Import Geant4 11.4.0 source tree
This commit is contained in:
@@ -39,24 +39,14 @@
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// the extent of the shape. [see descriptions below]
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//
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// Some protected/private utility functions are implemented for the
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// clipping of regions for the computation of a solid's extent. Note that
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// the clipping mechanism is presently inefficient.
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// clipping of regions for the computation of a solid's extent.
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//
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// Some visualization/graphics functions are also defined.
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//
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// Member Data:
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//
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// G4String fshapeName
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// - Name for this solid.
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// 12.04.00 J.Allison Implemented GetExtent() in terms of CalculateExtent()
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// 17.06.98 J.Apostolakis Added pure virtual function GetEntityType()
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// 26.07.96 P.Kent Added ComputeDimensions() for replication mechanism
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// 27.03.96 J.Allison Methods for visualisation
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// 30.06.95 P.Kent Initial version, no scoping or visualisation functions
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// Author: Paul Kent (CERN), 30.06.1995 - Initial version
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// --------------------------------------------------------------------
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#ifndef G4VSOLID_HH
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#define G4VSOLID_HH 1
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#define G4VSOLID_HH
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#include "G4Types.hh"
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#include "G4String.hh"
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@@ -79,247 +69,379 @@ class G4DisplacedSolid;
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using G4ThreeVectorList = std::vector<G4ThreeVector>;
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using G4GeometryType = G4String;
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/**
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* @brief G4VSolid is an abstract base class for solids, physical shapes that
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* can be tracked through. Each solid has a name, and the constructors and
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* destructors automatically add and subtract them from the G4SolidStore, a
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* singleton 'master' list of available solids.
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*/
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class G4VSolid
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{
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public: // with description
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public:
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/**
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* Constructor for G4VSolid. Creates a new shape, with the supplied name.
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* No provision is made for sharing a common name amongst multiple classes.
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* @param[in] name The solid's name.
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*/
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G4VSolid(const G4String& name);
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// Creates a new shape, with the supplied name. No provision is made
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// for sharing a common name amongst multiple classes.
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/**
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* Default Destructor.
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*/
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virtual ~G4VSolid();
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// Default destructor.
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/**
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* Copy constructor and assignment operator.
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*/
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G4VSolid(const G4VSolid& rhs);
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G4VSolid& operator=(const G4VSolid& rhs);
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/**
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* Equality operator. Returns true only if addresses are the same.
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*/
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inline G4bool operator==(const G4VSolid& s) const;
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// Return true only if addresses are the same.
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/**
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* Getter/setter for the shape's name.
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*/
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inline G4String GetName() const;
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// Returns the current shape's name.
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void SetName(const G4String& name);
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// Sets the current shape's name.
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/**
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* Returns the cached geometrical tolerance.
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*/
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inline G4double GetTolerance() const;
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// Returns the cached geometrical tolerance.
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/**
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* Computes the bounding limits of the solid.
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* @param[out] pMin The minimum bounding limit point.
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* @param[out] pMax The maximum bounding limit point.
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*/
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virtual void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
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// Returns the bounding box of the solid.
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/**
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* Calculates the minimum and maximum extent of the solid, when under the
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* specified transform, and within the specified limits.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pTransform The internal transformation applied to the solid.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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* @returns True if the solid is intersected by the extent region.
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*/
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virtual G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const = 0;
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// Calculate the minimum and maximum extent of the solid, when under the
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// specified transform, and within the specified limits. If the solid
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// is not intersected by the region, return false, else return true.
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/**
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* Returns the characterisation of a point at offset 'p' respect
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* to the shape.
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* @param[in] p The point at offset p.
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* @returns kOutside if the point is outside the shapes boundaries
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* plus Tolerance/2; kSurface if the point is less than
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* Tolerance/2 from a surface; kInside otherwise.
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*/
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virtual EInside Inside(const G4ThreeVector& p) const = 0;
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// Returns kOutside if the point at offset p is outside the shapes
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// boundaries plus Tolerance/2, kSurface if the point is <= Tolerance/2
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// from a surface, otherwise kInside.
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/**
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* Returns the outwards pointing unit normal of the shape for the
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* surface closest to the point at offset 'p'.
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* @param[in] p The point at offset p.
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* @returns The outwards pointing unit normal.
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*/
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virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const = 0;
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// Returns the outwards pointing unit normal of the shape for the
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// surface closest to the point at offset p.
