangle abc or on its edges.
*/
G4bool IsPointInside(const G4TwoVector& a,
const G4TwoVector& b,
const G4TwoVector& c,
const G4TwoVector& p) const;
/**
* Returns the angle of the vertex in 'p0'.
*/
G4double GetAngle(const G4TwoVector& p0,
const G4TwoVector& pa,
const G4TwoVector& pb) const;
/**
* Returns a pointer to a triangular facet from the polygon points
* given by indices forming the down side ( the normal goes in -z).
*/
G4VFacet* MakeDownFacet(G4int ind1, G4int ind2, G4int ind3) const;
/**
* Returns a pointer to a triangular facet from the polygon points
* given by indices forming the upper side ( z>0 ).
*/
G4VFacet* MakeUpFacet(G4int ind1, G4int ind2, G4int ind3) const;
/**
* Decomposes polygonal sides in triangular facets.
* @returns false if failing to define a facet.
*/
G4bool AddGeneralPolygonFacets();
/**
* Generates the tessellated structure of the solid creating the
* triangular or quadrangular facets from the vertices.
* @returns false if failing to define a facet.
*/
G4bool MakeFacets();
private: