Import Geant4 11.4.0 source tree
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@@ -28,10 +28,10 @@
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// Class description:
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//
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// A displaced solid is a solid that has been shifted from its original
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// frame of reference to a new one. It is meant to be used only for
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// simplifying the implementation of "Boolean solids".
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// frame of reference to a new one. It is meant to be used **internally only**
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// for simplifying the implementation of "Boolean solids".
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// 28.10.98 V.Grichine - created
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// Author: Vladimir Grichine (CERN), 28.10.1998 - Created.
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// --------------------------------------------------------------------
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#ifndef G4DISPLACEDSOLID_HH
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#define G4DISPLACEDSOLID_HH
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@@ -42,111 +42,243 @@
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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/**
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* @brief G4DisplacedSolid is a solid that has been shifted from its original
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* frame of reference to a new one. It is meant to be used **internally only**,
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* for simplifying the implementation of "Boolean solids".
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*/
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class G4DisplacedSolid : public G4VSolid
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{
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public:
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/**
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* Constructor of a displaced solid rotation and translation vectors.
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* @param[in] pName The name of the diplaced solid.
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* @param[in] pSolid Pointer to the original reference solid.
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* @param[in] rotMatrix Pointer to the rotation vector.
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* @param[in] transVector The translation vector.
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*/
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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/**
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* Constructor of a displaced solid with a transformation.
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* @param[in] pName The name of the displaced solid.
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* @param[in] pSolid Pointer to the original reference solid.
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* @param[in] transform The composed 3D transformation.
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*/
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Transform3D& transform ) ;
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/**
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* Constructor for use in instantiating a transient instance from a
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* persistent one.
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* @param[in] pName The name of the displaced solid.
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* @param[in] pSolid Pointer to the original reference solid.
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* @param[in] directTransform The internal transformation.
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*/
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4AffineTransform directTransform );
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// For use in instantiating a transient instance from a persistent one.
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/**
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* Destructor. Deletes all cached transformations.
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*/
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~G4DisplacedSolid() override ;
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/**
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* Fake default constructor for usage restricted to direct object
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* persistency for clients requiring preallocation of memory for
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* persistifiable objects.
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*/
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G4DisplacedSolid(__void__&);
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/**
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* Copy constructor and assignment operator.
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*/
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G4DisplacedSolid(const G4DisplacedSolid& rhs);
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G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
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/**
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* Returns if the given point "p" is inside or not the solid.
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*/
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EInside Inside( const G4ThreeVector& p ) const override ;
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/**
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* Computes the bounding limits of the solid.
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* @param[out] pMin The minimum bounding limit point.
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* @param[out] pMax The maximum bounding limit point.
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*/
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void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
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/**
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* Calculates the minimum and maximum extent of the solid, when under the
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* specified transform, and within the specified limits.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pTransform The internal transformation applied to the solid.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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* @returns True if the solid is intersected by the extent region.
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*/
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const override ;
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/**
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* Returns the outwards pointing unit normal of the shape for the
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* surface closest to the point at offset "p".
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*/
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
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/**
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* Returns the distance along the normalised vector "v" to the shape,
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* from the point at offset "p". If there is no intersection, return
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* kInfinity. The first intersection resulting from leaving a
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* surface/volume is discarded. Hence, it is tolerant of points on
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* the surface of the shape.
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*/
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const override ;
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/**
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* Calculates the safety distance to the nearest surface of a shape from
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* an outside point. The distance can be an underestimate.
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*/
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G4double DistanceToIn( const G4ThreeVector& p) const override ;
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/**
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* Returns the distance along the normalised vector "v" to the shape,
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* from a point at an offset "p" inside or on the surface of the shape.
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* Intersections with surfaces, when the point is < Tolerance/2 from a
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* surface must be ignored. Must be called as solid.DistanceToOut(p,v)
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* or by specifying all the parameters.
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* @param[in] p The reference point in space.
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* @param[in] v The normalised direction.
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* @param[in] calcNorm Flag to enable the normal computation or not.
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* @param[out] validNorm Set to true if the solid lies entirely behind
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* or on the exiting surface (calcNorm must be true, otherwise
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* it is unused).