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/**
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* Returns the distance along the normalised vector 'v' to the shape,
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* from the point at offset 'p'. If there is no intersection, returns
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* kInfinity. The first intersection resulting from 'leaving' a
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* surface/volume is discarded. Hence, it is tolerant of points on
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* the surface of the shape.
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* @param[in] p The point at offset p.
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* @param[in] v The normalised direction vector.
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* @returns The distance to enter the shape.
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*/
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virtual G4double DistanceToIn(const G4ThreeVector& p,
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const G4ThreeVector& v) const = 0;
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// Return the distance along the normalised vector v to the shape,
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// from the point at offset p. If there is no intersection, return
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// kInfinity. The first intersection resulting from `leaving' a
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// surface/volume is discarded. Hence, it is tolerant of points on
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// the surface of the shape.
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/**
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* Calculates the distance to the nearest surface of a shape from an
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* outside point. The distance can be an underestimate.
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* @param[in] p The point at offset p.
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* @returns The safety distance to enter the shape.
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*/
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virtual G4double DistanceToIn(const G4ThreeVector& p) const = 0;
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// Calculate the distance to the nearest surface of a shape from an
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// outside point. The distance can be an underestimate.
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/**
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* Returns the distance along the normalised vector 'v' to the shape,
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* from a point at an offset 'p' inside or on the surface of the shape.
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* Intersections with surfaces, when the point is less than Tolerance/2
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* from a surface must be ignored.
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* @param[in] p The point at offset p.
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* @param[in] v The normalised direction vector.
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* @param[in] calcNorm Flag to indicate if to calculate the normal or not.
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* @param[out] validNorm Flag set to true if the solid lies entirely
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* behind or on the exiting surface. It is set false if the
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* solid does not lie entirely behind or on the exiting surface.
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* 'calcNorm' must be true, otherwise it is unused.
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* @param[out] n The exiting outwards normal vector (undefined Magnitude).
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* 'calcNorm' must be true, otherwise it is unused.
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* @returns The distance to exit the shape.
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*/
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virtual G4double DistanceToOut(const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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const G4bool calcNorm = false,
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G4bool* validNorm = nullptr,
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G4ThreeVector* n = nullptr) const = 0;
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// Return the distance along the normalised vector v to the shape,
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// from a point at an offset p inside or on the surface of the shape.
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// Intersections with surfaces, when the point is < Tolerance/2 from a
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// surface must be ignored.
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// If calcNorm==true:
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// validNorm set true if the solid lies entirely behind or on the
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// exiting surface.
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// n set to exiting outwards normal vector (undefined Magnitude).
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// validNorm set to false if the solid does not lie entirely behind
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// or on the exiting surface
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// If calcNorm==false:
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// validNorm and n are unused.
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//
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// Must be called as solid.DistanceToOut(p,v) or by specifying all
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// the parameters.
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/**
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* Calculates the distance to the nearest surface of a shape from an
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* inside point 'p'. The distance can be an underestimate.
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* @param[in] p The point at offset p.
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* @returns The safety distance to exit the shape.
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*/
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virtual G4double DistanceToOut(const G4ThreeVector& p) const = 0;
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// Calculate the distance to the nearest surface of a shape from an
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// inside point. The distance can be an underestimate.
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/**
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* Dispatch method for parameterisation replication mechanism and
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* dimension computation. Throws exception if ComputeDimensions() is
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* called from an illegal derived class.
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*/
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virtual void ComputeDimensions(G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep);
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// Throw exception if ComputeDimensions called from an illegal
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// derived class.
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/**
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* Returns an estimation of the solid volume in internal units.
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* This method may be overloaded by derived classes to compute the
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* exact geometrical quantity for solids where this is possible,
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* or anyway to cache the computed value.
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* Note: the computed value is NOT cached.
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*/
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virtual G4double GetCubicVolume();
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// Returns an estimation of the solid volume in internal units.
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// This method may be overloaded by derived classes to compute the
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// exact geometrical quantity for solids where this is possible,
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// or anyway to cache the computed value.
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// Note: the computed value is NOT cached.
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/**
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* Returns an estimation of the solid surface area in internal units.
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* This method may be overloaded by derived classes to compute the
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* exact geometrical quantity for solids where this is possible,
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* or anyway to cache the computed value.
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* Note: the computed value is NOT cached.
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*/
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virtual G4double GetSurfaceArea();
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// Return an estimation of the solid surface area in internal units.
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// This method may be overloaded by derived classes to compute the
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// exact geometrical quantity for solids where this is possible,
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// or anyway to cache the computed value.
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// Note: the computed value is NOT cached.
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virtual G4GeometryType GetEntityType() const = 0;
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// Provide identification of the class of an object.
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// (required for persistency and STEP interface)
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/**
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* Provides identification of the class of an object
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* (required for persistency).
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*/
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virtual G4GeometryType GetEntityType() const = 0;
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/**
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* Returns a random point located on the surface of the solid.
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* Points returned are not necessarily uniformly distributed.
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*/
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virtual G4ThreeVector GetPointOnSurface() const;
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// Returns a random point located on the surface of the solid.
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// Points returned are not necessarily uniformly distributed.
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/**
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* Returns the number of constituents used for construction of the solid.
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* For non-Boolean solids the return value is one.
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*/
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virtual G4int GetNumOfConstituents() const;
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// Returns the number of constituents of the solid.
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// For non-Boolean solids the return value is one.
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/**
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* Returns true if the solid has only planar faces, false otherwise.
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*/
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virtual G4bool IsFaceted() const;
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// Returns true if the solid has only planar faces, false otherwise.
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/**
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* Returns a pointer of a dynamically allocated copy of the solid.
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* Returns a null pointer with warning in case the concrete solid does not
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* implement this method. The caller has responsibility for ownership.
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*/
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virtual G4VSolid* Clone() const;
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// Returns a pointer of a dynamically allocated copy of the solid.
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// Returns NULL pointer with warning in case the concrete solid does not
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// implement this method. The caller has responsibility for ownership.
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/**
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* Dumps contents of the solid to a stream.
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*/
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virtual std::ostream& StreamInfo(std::ostream& os) const = 0;
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// Dumps contents of the solid to a stream.
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/**
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* Dumps contents of the solid to the standard output.
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*/
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inline void DumpInfo() const;
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// Dumps contents of the solid to the standard output.
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// Visualization functions
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/**
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* A "double dispatch" function which identifies the solid
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* to the graphics scene for visualization.
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*/
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virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const = 0;
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// A "double dispatch" function which identifies the solid
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// to the graphics scene.
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virtual G4VisExtent GetExtent () const;
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// Provide extent (bounding box) as possible hint to the graphics view.
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virtual G4Polyhedron* CreatePolyhedron () const;
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// Create a G4Polyhedron. (It is the caller's responsibility
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// to delete it). A null pointer means "not created".
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virtual G4Polyhedron* GetPolyhedron () const;
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// Smart access function - creates on request and stores for future
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// access. A null pointer means "not available".
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/**
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* Provides extent (bounding box) as possible hint to the graphics view.
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*/
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virtual G4VisExtent GetExtent() const;
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/**
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* Creates a Polyhedron used for Visualisation. It is the caller's
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* responsibility to delete it. A null pointer means "not created".
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*/
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virtual G4Polyhedron* CreatePolyhedron() const;
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/**
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* Smart access function - creates on request and stores for future
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* access. A null pointer means "not available".
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*/
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virtual G4Polyhedron* GetPolyhedron() const;
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/**
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* If the solid is made up from a Boolean operation of two solids,
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* it returns the number 'no' solid. If the solid is not a "Boolean",
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* it returns a null pointer.
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*/
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virtual const G4VSolid* GetConstituentSolid(G4int no) const;
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virtual G4VSolid* GetConstituentSolid(G4int no);
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// If the solid is made up from a Boolean operation of two solids,
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// return the "no" solid. If the solid is not a "Boolean", return 0.
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virtual G4VSolid* GetConstituentSolid(G4int no);
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/**
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* If the solid is a "G4DisplacedSolid", it returns a self pointer
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* else it returns a null pointer.
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*/
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virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const;
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virtual G4DisplacedSolid* GetDisplacedSolidPtr();
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// If the solid is a "G4DisplacedSolid", return a self pointer
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// else return 0.
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public: // without description
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virtual G4DisplacedSolid* GetDisplacedSolidPtr();
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/**
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* Fake default constructor for usage restricted to direct object
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* persistency for clients requiring preallocation of memory for
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* persistifiable objects.
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*/
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G4VSolid(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4VSolid(const G4VSolid& rhs);
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G4VSolid& operator=(const G4VSolid& rhs);
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// Copy constructor and assignment operator.
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/**
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* Calculates the cubic volume only based on the Inside() method.
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* The accuracy is limited by the second argument 'epsilon' or the
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* statistics expressed by 'nStat'.