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* @param[out] n The exiting outwards normal vector (undefined Magnitude).
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* (calcNorm must be true, otherwise it is unused).
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* @returns The distance value to exit the volume.
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*/
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=nullptr,
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G4ThreeVector *n=nullptr ) const override ;
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const G4bool calcNorm = false,
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G4bool* validNorm = nullptr,
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G4ThreeVector* n = nullptr ) const override ;
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/**
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* Calculates the safety distance to the nearest surface of a shape from
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* an inside point "p". The distance can be an underestimate.
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*/
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G4double DistanceToOut( const G4ThreeVector& p ) const override ;
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/**
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* Throws an exception as paramterisations are not allowed for these solids.
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*/
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) override ;
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/**
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* Deletes cached transformations. Used in destructor.
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*/
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void CleanTransformations();
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/**
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* Methods returning an estimation of the solid volume (capacity) and
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* surface area, in internal units.
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*/
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G4double GetCubicVolume() override;
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G4double GetSurfaceArea() override;
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/**
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* Returns a random point located on the surface of the solid.
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* Points returned may not necessarily be uniformly distributed.
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*/
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G4ThreeVector GetPointOnSurface() const override;
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/**
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* Returns the number of constituents of the solid.
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* For non-Boolean solids the return value is one.
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*/
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G4int GetNumOfConstituents() const override;
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/**
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* Returns true if the solid has only planar faces, false otherwise.
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*/
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G4bool IsFaceted() const override;
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/**
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* Returns the type ID, "G4DisplacedSolid" of the solid.
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*/
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G4GeometryType GetEntityType() const override;
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/**
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* Makes a clone of the object for use in multi-treading.
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* @returns A pointer to the new cloned allocated solid.
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*/
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G4VSolid* Clone() const override;
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/**
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* If the Solid is a "G4DisplacedSolid", return a self pointer else
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* return nullptr.
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*/
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const G4DisplacedSolid* GetDisplacedSolidPtr() const override;
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G4DisplacedSolid* GetDisplacedSolidPtr() override;
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// If the Solid is a "G4DisplacedSolid",
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// return a self pointer else return 0.
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/**
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* Returns a pointer to the original not displaced solid.
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*/
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G4VSolid* GetConstituentMovedSolid() const;
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/**
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* Accessor/modifier for the associated internal transformation.
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*/
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G4AffineTransform GetTransform() const;
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void SetTransform(G4AffineTransform& );
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void SetTransform(G4AffineTransform& );
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/**
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* Accessor/modifier for the associated internal transformation, as above.
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*/
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G4AffineTransform GetDirectTransform() const;
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void SetDirectTransform(G4AffineTransform&);
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// Access/Set methods.
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void SetDirectTransform(G4AffineTransform&);
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/**
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* Get/Set the rotation/translation, as applied to the frame of reference.
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*/
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G4RotationMatrix GetFrameRotation() const;
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void SetFrameRotation(const G4RotationMatrix&);
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G4ThreeVector GetFrameTranslation() const;
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void SetFrameTranslation(const G4ThreeVector&);
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// Get/Set the rotation/translation, as applied to the frame of reference.
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/**
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* Get/Set the rotation/translation, as applied to the object.
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*/
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G4RotationMatrix GetObjectRotation() const;
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void SetObjectRotation(const G4RotationMatrix&);
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G4ThreeVector GetObjectTranslation() const;
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void SetObjectTranslation(const G4ThreeVector&);
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// Get/Set the rotation/translation, as applied to the object.
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/**
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* Streams the object contents to an output stream.
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*/
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std::ostream& StreamInfo(std::ostream& os) const override;
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G4DisplacedSolid(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4DisplacedSolid(const G4DisplacedSolid& rhs);
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G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
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// Copy constructor and assignment operator.
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/**
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* Methods for creating graphical representations (i.e. for visualisation).
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*/
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
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G4Polyhedron* CreatePolyhedron () const override ;
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G4Polyhedron* GetPolyhedron () const override ;
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// For creating graphical representations (ie for visualisation).
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protected:
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