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* @param[in] nStat The number of points to generate for the calculation.
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* @param[in] epsilon The accuracy value.
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*/
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G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const;
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// Calculate cubic volume based on Inside() method.
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// Accuracy is limited by the second argument or the statistics
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// expressed by the first argument.
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G4double EstimateSurfaceArea(G4int nStat, G4double ell) const;
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// Calculate surface area only based on Inside() method.
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// Accuracy is limited by the second argument or the statistics
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// expressed by the first argument.
|
||||
/**
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* Calculates the surface area only based on the Inside() method.
|
||||
* The accuracy is limited by the second argument 'epsilon' or the
|
||||
* statistics expressed by 'nStat'.
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||||
* @param[in] nStat The number of points to generate for the calculation.
|
||||
* @param[in] epsilon The accuracy value.
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||||
*/
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G4double EstimateSurfaceArea(G4int nStat, G4double epsilon) const;
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||||
|
||||
protected: // with description
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||||
protected:
|
||||
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||||
/**
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||||
* Calculates the maximum and minimum extents of the convex polygon
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||||
* 'pPolygon' along the axis 'pAxis', within the limits 'pVoxelLimit'.
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* If the minimum is less than 'pMin', 'pMin' is set to the new minimum.
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* If the maximum is greater than 'pMax', 'pMax' is set to the new maximum.
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* Modifications to 'pPolygon' are made - it is left in an undefined state.
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* @param[in,out] pPolygon The points defining the convex polygon.
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* @param[in] pVoxelLimit The limiting space dictated by voxels.
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* @param[in] pAxis The axis along which compute the extent.
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* @param[out] pMin The minimum extent value.
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* @param[out] pMax The maximum extent value.
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||||
*/
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void CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
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const G4VoxelLimits& pVoxelLimit,
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const EAxis pAxis,
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G4double& pMin, G4double& pMax) const;
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||||
// Calculate the maximum and minimum extents of the convex polygon
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||||
// pPolygon along the axis pAxis, within the limits pVoxelLimit.
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//
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// If the minimum is <pMin pMin is set to the new minimum.
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||||
// If the maximum is >pMax pMax is set to the new maximum.
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||||
//
|
||||
// Modifications to pPolygon are made - it is left in an undefined state.
|
||||
|
||||
/**
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||||
* Calculates the maximum and minimum extents of the polygon described
|
||||
* by the vertices: pSectionIndex->pSectionIndex+1->
|
||||
* pSectionIndex+2->pSectionIndex+3->pSectionIndex
|
||||
* in the list 'pVertices'.
|
||||
* If the minimum is less than 'pMin', 'pMin' is set to the new minimum.
|
||||
* If the maximum is greater than 'pMax', 'pMax' is set to the new maximum.
|
||||
* No modifications are made to 'pVertices'.
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||||
* @param[in] pVertices The vertices list defining the convex polygon.
|
||||
* @param[in] pSectionIndex The starting index for vertices.
|
||||
* @param[in] pVoxelLimit The limiting space dictated by voxels.
|
||||
* @param[in] pAxis The axis along which compute the extent.
|
||||
* @param[out] pMin The minimum extent value.
|
||||
* @param[out] pMax The maximum extent value.
|
||||
*/
|
||||
void ClipCrossSection(G4ThreeVectorList* pVertices,
|
||||
const G4int pSectionIndex,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const EAxis pAxis,
|
||||
G4double& pMin, G4double& pMax) const;
|
||||
// Calculate the maximum and minimum extents of the polygon described
|
||||
// by the vertices: pSectionIndex->pSectionIndex+1->
|
||||
// pSectionIndex+2->pSectionIndex+3->pSectionIndex
|
||||
// in the List pVertices.
|
||||
//
|
||||
// If the minimum is <pMin pMin is set to the new minimum.
|
||||
// If the maximum is >pMax pMax is set to the new maximum.
|
||||
//
|
||||
// No modifications are made to pVertices.
|
||||
|
||||
/**
|
||||
* Calculates the maximum and minimum extents of the polygons
|
||||
* joining the CrossSections at pSectionIndex->pSectionIndex+3 and
|
||||
* pSectionIndex+4->pSectionIndex7
|
||||
* in the list 'pVertices', within the boundaries of the voxel limits
|
||||
* 'pVoxelLimit'.
|
||||
* If the minimum is less than 'pMin', 'pMin' is set to the new minimum.
|
||||
* If the maximum is greater than 'pMax', 'pMax' is set to the new maximum.
|
||||
* No modifications are made to 'pVertices'.
|
||||
* @param[in] pVertices The vertices list defining the convex polygon.
|
||||
* @param[in] pSectionIndex The starting index for vertices.
|
||||
* @param[in] pVoxelLimit The limiting space dictated by voxels.
|
||||
* @param[in] pAxis The axis along which compute the extent.
|
||||
* @param[out] pMin The minimum extent value.
|
||||
* @param[out] pMax The maximum extent value.
|
||||
*/
|
||||
void ClipBetweenSections(G4ThreeVectorList* pVertices,
|
||||
const G4int pSectionIndex,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const EAxis pAxis,
|
||||
G4double& pMin, G4double& pMax) const;
|
||||
// Calculate the maximum and minimum extents of the polygons
|
||||
// joining the CrossSections at pSectionIndex->pSectionIndex+3 and
|
||||
// pSectionIndex+4->pSectionIndex7
|
||||
// in the List pVertices, within the boundaries of the voxel limits
|
||||
// pVoxelLimit.
|
||||
//
|
||||
// If the minimum is <pMin pMin is set to the new minimum.
|
||||
// If the maximum is >pMax pMax is set to the new maximum.
|
||||
//
|
||||
// No modifications are made to pVertices.
|
||||
|
||||
void ClipPolygon( G4ThreeVectorList& pPolygon,
|
||||
/**
|
||||
* Clips the specified convex polygon to the given limits, where
|
||||
* the polygon is described by the vertices at (0),(1),...,(n),(0) in
|
||||
* 'pPolygon'. If the polygon is completely clipped away, the polygon
|
||||
* is cleared.
|
||||
* @param[in,out] pPolygon pPolygon The points defining the convex polygon.
|
||||
* @param[in] pVoxelLimit The limiting space dictated by voxels.
|
||||
* @param[in] pAxis The axis along which apply the clipping.
|
||||
*/
|
||||
void ClipPolygon(G4ThreeVectorList& pPolygon,
|
||||
const G4VoxelLimits& pVoxelLimit,
|
||||
const EAxis pAxis ) const;
|
||||
// Clip the specified convex polygon to the given limits, where
|
||||
// the polygon is described by the vertices at (0),(1),...,(n),(0) in
|
||||
// pPolygon.
|
||||
// If the polygon is completely clipped away, the polygon is cleared.
|
||||
const EAxis pAxis) const;
|
||||
|
||||
protected:
|
||||
|
||||
G4double kCarTolerance; // Cached geometrical tolerance
|
||||
/** Cached geometrical tolerance. */
|
||||
G4double kCarTolerance;
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* Clips the specified convex polygon to the given limits, storing the
|
||||
* result in 'outputPolygon'. The voxel limits must be limited in one
|
||||
* *plane* only: this is achieved by having only X or Y or Z limits,
|
||||
* and either the minimum or maximum limit set to -+kInfinity respectively.
|
||||
* @param[in,out] pPolygon pPolygon The points defining the convex polygon.
|
||||
* @param[out] outputPolygon The resulting polygon.
|
||||
* @param[in] pVoxelLimit The limiting space dictated by voxels.
|
||||
*/
|
||||
void ClipPolygonToSimpleLimits(G4ThreeVectorList& pPolygon,
|
||||
G4ThreeVectorList& outputPolygon,
|
||||
const G4VoxelLimits& pVoxelLimit ) const;
|
||||
// Clip the specified convex polygon to the given limits, storing the
|
||||
// result in outputPolygon. The voxel limits must be limited in one
|
||||
// *plane* only: This is achieved by having only x or y or z limits,
|
||||
// and either the minimum or maximum limit set to -+kInfinity
|
||||
// respectively.
|
||||
const G4VoxelLimits& pVoxelLimit) const;
|
||||
|
||||
G4String fshapeName; // Name
|
||||
private:
|
||||
|
||||
/** The shape's name. */
|
||||
G4String fshapeName;
|
||||
};
|
||||
|
||||
/// Output solid information to given ostream
|
||||
///
|
||||
/**
|
||||
* Streaming operator. Outputs the solid information to the given stream.
|
||||
*/
|
||||
std::ostream& operator<<(std::ostream& os, const G4VSolid& e);
|
||||
|
||||
#include "G4VSolid.icc"
|
||||
|
||||
Reference in New Issue
Block a user